name = legionary type = body+head scale = 0.1 filename = Legionary.fbx texdir = textures jointMap = Hips = Armature jointMap = LeftUpLeg = Thigh.L jointMap = RightUpLeg = Thigh.R jointMap = LeftLeg = Calf.L jointMap = RightLeg = Calf.R jointMap = LeftFoot = Foot.L jointMap = RightFoot = Foot.R jointMap = Spine = Spine.1 jointMap = Spine1 = Spine.2 jointMap = Neck = neck jointMap = Head = Head jointMap = LeftShoulder = Shoulder.L jointMap = RightShoulder = Shoulder.R jointMap = LeftArm = Upperarm.L jointMap = RightArm = Upperarm.R jointMap = LeftForeArm = Forearm.L jointMap = RightForeArm = Forearm.R jointMap = LeftHand = Hands.L jointMap = RightHand = Hands.R jointMap = Spine2 = Chest jointRotationOffset = Legionary(Clone) = (0, 0, 0, -1) jointRotationOffset = Hips = (-0.7071068, -3.726697E-06, 3.504141E-06, -0.7071067) jointRotationOffset = Pelvis = (0.09705467, 4.55279E-07, 5.112702E-06, -0.995279) jointRotationOffset = Spine = (-2.777406E-06, -0.9952787, -0.09705842, -7.243514E-08) jointRotationOffset = Spine1 = (-6.698496E-06, -0.9936214, -0.1127687, -4.661645E-07) jointRotationOffset = Spine2 = (-0.01599271, 6.684602E-07, -6.712223E-06, -0.9998723) jointRotationOffset = Neck = (-5.52054E-09, -0.9999665, -0.008195939, 6.735904E-07) jointRotationOffset = Head = (-3.504505E-08, -0.983668, -0.1799931, 1.915304E-07) jointRotationOffset = Head_end = (-3.504505E-08, -0.983668, -0.1799931, 1.915304E-07) jointRotationOffset = LeftShoulder = (-0.1191537, 0.64018, -0.06662958, 0.7559979) jointRotationOffset = LeftArm = (-0.002115311, 0.9961653, 0.03559845, 0.07989527) jointRotationOffset = LeftForeArm = (-0.0001630847, -0.9962386, 0.04011979, -0.07680777) jointRotationOffset = LeftHand = (0.04552996, -0.998817, -0.01707636, 0.0006202696) jointRotationOffset = Fingers01.L = (0.04548118, -0.9958546, -0.07874459, -0.002193539) jointRotationOffset = Fingers02.L = (0.04549385, -0.9963162, -0.07267121, -0.001916107) jointRotationOffset = Fingers02.L_end = (0.04549385, -0.9963162, -0.07267121, -0.001916107) jointRotationOffset = Thumbs01.L = (-0.3922922, 0.8599096, 0.2131109, 0.2474806) jointRotationOffset = Thumbs02.L = (-0.2566645, 0.8931606, 0.3665808, -0.04479278) jointRotationOffset = Thumbs02.L_end = (-0.2566645, 0.8931606, 0.3665808, -0.04479278) jointRotationOffset = RightShoulder = (0.121334, 0.639693, -0.06372911, -0.7563135) jointRotationOffset = RightArm = (0.005084134, -0.9962274, -0.03576074, 0.07891015) jointRotationOffset = RightForeArm = (-0.000896441, -0.9960563, 0.04126208, 0.07854413) jointRotationOffset = RightHand = (-0.0463523, -0.9984006, -0.03233171, 0.00179736) jointRotationOffset = Fingers01.R = (-0.0463305, -0.9980002, -0.0429494, 0.002290209) jointRotationOffset = Fingers02.R = (-0.04628345, -0.9970948, -0.06042422, 0.003101462) jointRotationOffset = Fingers02.R_end = (-0.04628345, -0.9970948, -0.06042422, 0.003101462) jointRotationOffset = Thumbs01.R = (-0.317904, -0.8814473, -0.3470216, -0.0395542) jointRotationOffset = Thumbs02.R = (-0.3742058, -0.7560515, -0.1735795, 0.5081605) jointRotationOffset = Thumbs02.R_end = (-0.3742058, -0.7560515, -0.1735795, 0.5081605) jointRotationOffset = Bone = (0.9960148, -6.758227E-06, -7.965212E-08, 0.08919058) jointRotationOffset = Bone.001 = (0.9965941, -6.757591E-06, -1.252745E-07, 0.08246533) jointRotationOffset = Bone.002 = (0.9965941, -6.757591E-06, -1.252745E-07, 0.08246533) jointRotationOffset = Bone.003 = (0.9965941, -6.757591E-06, -1.252745E-07, 0.08246533) jointRotationOffset = Bone.004 = (0.9965941, -6.757591E-06, -1.252745E-07, 0.08246533) jointRotationOffset = Bone.005 = (0.9965941, -6.757591E-06, -1.252745E-07, 0.08246533) jointRotationOffset = Bone.005_end = (0.9965941, -6.757591E-06, -1.252745E-07, 0.08246533) jointRotationOffset = LeftUpLeg = (0.02056177, 0.001384932, 0.05865251, -0.9980657) jointRotationOffset = LeftLeg = (-0.04138578, 0.9978703, -0.05033529, 0.002906776) jointRotationOffset = LeftFoot = (0.2208004, -0.001384049, 0.01445018, -0.975211) jointRotationOffset = Foot.L_end = (0.2208004, -0.001384049, 0.01445018, -0.975211) jointRotationOffset = RightUpLeg = (0.02076886, -0.002559084, -0.05841001, -0.9980733) jointRotationOffset = RightLeg = (0.04228712, 0.9978298, -0.04915905, 0.01145411) jointRotationOffset = RightFoot = (0.2185784, 0.001509999, -0.01478514, -0.9757063) jointRotationOffset = Foot.R_end = (0.2185784, 0.001509999, -0.01478514, -0.9757063) jointRotationOffset = Bone.007 = (0.7330918, 6.884157E-06, 7.088254E-06, -0.6801296) jointRotationOffset = ik.target.R = (-0.7179011, -3.780604E-06, 3.447303E-06, -0.6961451) jointRotationOffset = ik.target.R_end = (-0.7179011, -3.780604E-06, 3.447303E-06, -0.6961451) jointRotationOffset = ik.pole.L = (3.373717E-06, -0.6984326, -0.7156758, -3.24681E-06) jointRotationOffset = ik.pole.L_end = (3.373717E-06, -0.6984326, -0.7156758, -3.24681E-06) jointRotationOffset = ik.pole.R = (-1.69059E-06, -0.7028376, -0.7113503, 1.804947E-06) jointRotationOffset = ik.pole.R_end = (-1.69059E-06, -0.7028376, -0.7113503, 1.804947E-06) jointRotationOffset = Bone.006 = (0.7330918, 6.397721E-06, 6.563944E-06, -0.6801296) jointRotationOffset = ik.target.L = (-0.7229863, -3.806474E-06, 3.418583E-06, -0.6908624) jointRotationOffset = ik.target.L_end = (-0.7229863, -3.806474E-06, 3.418583E-06, -0.6908624) jointRotationOffset = Legionary = (2.185569E-08, 0, 0, -1)