name = simplecharacter type = body+head scale = 1 filename = Simplecharactertextured.fbx texdir = textures jointMap = Hips = hips jointMap = LeftUpLeg = thigh.L jointMap = RightUpLeg = thigh.R jointMap = LeftLeg = shin.L jointMap = RightLeg = shin.R jointMap = LeftFoot = shin.L.001 jointMap = RightFoot = shin.R.001 jointMap = Spine = spine jointMap = Spine2 = chest jointMap = Neck = neck jointMap = Head = head jointMap = LeftShoulder = shoulder.L jointMap = RightShoulder = shoulder.R jointMap = LeftArm = upper_arm.L jointMap = RightArm = upper_arm.R jointMap = LeftForeArm = forearm.L jointMap = RightForeArm = forearm.R jointMap = LeftHand = hand.L jointMap = RightHand = hand.R jointMap = RightToeBase = shin.R.002 jointRotationOffset = Simple+character+textured(Clone) = (0, 0, 0, -1) jointRotationOffset = metarig = (-0.7071068, 0, 0, -0.7071067) jointRotationOffset = Hips = (0.04837479, 0.001669684, -0.005190447, -0.9988144) jointRotationOffset = Spine = (0.1070331, 2.946779E-09, -2.774182E-06, -0.9942556) jointRotationOffset = Spine2 = (0.06513683, 2.426828E-07, -6.754347E-06, -0.9978766) jointRotationOffset = Neck = (0.03621415, -0.008066487, 0.05617177, -0.9977317) jointRotationOffset = Head = (-2.231961E-08, 3.779487E-08, 0.1565203, -0.9876751) jointRotationOffset = head_end = (-2.231961E-08, 3.779487E-08, 0.1565203, -0.9876751) jointRotationOffset = Plane.002 = (-0.7071071, 7.03284E-08, -5.388328E-08, -0.7071069) jointRotationOffset = LeftShoulder = (0.1089462, 0.9901471, -0.04349459, 0.076474) jointRotationOffset = LeftArm = (-0.01359695, 0.661784, 0.01672551, 0.749385) jointRotationOffset = LeftForeArm = (-0.003216481, 0.2823532, -0.001140945, 0.9593048) jointRotationOffset = LeftHand = (0.05120664, -0.02953783, -0.1562718, 0.9859439) jointRotationOffset = hand.L_end = (0.05120664, -0.02953783, -0.1562718, 0.9859439) jointRotationOffset = RightShoulder = (-0.08497616, 0.9935235, -0.02678343, -0.07052198) jointRotationOffset = RightArm = (-0.009999714, -0.6408105, -0.019235, 0.7673933) jointRotationOffset = RightForeArm = (-0.000131108, -0.4544442, -0.003268922, 0.8907696) jointRotationOffset = RightHand = (-0.04962865, -0.0131571, -0.1655288, -0.984868) jointRotationOffset = hand.R_end = (-0.04962865, -0.0131571, -0.1655288, -0.984868) jointRotationOffset = chest.001 = (0.03692178, 3.180998E-07, -2.76734E-06, -0.9993184) jointRotationOffset = chest.001_end = (0.03692178, 3.180998E-07, -2.76734E-06, -0.9993184) jointRotationOffset = Circle = (-0.6676831, 2.053705E-06, -1.855583E-06, -0.7444459) jointRotationOffset = Plane.003 = (0.05427954, 1.506698E-07, -2.764207E-06, -0.998526) jointRotationOffset = LeftUpLeg = (-0.1230866, 0.9917469, 0.0357749, -0.00282621) jointRotationOffset = LeftLeg = (-0.03792119, 0.9991556, -0.01565088, 0.002304703) jointRotationOffset = LeftFoot = (-0.07704394, 0.09877522, -0.1284103, 0.9837779) jointRotationOffset = shin.L.002 = (0.3814268, -0.05605721, 0.1368569, -0.9124922) jointRotationOffset = shin.L.002_end = (0.3814268, -0.05605721, 0.1368569, -0.9124922) jointRotationOffset = RightUpLeg = (0.07278709, 0.9965379, 0.04013956, 0.001785541) jointRotationOffset = RightLeg = (0.08852892, 0.9959789, -0.01334961, -0.00329792) jointRotationOffset = RightFoot = (0.1212635, 0.1033347, -0.1406702, -0.9771538) jointRotationOffset = RightToeBase = (-0.04241501, -0.006200449, -0.2374489, -0.9704541) jointRotationOffset = shin.R.002_end = (-0.04241501, -0.006200449, -0.2374489, -0.9704541) jointRotationOffset = Plane = (-0.7071068, 0, 0, -0.7071067) jointRotationOffset = Plane.001 = (-0.6843435, 0.177972, -0.177972, -0.6843435)