rz = 0 filename = StndAvatarHead_Angie_v1-forAmberBody/StndAvatarHead_Angie_v1-forAmberBody.fbx scale = 1 freeJoint = RightForeArm freeJoint = RightArm freeJoint = LeftForeArm freeJoint = LeftArm jointIndex = upperteeth = 7 jointIndex = lowerteeth = 12 jointIndex = blendshape1 = 1 jointIndex = eyeLeft = 2 jointIndex = jointNeck = 5 jointIndex = joint_jawend = 13 jointIndex = jointHeadtop = 15 jointIndex = hair_spare = 6 jointIndex = eyeRight = 3 jointIndex = jointJaw = 11 jointIndex = jointNeck02 = 4 jointIndex = transform1 = 9 jointIndex = jointEyeRight = 10 jointIndex = group1 = 0 jointIndex = jointEyeLeft = 14 jointIndex = body = 16 jointIndex = mouth = 8 bs = EyeOpen_L = face.EyeOpen_L = 1 bs = BrowsD_R = face.BrowsD_R = 1 bs = EyeOpen_R = face.EyeOpen_R = 1 bs = BrowsU_C = face.BrowsU_C = 1 bs = EyeBlink_L = face.EyeBlink_L = 1 bs = JawOpen = teeth.polySurface4 = 0.97 bs = JawOpen = face.JawOpen = 1 bs = BrowsU_L = face.BrowsU_L = 1 bs = EyeBlink_R = face.EyeBlink_R = 1 bs = MouthSmile_L = face.MouthSmile_L = 1 bs = BrowsU_R = face.BrowsU_R = 1 bs = EyeSquint_L = face.EyeSquint_L = 1 bs = MouthSmile_R = face.MouthSmile_R = 1 bs = LipsPucker = face.LipsPucker = 1 bs = EyeSquint_R = face.EyeSquint_R = 1 bs = BrowsD_L = face.BrowsD_L = 1 bs = LipsFunnel = teeth.polySurface4 = 0.37 bs = LipsFunnel = face.LipsFunnel = 1 name = StndAvatarHead_Angie_v1-forAmberBody tx = 0 ty = 0 tz = 0 texdir = StndAvatarHead_Angie_v1-forAmberBody/textures rx = 0 ry = 0 joint = jointLeftHand = LeftHand joint = jointNeck = jointNeck joint = jointRoot = Hips joint = jointHead = Head joint = jointRightHand = RightHand joint = jointEyeRight = eyeRight joint = jointEyeLeft = eyeLeft joint = jointLean = Spine