// // edibleItem.js // // created by Rebecca Stankus on 11/13/18 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // This client script will be on the candy cane and gingerbread man so that when a user the item and places it // near their head, the item will disappear and a crunch sound will be heard. (function() { var EAT_SOUND = SoundCache.getSound(Script.resolvePath('assets/sounds/eat.mp3')); var CHECK_RADIUS = 0.25; // distance from head at which item is considered "eaten" var _this; var injector; function EdibleItem() { _this = this; } EdibleItem.prototype = { preload: function(entityID) { _this.entityID = entityID; }, // When this item collides with another entity (excluding collisions with the gun as it travels through // the barrel), we will set its velocity to 0 to stop it and set its dynamic property to false so it will // not fall or bounce around when bumped. collisionWithEntity: function(idA, idB, collision) { if (collision.type === 0) { // type 0 is the start of a collision. This prevents multiple calls var nameOfOtherEntity = Entities.getEntityProperties(idB, 'name').name; if (nameOfOtherEntity !== "Holiday App Gun") { Entities.editEntity(idA, { velocity: { x: 0, y: 0, z: 0 }, dynamic: false }); } } }, // Here, we will check the distance between the item and the user's head. If it is close enough (determined by // the CHECK_RADIUS value), we will delete the item and play the "eating" sound. We check for both head and // neck joints to cover some cases where an avatar may not have a "Head" joint, for instance, Robimos. checkIfNearHead: function() { var position = Entities.getEntityProperties(_this.entityID, "position").position; var foodDistance = CHECK_RADIUS * MyAvatar.scale; if (Vec3.distance(position, MyAvatar.getJointPosition("Head")) < foodDistance || Vec3.distance(position, MyAvatar.getJointPosition("Neck")) < foodDistance) { _this.playSound(EAT_SOUND, 0.1); Entities.deleteEntity(_this.entityID); } }, // When the user grabs the item, we begin checking the distance betweenthe item and the user's head for HMD startNearGrab: function() { Script.update.connect(_this.checkIfNearHead); }, // We also want to check if the item is grabbed in desktop via mouseclick startDistanceGrab: function() { Script.update.connect(_this.checkIfNearHead); }, // When the user releases the item, we will stop checking the distance. This will cover both desktop and HMD releaseGrab: function() { Script.update.disconnect(_this.checkIfNearHead); }, // Checks for a sound already playing and if one is found, stops it. Then it plays the new sound playSound: function(sound, volume) { if (sound.downloaded) { if (injector) { injector.stop(); } injector = Audio.playSound(sound, { position: Entities.getEntityProperties(_this.entityID, 'position').position, volume: volume, localOnly: true }); } } }; return new EdibleItem(); });