name = tf2_engineer type = body+head scale = 1 filename = tf2_engineer/tf2_engineer.fbx texdir = tf2_engineer/textures joint = jointNeck = bip_neck joint = jointLeftHand = bip_hand_L joint = jointHead = bip_head joint = jointRoot = bip_pelvis_add joint = jointRightHand = bip_hand_R jointIndex = bip_pinky_0_L = 54 jointIndex = bip_lowerArm_R = 21 jointIndex = bip_ring_0_R = 29 jointIndex = bip_hip_R = 64 jointIndex = bip_lowerArm_L = 43 jointIndex = bip_knee_L = 11 jointIndex = bip_hip_L = 10 jointIndex = prp_legPouch = 7 jointIndex = bip_knee_R = 65 jointIndex = bip_index_1_R = 36 jointIndex = bip_pinky_2_L = 56 jointIndex = bip_ring_2_L = 53 jointIndex = weapon_bone = 27 jointIndex = bip_middle_0_R = 32 jointIndex = bip_pelvis_add = 5 jointIndex = bip_thumb_0_R = 38 jointIndex = bip_collar_L = 41 jointIndex = bip_ring_0_L = 51 jointIndex = medal_bone = 17 jointIndex = bip_pinky_1_R = 25 jointIndex = bip_index_0_L = 58 jointIndex = prp_helmet = 63 jointIndex = bip_middle_2_R = 34 jointIndex = bip_middle_1_L = 46 jointIndex = bip_ring_1_R = 30 jointIndex = prp_starter = 23 jointIndex = bip_spine_0 = 14 jointIndex = bip_middle_0_L = 45 jointIndex = bip_index_1_L = 59 jointIndex = bip_ring_2_R = 31 jointIndex = bip_index_2_L = 60 jointIndex = bip_foot_R = 66 jointIndex = bip_ring_1_L = 52 jointIndex = bip_pinky_1_L = 55 jointIndex = head = 2 jointIndex = bip_spine_3 = 18 jointIndex = bip_upperArm_R = 20 jointIndex = Armature = 4 jointIndex = bip_hand_L = 44 jointIndex = bip_spine_1 = 15 jointIndex = bip_head = 62 jointIndex = bip_pinky_0_R = 24 jointIndex = bip_upperArm_L = 42 jointIndex = bip_spine_2 = 16 jointIndex = bip_neck = 61 jointIndex = bip_collar_R = 19 jointIndex = weapon_bone_1 = 28 jointIndex = bip_thumb_0_L = 48 jointIndex = hand_tech = 3 jointIndex = bip_hand_R = 22 jointIndex = bip_index_2_R = 37 jointIndex = bip_pinky_2_R = 26 jointIndex = bip_middle_1_R = 33 jointIndex = bip_thumb_1_L = 49 jointIndex = bip_index_0_R = 35 jointIndex = bip_middle_2_L = 47 jointIndex = bip_thumb_2_L = 50 jointIndex = bip_thumb_2_R = 40 jointIndex = bip_toe_R = 67 jointIndex = bip_foot_L = 12 jointIndex = prp_pouch = 8 jointIndex = weapon_bone_L = 57 jointIndex = mvm = 6 jointIndex = prp_cord = 9 jointIndex = bip_toe_L = 13 jointIndex = bip_thumb_1_R = 39 jointIndex = body = 1 jointIndex = engineer = 0 jointMap = Head = bip_head jointMap = Spine2 = bip_spine_2 jointMap = LeftHand = bip_hand_L jointMap = RightHand = bip_hand_R jointMap = Hips = bip_pelvis_add jointMap = Spine = bip_spine_0 jointMap = Spine1 = bip_spine_1 jointMap = Neck = bip_neck jointMap = LeftUpLeg = bip_hip_L jointMap = RightUpLeg = bip_hip_R jointMap = LeftShoulder = bip_ jointMap = RightShoulder = bip_ jointMap = LeftLeg = bip_knee_L jointMap = RightLeg = bip_knee_R jointMap = LeftFoot = bip_foot_L jointMap = RightFoot = bip_foot_R jointMap = LeftArm = bip_upperArm_L jointMap = RightArm = bip_upperArm_R jointMap = LeftForeArm = bip_lowerArm_L jointMap = RightForeArm = bip_lowerArm_R jointRotationOffset = Hips = (0.706505, -0.706497, 0.0292632, -0.0292625) jointRotationOffset = Spine = (0.0714543, -0.0714551, -0.703485, 0.703489) jointRotationOffset = Spine1 = (0.0151304, -0.0151296, 0.70694, -0.70695) jointRotationOffset = Spine2 = (-0.70644, 0.70645, 0.0305793, -0.0305789) jointRotationOffset = Neck = (-0.0260812, 0.0260811, -0.706626, 0.706626) jointRotationOffset = Head = (0.0588055, -0.0588055, 0.704657, -0.704657) jointRotationOffset = LeftUpLeg = (-0.324822, -0.331902, -0.655861, 0.595128) jointRotationOffset = RightUpLeg = (0.362762, 0.352542, -0.579123, 0.639324) jointRotationOffset = LeftShoulder = (-0.308114, -0.576614, 0.501523, -0.566619) jointRotationOffset = RightShoulder = (0.50247, 0.567317, -0.307194, 0.575593) jointRotationOffset = LeftLeg = (0.692481, 0.660074, -0.261719, 0.127581) jointRotationOffset = RightLeg = (-0.704302, -0.702545, 0.0474613, 0.0902063) jointRotationOffset = LeftFoot = (-0.597052, -0.777597, -0.19605, -0.0208931) jointRotationOffset = RightFoot = (0.790492, 0.597891, 0.0734095, 0.110725) jointRotationOffset = LeftArm = (-0.69235, -0.691745, 0.130169, -0.158734) jointRotationOffset = RightArm = (-0.672249, -0.686156, 0.183682, -0.208645) jointRotationOffset = LeftForeArm = (-0.121204, -0.143133, 0.713565, -0.675017) jointRotationOffset = RightForeArm = (-0.662039, -0.617951, -0.297448, 0.302266) jointRotationOffset = LeftHand = (-0.512727, 0.440356, 0.476213, 0.562511) jointRotationOffset = RightHand = (0.453299, 0.577695, -0.307297, 0.605275)