name = DragonFemale type = body+head scale = 1 filename = Dragonoid female.fbx texdir = textures jointMap = Hips = RootPos jointMap = LeftUpLeg = L_Thigh jointMap = LeftLeg = L_Calf jointMap = LeftFoot = L_Foot jointMap = LeftToeBase = L_Toe0 jointMap = RightUpLeg = R_Thigh jointMap = RightLeg = R_Calf jointMap = RightFoot = R_Foot jointMap = RightToeBase = R_Toe0 jointMap = Spine = Spine jointMap = Spine1 = Spine1 jointMap = Spine2 = Spine2 1 jointMap = Neck = Dragon_Neck jointMap = Head = Dragon_Head jointMap = LeftShoulder = L_Clavicle jointMap = LeftArm = L_UpperArm jointMap = LeftForeArm = L_Forearm jointMap = LeftHand = L_Hand jointMap = LeftHandIndex1 = L_Finger0 jointMap = LeftHandIndex2 = L_Finger01 jointMap = LeftHandIndex3 = L_Finger02 jointMap = LeftHandThumb1 = L_Finger1 jointMap = LeftHandThumb2 = L_Finger11 jointMap = LeftHandThumb3 = L_Finger12 jointMap = LeftHandMiddle1 = L_Finger2 jointMap = LeftHandMiddle2 = L_Finger21 jointMap = LeftHandMiddle3 = L_Finger22 jointMap = LeftHandRing1 = L_Finger3 jointMap = LeftHandRing2 = L_Finger31 jointMap = LeftHandRing3 = L_Finger32 jointMap = LeftHandPinky1 = L_Finger4 jointMap = LeftHandPinky2 = L_Finger41 jointMap = LeftHandPinky3 = L_Finger42 jointMap = RightShoulder = R_Clavicle jointMap = RightArm = R_UpperArm jointMap = RightForeArm = R_Forearm jointMap = RightHand = R_Hand jointMap = RightHandIndex1 = R_Finger0 jointMap = RightHandIndex2 = R_Finger01 jointMap = RightHandIndex3 = R_Finger02 jointMap = RightHandThumb1 = R_Finger1 jointMap = RightHandThumb2 = R_Finger11 jointMap = RightHandThumb3 = R_Finger12 jointMap = RightHandMiddle1 = R_Finger2 jointMap = RightHandMiddle2 = R_Finger21 jointMap = RightHandMiddle3 = R_Finger22 jointMap = RightHandRing1 = R_Finger3 jointMap = RightHandRing2 = R_Finger31 jointMap = RightHandRing3 = R_Finger32 jointMap = RightHandPinky1 = R_Finger4 jointMap = RightHandPinky2 = R_Finger41 jointMap = RightHandPinky3 = R_Finger42 jointRotationOffset = Dragonoid female(Clone) = (0, 0, 0, -1) jointRotationOffset = Main_Root = (1, 0, 0, -8.146034E-08) jointRotationOffset = Master = (0.706944, 0.7069442, -0.01516485, -0.01516586) jointRotationOffset = L_Foot_Target2 = (-0.7071071, 0.7071065, 2.924766E-07, -2.72055E-07) jointRotationOffset = L_Foot_Target1 = (-0.7071073, 0.7071063, 4.61064E-07, -4.406423E-07) jointRotationOffset = L_Foot_Target = (-0.7071073, 0.7071063, 4.61064E-07, -4.406423E-07) jointRotationOffset = R_Foot_Target2 = (-0.7070972, 0.7071092, -0.002261679, -0.002249722) jointRotationOffset = R_Foot_Target1 = (-0.707113, 0.7071003, 0.0004568938, 0.000444364) jointRotationOffset = R_Foot_Target = (-0.7071129, 0.7071003, 0.0004568975, 0.0004443602) jointRotationOffset = Hips = (0.7071031, 0.7071105, 5.465408E-08, -1.665198E-07) jointRotationOffset = RootRotY = (1, 5.112975E-06, 1.570515E-07, -7.910099E-08) jointRotationOffset = RootRotXZ = (0.7071429, 0.7070707, 3.96752E-05, 3.97862E-05) jointRotationOffset = Spine = (0.7060669, 0.7060618, 0.03838193, 0.0383822) jointRotationOffset = Spine1 = (0.7048372, 0.7045346, 0.05839816, 0.05852704) jointRotationOffset = SpineArmor1 = (0.7048163, 0.7045601, 0.0584248, 0.05844528) jointRotationOffset = SpineArmor2 = (0.7048163, 0.7045601, 0.0584248, 0.05844528) jointRotationOffset = Spine2 = (0.7063815, 0.7065049, -0.03061542, -0.030642) jointRotationOffset = B_Wepon_Case = (0.4812152, -0.4905282, -0.5101804, 0.5172332) jointRotationOffset = B_Wepon_Case0_L = (0.8639037, -0.03745912, -0.4889594, 0.1148307) jointRotationOffset = B_Wepon_Case0_R = (-0.03744878, 0.8639018, 0.1148256, -0.4889649) jointRotationOffset = L_Po = (0.901487, 0.2854884, 0.2821628, 0.1618702) jointRotationOffset = R_Po = (0.2855003, 0.901483, 0.1618737, 0.2821617) jointRotationOffset = RightShoulder = (0.5994989, 0.4654693, -0.3878289, 0.5229996) jointRotationOffset = R_Shoulder = (0.6031887, 0.4606822, -0.391462, 0.5202819) jointRotationOffset = RightArm = (0.2880159, 0.7096343, -0.2517971, 0.5916628) jointRotationOffset = R_UpArmTwist1 = (0.2889511, 0.707507, -0.2508059, 0.5941702) jointRotationOffset = R_UpArmTwist = (0.288854, 0.7075852, -0.2507606, 0.5941433) jointRotationOffset = RightForeArm = (0.3032791, 0.6720701, -0.2347002, 0.6334509) jointRotationOffset = RightHand = (0.3018339, 0.6315735, -0.2306278, 0.6758866) jointRotationOffset = R_Shield = (0.2613474, 0.659703, -0.1982772, 0.6761481) jointRotationOffset = R_Weapon = (0.2613474, 0.659703, -0.1982775, 0.6761481) jointRotationOffset = RightHandRing1 = (0.2687803, 0.6502371, -0.2727222, 0.65618) jointRotationOffset = RightHandRing2 = (0.2617832, 0.652391, -0.2798307, 0.653874) jointRotationOffset = RightHandRing3 = (0.2815367, 0.6440086, -0.2597767, 0.6621985) jointRotationOffset = RightHandPinky1 = (0.2639638, 0.6513892, -0.2776205, 0.6549373) jointRotationOffset = RightHandPinky2 = (0.2621703, 0.6518915, -0.2793911, 0.6544047) jointRotationOffset = RightHandPinky3 = (0.2872348, 0.6405262, -0.2537794, 0.6654465) jointRotationOffset = RightHandMiddle1 = (0.2759659, 0.6494198, -0.2654601, 0.6569843) jointRotationOffset = RightHandMiddle2 = (0.2496623, 0.659346, -0.2917512, 0.646385) jointRotationOffset = RightHandMiddle3 = (0.288602, 0.6436723, -0.2526408, 0.6622447) jointRotationOffset = RightHandThumb1 = (0.09754446, 0.6833177, -0.509003, 0.5142746) jointRotationOffset = RightHandThumb2 = (0.01832135, 0.690611, -0.5649487, 0.4511699) jointRotationOffset = RightHandThumb3 = (0.110101, 0.6818363, -0.4997265, 0.522734) jointRotationOffset = RightHandIndex1 = (0.2127004, 0.4644093, -0.113944, 0.8521149) jointRotationOffset = RightHandIndex2 = (0.2179605, 0.4624827, -0.1042262, 0.8530771) jointRotationOffset = RightHandIndex3 = (0.2037151, 0.4690904, -0.13026, 0.849404) jointRotationOffset = R_ForeArmTwist = (0.3032772, 0.6720723, -0.2346999, 0.6334496) jointRotationOffset = R_ForeArmTwist1 = (0.3034159, 0.6720666, -0.2348495, 0.6333338) jointRotationOffset = R_Elbow = (0.2866237, 0.7127734, -0.2532625, 0.5879283) jointRotationOffset = Neck = (0.7070352, 0.7070266, 0.01036649, 0.01036755) jointRotationOffset = Head = (0.6820334, 0.6820195, 0.1866559, 0.1866539) jointRotationOffset = Neck = (0.6511208, 0.6511157, 0.2757639, 0.2757615) jointRotationOffset = Head = (-0.6028813, 0.6028898, -0.3694959, 0.369501) jointRotationOffset = Dragon_Jaw = (-0.7061034, 0.7061071, 0.03762281, -0.03762288) jointRotationOffset = Dragon_Tongue01 = (-0.6880674, 0.6880728, -0.1629705, 0.1629719) jointRotationOffset = Dragon_Tongue02 = (-0.6956059, 0.6956127, -0.1269945, 0.1269958) jointRotationOffset = Dragon_Tongue03 = (-0.6956059, 0.6956127, -0.1269945, 0.1269958) jointRotationOffset = Collar = (0.7070352, 0.7070266, 