name = head_level2_stingray type = entity scale = 1 filename = head_level2_stingray/head_level2_stingray.fbx texdir = head_level2_stingray/textures joint = jointEyeLeft = LeftEye joint = jointEyeRight = RightEye joint = jointHead = Head joint = jointNeck = Neck jointIndex = Group1 = 0 materialMap = { "body_mat_ten24": { "scattering": 1.0 } }