name = Lamp RevX type = body+head scale = 1 filename = Lamp RevX/LampRev2.fbx?4 texdir = Lamp RevX/textures joint = jointRoot = polySurface1 jointIndex = Lamp = 1 jointIndex = transform3 = 6 jointIndex = transform1 = 2 jointIndex = polySurface2 = 3 jointIndex = transform2 = 4 jointIndex = polySurface1 = 5