0.01036649, 0.01036755) jointRotationOffset = LeftShoulder = (-0.4653025, -0.5995454, -0.5231389, 0.387769) jointRotationOffset = L_Shoulder = (-0.4605146, -0.6032342, -0.5204219, 0.3914028) jointRotationOffset = LeftArm = (-0.7095788, -0.2879949, -0.5917263, 0.2518275) jointRotationOffset = L_UpArmTwist = (-0.7074723, -0.2888716, -0.5942601, 0.2507817) jointRotationOffset = L_UpArmTwist1 = (-0.7074512, -0.2889298, -0.5942341, 0.250836) jointRotationOffset = LeftForeArm = (-0.6720116, -0.3032483, -0.6335194, 0.2347222) jointRotationOffset = LeftHand = (-0.6315782, -0.3018337, -0.6758752, 0.2306486) jointRotationOffset = L_Shield = (-0.6597062, -0.261346, -0.6761399, 0.1982967) jointRotationOffset = L_Weapon = (-0.6597062, -0.261346, -0.6761399, 0.1982967) jointRotationOffset = LeftHandMiddle1 = (-0.6489019, -0.277259, -0.6574473, 0.2642304) jointRotationOffset = LeftHandMiddle2 = (-0.6596823, -0.2489336, -0.6460536, 0.2923475) jointRotationOffset = LeftHandMiddle3 = (-0.6441536, -0.2879381, -0.6618459, 0.2532164) jointRotationOffset = LeftHandRing1 = (-0.6497967, -0.2698912, -0.6566252, 0.2716008) jointRotationOffset = LeftHandRing2 = (-0.6526697, -0.2612388, -0.6535801, 0.2803757) jointRotationOffset = LeftHandRing3 = (-0.6443148, -0.2810979, -0.6619081, 0.2602325) jointRotationOffset = LeftHandThumb1 = (-0.6832465, -0.09772515, -0.5144867, 0.5088499) jointRotationOffset = LeftHandThumb2 = (-0.6905288, -0.01905064, -0.451875, 0.5644615) jointRotationOffset = LeftHandThumb3 = (-0.6819805, -0.1087657, -0.5218813, 0.5007129) jointRotationOffset = LeftHandPinky1 = (-0.6510147, -0.2649102, -0.6553297, 0.2766694) jointRotationOffset = LeftHandPinky2 = (-0.6519047, -0.2622148, -0.6543921, 0.2793475) jointRotationOffset = LeftHandPinky3 = (-0.6412431, -0.2859507, -0.6647953, 0.2551221) jointRotationOffset = LeftHandIndex1 = (-0.4642724, -0.2131418, -0.8521924, 0.1130944) jointRotationOffset = LeftHandIndex2 = (-0.462684, -0.2176699, -0.852976, 0.1047661) jointRotationOffset = LeftHandIndex3 = (-0.4693145, -0.2034604, -0.8492712, 0.1307174) jointRotationOffset = L_ForeArmTwist = (-0.6720126, -0.3032454, -0.6335205, 0.23472) jointRotationOffset = L_ForeArmTwist1 = (-0.6720359, -0.3032079, -0.6335215, 0.2346991) jointRotationOffset = L_Elbow = (-0.712718, -0.2866011, -0.5879944, 0.2532903) jointRotationOffset = R_Pectoral = (0.6134905, 0.7156448, 0.2268372, 0.2450041) jointRotationOffset = L_Pectoral = (0.7156526, 0.6134812, 0.2450064, 0.2268351) jointRotationOffset = Pelvis = (0.7094026, 0.7046994, 0.008594556, 0.008539376) jointRotationOffset = L_Wepon_Case = (0.9954727, 0.09377638, 0.01542831, 0.001453523) jointRotationOffset = R_Wepon_Case = (0.09399539, 0.9954515, 0.001460329, 0.01546492) jointRotationOffset = R_Hip = (-0.0004982459, 0.9997078, 1.202828E-05, -0.02416926) jointRotationOffset = L_Hip = (0.9997079, 5.099477E-06, -0.0241689, -2.664041E-07) jointRotationOffset = LeftUpLeg = (-0.7054181, -0.7087077, -0.007195429, -0.008178571) jointRotationOffset = L_Knee_Skirt = (-0.7054287, -0.7087198, -0.006073249, -0.007051245) jointRotationOffset = L_Thigh_Skirt = (0.5011745, -0.4995089, -0.5011562, 0.498154) jointRotationOffset = L_ThighTwist = (-0.7054287, -0.7087198, -0.006072119, -0.007047996) jointRotationOffset = L_ThighTwist1 = (-0.7054287, -0.7087198, -0.006073248, -0.007051247) jointRotationOffset = LeftLeg = (-0.7077408, -0.7044543, 0.03824886, 0.03720581) jointRotationOffset = L_Calf_Skirt = (-0.7077114, -0.704481, 0.03827228, 0.03723557) jointRotationOffset = LeftFoot = (-0.6943981, -0.7131974, 0.06342725, 0.07167971) jointRotationOffset = LeftToeBase = (-0.6555998, -0.6730775, 0.2463269, 0.2376531) jointRotationOffset = L_FootTwist = (-0.6510705, -0.6674636, 0.2482426, 0.262632) jointRotationOffset = L_CalfTwist = (-0.7077412, -0.7044539, 0.03824871, 0.03720522) jointRotationOffset = L_CalfTwist1 = (-0.7077114, -0.704481, 0.03827228, 0.03723557) jointRotationOffset = L_Knee = (-0.7053835, -0.7086691, -0.01002856, -0.011025) jointRotationOffset = RightUpLeg = (-0.7087224, -0.7054066, -0.008033444, -0.007041985) jointRotationOffset = R_Knee_Skirt = (-0.7087343, -0.7054169, -0.006906216, -0.005919362) jointRotationOffset = R_Thigh_Skirt = (0.4980365, -0.5010628, 0.4996088, -0.5012851) jointRotationOffset = R_ThighTwist = (-0.708734, -0.7054173, -0.006905368, -0.00591751) jointRotationOffset = R_ThighTwist1 = (-0.7087345, -0.7054167, -0.006908065, -0.005917846) jointRotationOffset = RightLeg = (-0.7044497, -0.7077624, 0.03704178, 0.03809595) jointRotationOffset = R_Calf_Skirt = (-0.7044206, -0.7077883, 0.03706624, 0.03812808) jointRotationOffset = R_CalfTwist = (-0.7044499, -0.7077622, 0.03704098, 0.03809618) jointRotationOffset = RightFoot = (-0.7133996, -0.6941891, 0.07181685, 0.06328475) jointRotationOffset = R_FootTwist = (-0.6673654, -0.6511785, 0.2621466, 0.2487357) jointRotationOffset = RightToeBase = (-0.6733243, -0.655349, 0.2376513, 0.2463216) jointRotationOffset = R_CalfTwist1 = (-0.7044207, -0.7077885, 0.03706338, 0.03812555) jointRotationOffset = R_Knee = (-0.7086844, -0.7053727, -0.01088085, -0.009874061) jointRotationOffset = BD_M_0100 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = Face_Middle_S = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = Face_Eye_R = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = Face_Eye_L = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = unused face_eye_c = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = unused face_nose = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = Face_Lower_S = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = unused dragon_neck = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = unused dragon_head = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = unused dragon_jaw = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = unused dragon_tongue01 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = unused dragon_tongue02 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = unused dragon_tongue03 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = Spine2 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = HD_M_hair001 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = HD_M_horn001 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = HD_M_0100 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = Face_Eye_C = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = Face_Nose = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = HD_F_hair001 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = HD_F_horn = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08) jointRotationOffset = HD_F_0100 = (0.7071068, 0.7071068, -2.107343E-08, 2.107343E-08)