# faceshift target mapping file name=carl filename = carl/carl.fbx texdir = carl/textures lod = carl/carl_lod40.fbx = 5 lod = carl/carl_lod60.fbx = 10 lod = carl/carl_lod80.fbx = 20 scale = 2 rx=0 ry=0 rz=0 tx=0 ty=0 tz=0 joint = jointEyeLeft = jointEyeLeft joint = jointEyeRight = jointEyeRight joint = jointNeck = jointNeck bs = BrowsD_L = face.BrowsD_L = 1 bs = BrowsD_R = face.BrowsD_R = 1 bs = BrowsU_C = face.BrowsU_C = 1 bs = BrowsU_L = face.BrowsU_L = 1 bs = BrowsU_R = face.BrowsU_R = 1 bs = CheekSquint_L = face.CheekSquint_L = 1 bs = CheekSquint_R = face.CheekSquint_R = 1 bs = ChinLowerRaise = face.ChinLowerRaise = 1 bs = ChinUpperRaise = face.ChinUpperRaise = 1 bs = EyeBlink_L = face.EyeBlink_L = 1 bs = EyeBlink_R = face.EyeBlink_R = 1 bs = EyeDown_L = face.EyeDown_L = 1 bs = EyeDown_R = face.EyeDown_R = 1 bs = EyeIn_L = face.EyeIn_L = 1 bs = EyeIn_R = face.EyeIn_R = 1 bs = EyeOpen_L = face.EyeOpen_L = 1 bs = EyeOpen_R = face.EyeOpen_R = 1 bs = EyeOut_L =