filename = Philip31/Philip31.fbx name = Philip31 bs = LipsFunnel = blendShape6.Funnel2 = 1 bs = EyeOpen_L = blendShape6.EyeOpenL1 = 1 bs = BrowsU_L = blendShape6.BrowUp_Left = 1 bs = BrowsU_L = Brow.BrowHairUp_Left = 1 bs = MouthSmile_L = blendShape6.Smile1_Lft = 1 bs = EyeDown_R = blendShape6.BrowDown_R = 1 bs = EyeDown_R = Brow.BrowHDown_R = 1 bs = EyeOpen_R = blendShape6.EyeOpenR1 = 1 bs = BrowsU_R = blendShape6.BrowUp_Right = 1 bs = BrowsU_R = Brow.BrowHairUp_Right = 1 bs = EyeBlink_L = blendShape6.EyeBlink_L = 1 bs = MouthSmile_R = blendShape6.Smile1_Rgt = 1 bs = JawOpen = blendShape6.JawOpen = 1 bs = JawOpen = Teeth2.lowerteeth2 = 1 bs = EyeBlink_R = blendShape6.EyeBlink_R = 1 bs = EyeDown_L = blendShape6.BrowDown_L = 1 bs = EyeDown_L = Brow.BrowHDown_L = 1 tx = 0 ty = 0 tz = 0 freeJoint = RightForeArm freeJoint = RightArm freeJoint = LeftForeArm freeJoint = LeftArm jointIndex = upperteeth = 10 jointIndex = eye_grp = 0 jointIndex = jointNeck = 8 jointIndex = jointEyeLeft = 13 jointIndex = r_eyeball_geo = 1 jointIndex = brows = 5 jointIndex = lowerteeth1 = 9 jointIndex = face = 6 jointIndex = jointHeadtop = 14 jointIndex = l_eyeball_geo = 3 jointIndex = r_eye_highlight = 2 jointIndex = l_eye_highlight = 4 jointIndex = jointNeck2 = 7 jointIndex = hair_piece = 11 jointIndex = jointEyeRight = 12 rx = 0 ry = 0 joint = jointNeck = jointNeck joint = jointEyeLeft = jointEyeLeft joint = jointLeftHand = LeftHand joint = jointRightHand = RightHand joint = jointRoot = Hips joint = jointHead = Head joint = jointEyeRight = jointEyeRight joint = jointLean = Spine rz = 0 texdir = Philip31/textures scale = 0.133333