exporterVersion = 0.4.1 name = ivysaur type = body+head scale = 1 filename = ivysaur.fbx texdir = textures bs = BrowsU_L = L_BrowsUp = 1 bs = BrowsU_R = R_BrowsUp = 1 bs = BrowsD_L = L_BrowsDown = 1 bs = BrowsD_R = R_BrowsDown = 1 bs = EyeBlink_L = L_EyeBlink = 1 bs = EyeBlink_R = R_EyeBlink = 1 bs = JawOpen = JawOpen = 1 bs = MouthSmile_R = R_MouthSmile = 1 bs = MouthSmile_L = L_MouthSmile = 1 bs = LipsFunnel = LipsFunnel = 1 jointMap = Hips = pelvis jointMap = Spine = spine_01 jointMap = Spine1 = spine_02 jointMap = Spine2 = spine_03 jointMap = LeftShoulder = clavicle_l jointMap = LeftArm = upperarm_l jointMap = LeftForeArm = lowerarm_l jointMap = LeftHand = hand_l jointMap = RightShoulder = clavicle_r jointMap = RightArm = upperarm_r jointMap = RightForeArm = lowerarm_r jointMap = RightHand = hand_r jointMap = Neck = neck_01 jointMap = Head = head jointMap = LeftUpLeg = thigh_l jointMap = LeftLeg = calf_l jointMap = LeftFoot = foot_l jointMap = LeftToeBase = ball_l jointMap = RightUpLeg = thigh_r jointMap = RightLeg = calf_r jointMap = RightFoot = foot_r jointMap = RightToeBase = ball_r jointRotationOffset2 = ivysaur(Clone) = (0, 0, 0, -1) jointRotationOffset2 = geo = (6.123234E-17, -1, 6.123234E-17, 6.123234E-17) jointRotationOffset2 = ivysaur_outline = (6.123234E-17, -1, 6.123234E-17, 6.123234E-17) jointRotationOffset2 = root = (-0.7071068, 0, 0, -0.7071068) jointRotationOffset2 = ik_foot_root = (-0.7071068, 0, 0, -0.7071068) jointRotationOffset2 = ik_foot_l = (-0.4815498, -0.4953353, 0.5119148, -0.5105841) jointRotationOffset2 = ik_foot_r = (0.5105845, -0.5119154, -0.4953348, -0.4815492) jointRotationOffset2 = ik_hand_root = (-0.7071068, 0, 0, -0.7071068) jointRotationOffset2 = ik_hand_gun = (-0.04238772, 0.2259878, 0.3243338, -0.9175732) jointRotationOffset2 = ik_hand_l = (0.9175732, -0.3243337, 0.225988, -0.0423873) jointRotationOffset2 = ik_hand_r = (-0.04238772, 0.2259878, 0.3243338, -0.9175732) jointRotationOffset2 = pelvis = (-0.5034187, -0.4965581, 0.5034236, -0.4965528) jointRotationOffset2 = spine_01 = (-0.4774363, -0.5215884, 0.4774337, -0.5215913) jointRotationOffset2 = spine_02 = (-0.4236881, -0.5661166, 0.423681, -0.566123) jointRotationOffset2 = spine_03 = (-0.4001471, -0.5829938, 0.4001398, -0.583) jointRotationOffset2 = clavicle_l = (0.5468104, 0.7043034, -0.3213376, 0.3189007) jointRotationOffset2 = upperarm_l = (0.6893224, 0.6307732, -0.2728673, 0.2291366) jointRotationOffset2 = lowerarm_l = (0.6823222, 0.6386113, -0.2699151, 0.2318583) jointRotationOffset2 = hand_l = (0.08553465, 0.8691415, 0.04090811, -0.4853905) jointRotationOffset2 = index_01_l = (0.1639851, 0.8650987, -0.01414439, -0.4738286) jointRotationOffset2 = index_02_l = (0.1639851, 0.8650987, -0.01414439, -0.4738286) jointRotationOffset2 = index_03_l = (0.1710086, 0.8647929, -0.02699899, -0.4713394) jointRotationOffset2 = middle_01_l = (0.136932, 0.8597624, 0.0424972, -0.4901558) jointRotationOffset2 = middle_02_l = (0.1369406, 0.8597631, 0.04248207, -0.4901534) jointRotationOffset2 = middle_03_l = (0.1361311, 0.8596852, 0.04395317, -0.4903858) jointRotationOffset2 = pinky_01_l = (0.1169099, 0.8626025, 0.07471439, -0.4864846) jointRotationOffset2 = pinky_02_l = (0.115792, 0.8624286, 0.07669595, -0.4867519) jointRotationOffset2 = pinky_03_l = (0.1061597, 0.8607464, 0.09370741, -0.4889431) jointRotationOffset2 = ring_01_l = (0.1299091, 0.8653644, 0.04583477, -0.4818379) jointRotationOffset2 = ring_02_l = (0.1311182, 0.8654708, 0.04371765, -0.4815159) jointRotationOffset2 = ring_03_l = (0.1284086, 0.8652126, 0.0485726, -0.4822445) jointRotationOffset2 = thumb_01_l = (0.3917418, 