exporterVersion = 0.3.6 name = desanta march 19 test 1 type = body+head scale = 2.4833 filename = Michael.fbx texdir = textures jointMap = Hips = Body jointMap = Spine = Chest jointMap = Spine2 = Chest2 jointMap = LeftShoulder = Collar_L jointMap = LeftArm = Shoulder_L jointMap = LeftForeArm = ForeArm_L jointMap = LeftHand = Hand_L jointMap = LeftHandIndex1 = Bip01 L Finger0 jointMap = LeftHandIndex2 = Bip01 L Finger01 jointMap = LeftHandIndex3 = Bip01 L Finger02 jointMap = LeftHandMiddle1 = Bip01 L Finger1 jointMap = LeftHandMiddle2 = Bip01 L Finger11 jointMap = LeftHandMiddle3 = Bip01 L Finger12 jointMap = RightShoulder = Collar_R jointMap = RightArm = Shoulder_R jointMap = RightForeArm = ForeArm_R jointMap = RightHand = Hand_R jointMap = RightHandIndex1 = Bip01 R Finger0 jointMap = RightHandIndex2 = Bip01 R Finger01 jointMap = RightHandIndex3 = Bip01 R Finger02 jointMap = RightHandMiddle1 = Bip01 R Finger1 jointMap = RightHandMiddle2 = Bip01 R Finger11 jointMap = RightHandMiddle3 = Bip01 R Finger12 jointMap = Neck = Neck jointMap = Head = Head jointMap = LeftUpLeg = Thigh_L jointMap = LeftLeg = Shin_L jointMap = LeftFoot = Foot_L jointMap = RightUpLeg = Thigh_R jointMap = RightLeg = Shin_R jointMap = RightFoot = Foot_R jointRotationOffset2 = Michael(Clone) = (0, 0, 0, -1) jointRotationOffset2 = Hips = (-1.509958E-07, 0, 0, -1) jointRotationOffset2 = Body = (-1.506914E-07, -1.573714E-07, 5.112975E-06, -1) jointRotationOffset2 = Chest = (0.09278156, -0.6533706, -0.7444795, 0.1012359) jointRotationOffset2 = Chest2 = (0.08988203, -0.6320795, -0.7626392, 0.1038193) jointRotationOffset2 = Collar_L = (-0.5108407, -0.3556398, -0.4546149, -0.6370931) jointRotationOffset2 = Shoulder_L = (-0.5298297, -0.4460087, -0.4739015, -0.5438516) jointRotationOffset2 = ForeArm_L = (-0.5106238, -0.4689544, -0.4540123, -0.5596594) jointRotationOffset2 = Hand_L = (-0.4601434, -0.5472992, -0.4544344, -0.5312455) jointRotationOffset2 = Bip01 L Finger0 = (-0.389301, -0.6143785, -0.454901, -0.5138576) jointRotationOffset2 = Bip01 L Finger01 = (-0.3835742, -0.6178596, -0.4496257, -0.5186116) jointRotationOffset2 = Bip01 L Finger02 = (-0.4023696, -0.6057352, -0.4651672, -0.5047811) jointRotationOffset2 = Bip01 L Finger1 = (-0.418464, -0.6221209, -0.4277575, -0.5048543) jointRotationOffset2 = Bip01 L Finger11 = (-0.4296339, -0.5850331, -0.4653384, -0.5065691) jointRotationOffset2 = Bip01 L Finger12 = (-0.3943864, -0.6092027, -0.4340822, -0.533765) jointRotationOffset2 = Collar_R = (-0.4052153, -0.4578022, -0.6129677, -0.5004883) jointRotationOffset2 = Shoulder_R = (-0.4748169, -0.5060273, -0.5227982, -0.4951443) jointRotationOffset2 = ForeArm_R = (0.491311, -0.5049431, -0.4650427, 0.5360799) jointRotationOffset2 = Hand_R = (0.4305113, -0.5714347, -0.4726172, 0.5145445) jointRotationOffset2 = Bip01 R Finger0 = (0.6098998, 0.3618925, 0.5059577, 0.4909821) jointRotationOffset2 = Bip01 R Finger01 = (-0.3554422, 0.6135082, 0.4852236, -0.5116906) jointRotationOffset2 = Bip01 R Finger02 = (-0.3741465, 0.6022465, 0.5006014, -0.4967015) jointRotationOffset2 = Bip01 R Finger1 = (0.5524954, 0.4420069, 0.5058621, 0.4934398) jointRotationOffset2 = Bip01 R Finger11 = (0.5080197, 0.4567649, 0.5017931, 0.5305526) jointRotationOffset2 = Bip01 R Finger12 = (0.5340235, 0.4260138, 0.532744, 0.4995153) jointRotationOffset2 = Neck = (0.6327817, 0.08988162, 0.1057324, 0.7617934) jointRotationOffset2 = Head = (0.03253467, 0.04380677, 0.338875, 0.9392477) jointRotationOffset2 = Jaw = (0.03253467, 0.04380677, 0.338875, 0.9392477) jointRotationOffset2 = Thigh_L = (-0.340152, 0.5817271, 0.6804268, -0.2879401) jointRotationOffset2 = Shin_L = (-0.3522049, 0.6381889, 0.618453, -0.2935686) jointRotationOffset2 = Foot_L = (-0.4530311, 0.8215346, 0.3207214, -0.1303135) jointRotationOffset2 = Thigh_R = (-0.6030352, 0.2981033, 0.2556189, -0.6943645) jointRotationOffset2 = Shin_R = (-0.6548827, 0.3225934, 0.2492052, -0.6363642) jointRotationOffset2 = Foot_R = (-0.8446217, 0.4091914, 0.1008978, -0.330146) materialMap = { "mat::Hair": { "materialVersion": 1, "materials": { "albedo": [0.7529413, 0.7529413, 0.7529413], "albedoMap": "textures/Hair.png", "metallic": 0, "roughness": 1, "emissive": [0, 0, 0] } }, "mat::Head": { "materialVersion": 1, "materials": { "albedo": [0.7529413, 0.7529413, 0.7529413], "albedoMap": "textures/Head.jpg", "metallic": 0, "roughness": 1, "emissive": [0, 0, 0] } }, "mat::XD": { "materialVersion": 1, "materials": { "albedo": [0.7529413, 0.7529413, 0.7529413], "albedoMap": "textures/XD.png", "metallic": 0, "roughness": 1, "emissive": [0, 0, 0] } }, "mat::Hand": { "materialVersion": 1, "materials": { "albedo": [0.7529413, 0.7529413, 0.7529413], "albedoMap": "textures/Hand.jpg", "metallic": 0, "roughness": 1, "emissive": [0, 0, 0] } }, "mat::Feet": { "materialVersion": 1, "materials": { "albedo": [0.7529413, 0.7529413, 0.7529413], "albedoMap": "textures/Feet.jpg", "metallic": 0, "roughness": 1, "emissive": [0, 0, 0] } }, "mat::Pants": { "materialVersion": 1, "materials": { "albedo": [0.7529413, 0.7529413, 0.7529413], "albedoMap": "textures/Pants.jpg", "metallic": 0, "roughness": 1, "emissive": [0, 0, 0] } }, "mat::Body": { "materialVersion": 1, "materials": { "albedo": [0.7529413, 0.7529413, 0.7529413], "albedoMap": "textures/Body.jpg", "metallic": 0, "roughness": 1, "emissive": [0, 0, 0] } } }