/* "Fluid" Intro (c) MoNsTeR, Apr 1997 ByteFall 1997 http://www.pouet.net/prod.php?which=17407 */ #ifdef GL_ES precision mediump float; #endif uniform float time; uniform vec2 mouse; uniform vec2 resolution; const float n = 5.; float r_ = .075; float t_ = time*1.5; float rot = time*0.1; float pi = 3.14159265; vec3 col; vec2 dz; vec2 u = gl_FragCoord.xy - resolution.xy/2.; float i=0.; for(float j=0.; j