name = test type = body+head scale = 1 filename = test/test.fbx texdir = test/textures joint = jointRoot = Hips bs = BrowsU_R = BrowsUp_Right = 1 bs = EyeOpen_R = EyesWide_Right = 1 bs = EyeOpen_L = EyesWide_Left = 1 bs = EyeBlink_L = Blink_Left = 1 bs = MouthFrown_L = Frown_Left = 1 bs = LipsLowerOpen = LowerLipOut = 1 bs = Sneer = Squint_Right = 0.5 bs = Sneer = Squint_Left = 0.5 bs = Sneer = NoseScrunch_Right = 0.75 bs = Sneer = NoseScrunch_Left = 0.75 bs = JawLeft = JawRotateY_Left = 0.5 bs = EyeSquint_R = Squint_Right = 1 bs = JawOpen = MouthOpen = 0.7 bs = BrowsD_L = BrowsDown_Left = 1 bs = Puff = CheekPuff_Right = 1 bs = Puff = CheekPuff_Left = 1 bs = MouthDimple_R = Smile_Right = 0.25 bs = JawFwd = JawForeward = 1 bs = BrowsU_C = BrowsUp_Right = 1 bs = BrowsU_C = BrowsUp_Left = 1 bs = ChinUpperRaise = UpperLipUp_Right = 0.5 bs = ChinUpperRaise = UpperLipUp_Left = 0.5 bs = MouthSmile_R = Smile_Right = 1 bs = LipsUpperUp = UpperLipUp_Right = 0.7 bs = LipsUpperUp = UpperLipUp_Left = 0.7 bs = LipsFunnel = TongueUp = 1 bs = LipsFunnel = MouthWhistle_NarrowAdjust_Right = 0.5 bs = LipsFunnel = MouthWhistle_NarrowAdjust_Left = 0.5 bs = LipsFunnel = MouthNarrow_Right = 1 bs = LipsFunnel = MouthNarrow_Left = 1 bs = LipsFunnel = Jaw_Down = 0.36 bs = LipsFunnel = JawForeward = 0.39 bs = LipsUpperClose = UpperLipIn = 1 bs = EyeSquint_L = Squint_Left = 1 bs = EyeBlink_R = Blink_Right = 1 bs = LipsPucker = MouthNarrow_Right = 1 bs = LipsPucker = MouthNarrow_Left = 1 bs = MouthSmile_L = Smile_Left = 1 bs = MouthFrown_R = Frown_Right = 1 bs = LipsLowerClose = LowerLipIn = 1 bs = LipsUpperOpen = UpperLipOut = 1 bs = BrowsD_R = BrowsDown_Right = 1 bs = LipsLowerDown = LowerLipDown_Right = 0.7 bs = LipsLowerDown = LowerLipDown_Left = 0.7 bs = JawRight = Jaw_Right = 1 bs = MouthRight = Midmouth_Right = 1 bs = BrowsU_L = BrowsUp_Left = 1 bs = MouthLeft = Midmouth_Left = 1 bs = ChinLowerRaise = Jaw_Up = 1 bs = MouthDimple_L = Smile_Left = 0.25 jointIndex = Shoes = 8 jointIndex = Bottom = 5 jointIndex = Body = 2 jointIndex = eyeShadow2 = 6 jointIndex = target = 1 jointIndex = Hair = 4 jointIndex = Hips = 0 jointIndex = Wrist = 3 jointIndex = Lens = 7