0.6994509, -0.5903193, 0.09397084) jointRotationOffset2 = thumb_02_l = (0.3917387, 0.6994529, -0.5903184, 0.09397472) jointRotationOffset2 = thumb_03_l = (0.4166519, 0.6820673, -0.5986031, 0.05348262) jointRotationOffset2 = lowerarm_twist_01_l = (0.6823222, 0.6386113, -0.2699151, 0.2318583) jointRotationOffset2 = upperarm_twist_01_l = (0.6893224, 0.6307732, -0.2728673, 0.2291366) jointRotationOffset2 = clavicle_r = (0.3526548, -0.2926233, -0.6248095, -0.632155) jointRotationOffset2 = upperarm_r = (0.2328728, -0.2939301, -0.6637586, -0.6471479) jointRotationOffset2 = lowerarm_r = (0.2358165, -0.2909588, -0.6711209, -0.6397898) jointRotationOffset2 = hand_r = (-0.463903, 0.06266757, -0.8828222, -0.03863344) jointRotationOffset2 = index_01_r = (-0.4555878, 0.005410271, -0.8825826, -0.1160135) jointRotationOffset2 = index_02_r = (-0.4555878, 0.005410271, -0.8825826, -0.1160135) jointRotationOffset2 = index_03_r = (-0.4538135, -0.007706346, -0.8825656, -0.1227712) jointRotationOffset2 = middle_01_r = (-0.4689099, 0.06342567, -0.8763087, -0.090468) jointRotationOffset2 = middle_02_r = (-0.4689084, 0.06341027, -0.8763098, -0.09047624) jointRotationOffset2 = middle_03_r = (-0.4690615, 0.06490899, -0.8761976, -0.08970335) jointRotationOffset2 = pinky_01_r = (-0.4634125, 0.09581725, -0.8780794, -0.07103085) jointRotationOffset2 = pinky_02_r = (-0.4635745, 0.09783427, -0.8778569, -0.069966) jointRotationOffset2 = pinky_03_r = (-0.4648654, 0.1151462, -0.8757543, -0.06080028) jointRotationOffset2 = ring_01_r = (-0.460289, 0.06645047, -0.881356, -0.08325099) jointRotationOffset2 = ring_02_r = (-0.4600813, 0.06429333, -0.8815144, -0.08440766) jointRotationOffset2 = ring_03_r = (-0.4605482, 0.06923813, -0.8811401, -0.08181898) jointRotationOffset2 = thumb_01_r = (0.07636143, -0.6045922, -0.7156544, -0.3412868) jointRotationOffset2 = thumb_02_r = (0.0763654, -0.6045915, -0.7156562, -0.3412836) jointRotationOffset2 = thumb_03_r = (0.03505975, -0.6111929, -0.7004799, -0.3668007) jointRotationOffset2 = lowerarm_twist_01_r = (0.1589227, -0.2099967, -0.7006865, -0.6630867) jointRotationOffset2 = upperarm_twist_01_r = (0.1172433, -0.1745, -0.7046419, -0.6777051) jointRotationOffset2 = neck_01 = (-0.4398275, -0.5536713, 0.4398275, -0.5536713) jointRotationOffset2 = head = (-0.3789265, -0.597005, 0.3789265, -0.597005) jointRotationOffset2 = unrealEye_L = (-0.1470431, -0.6916491, 0.1470431, -0.6916491) jointRotationOffset2 = unrealEye_R = (-0.1470431, -0.6916491, 0.1470431, -0.6916491) jointRotationOffset2 = unrealJaw_M = (0.6448278, -0.2901677, 0.6448278, 0.2901677) jointRotationOffset2 = unrealSpine2_M = (0.5678754, 0.4213293, 0.567869, -0.4213364) jointRotationOffset2 = thigh_l = (0.4138773, -0.5703851, 0.3996291, 0.586228) jointRotationOffset2 = calf_l = (0.4949733, -0.50079, 0.4892618, 0.5146202) jointRotationOffset2 = calf_twist_01_l = (0.4949733, -0.50079, 0.4892618, 0.5146202) jointRotationOffset2 = foot_l = (0.6507195, -0.2817589, 0.6430271, 0.289297) jointRotationOffset2 = ball_l = (0.4966021, 0.5258945, 0.4787399, -0.4976241) jointRotationOffset2 = thigh_twist_01_l = (0.4414955, -0.5885119, 0.3724147, 0.5657234) jointRotationOffset2 = thigh_r = (0.5861444, 0.399736, 0.570297, -0.4140139) jointRotationOffset2 = calf_r = (0.5147203, 0.4891543, 0.5009125, -0.4948517) jointRotationOffset2 = calf_twist_01_r = (0.5147203, 0.4891543, 0.5009125, -0.4948517) jointRotationOffset2 = foot_r = (0.2895453, 0.6430448, 0.2815096, -0.6506993) jointRotationOffset2 = ball_r = (-0.4973991, 0.4788469, -0.5261173, -0.4964885) jointRotationOffset2 = thigh_twist_01_r = (0.5656324, 0.3725249, 0.5884297, -0.4416287)