exporterVersion = 0.4.1 name = ChickenFinal1 type = body+head scale = 1 filename = chicken_Final.fbx texdir = textures jointMap = Hips = Root jointMap = LeftUpLeg = LeftUpLeg jointMap = LeftLeg = LeftLeg jointMap = LeftFoot = LeftFoot jointMap = LeftToeBase = LeftToeBase jointMap = RightUpLeg = RightUpLeg jointMap = RightLeg = RightLeg jointMap = RightFoot = RightFoot jointMap = RightToeBase = RightToeBase jointMap = Spine = Spine jointMap = Spine1 = Spine1 jointMap = LeftArm = LeftArm jointMap = LeftForeArm = LeftForeArm jointMap = RightArm = RightArm jointMap = RightForeArm = RightForeArm jointMap = RightHand = RightHand jointMap = Spine2 = Spine2 jointMap = Neck = Neck jointMap = Head = Head jointMap = LeftEye = LeftEye jointMap = RightEye = RightEye jointRotationOffset2 = chicken_Final(Clone) = (0, 0, 0, -1) jointRotationOffset2 = chicken_skeleton = (-4.329781E-17, -0.7071068, -0.7071068, 4.329781E-17) jointRotationOffset2 = Root = (-3.043941E-10, 1.573706E-07, -5.112975E-06, 1) jointRotationOffset2 = Hip = (0.4684643, 0.5296617, -0.4684695, 0.5296567) jointRotationOffset2 = Spine = (-0.4992534, -0.500746, -0.4992503, 0.5007485) jointRotationOffset2 = Spine1 = (-0.4565167, -0.5399939, -0.4565088, 0.5399994) jointRotationOffset2 = Spine2 = (-0.0824634, -1.252871E-07, 6.757592E-06, 0.9965945) jointRotationOffset2 = Neck = (0.3709638, 0.6019853, -0.3709638, 0.6019853) jointRotationOffset2 = Head = (-0.4731047, -0.525521, -0.4731047, 0.525521) jointRotationOffset2 = LeftEye = (-3.69172E-08, 1.4103E-08, -1.566198E-08, 1) jointRotationOffset2 = RightEye = (-3.69172E-08, 1.4103E-08, -1.566198E-08, 1) jointRotationOffset2 = flow_feather_1 = (0.1068795, -0.698983, 0.1068795, 0.698983) jointRotationOffset2 = flow_feather_2 = (0.1543801, -0.6900486, 0.1543801, 0.6900487) jointRotationOffset2 = flow_feather_3 = (0.0312868, -0.7064145, 0.03128676, 0.7064146) jointRotationOffset2 = flow_feather_4 = (-0.1876156, -0.6817629, -0.1876157, 0.681763) jointRotationOffset2 = flow_feather_5 = (-0.4187413, -0.5697861, -0.4187413, 0.5697861) jointRotationOffset2 = flow_waddle_1 = (-0.3458855, 0.6167363, 0.3458855, 0.6167363) jointRotationOffset2 = flow_waddle_2 = (-0.3123646, 0.6343728, 0.3123646, 0.6343728) jointRotationOffset2 = flow_waddle_3 = (-0.2374161, 0.6660586, 0.2374161, 0.6660586) jointRotationOffset2 = flow_waddle_4 = (0.4731047, 0.5255211, 0.4731047, -0.525521) jointRotationOffset2 = RightArm = (-0.5720015, -0.4053109, 0.6683172, -0.2487779) jointRotationOffset2 = RightForeArm = (-0.6439807, -0.3649929, 0.6181989, -0.2643864) jointRotationOffset2 = RightHand = (-0.4844311, -0.4843451, 0.5216213, -0.508575) jointRotationOffset2 = LeftArm = (-0.5712596, -0.3088357, 0.6689495, -0.3616492) jointRotationOffset2 = LeftForeArm = (-0.5804945, -0.2919929, 0.6790445, -0.3415638) jointRotationOffset2 = LeftHand = (-0.459475, -0.4594741, 0.5374798, -0.5374781) jointRotationOffset2 = LeftUpLeg = (-0.6305256, -0.5086331, 0.435613, -0.3923917) jointRotationOffset2 = LeftLeg = (0.5861816, 0.04691038, 0.7978637, -0.1326806) jointRotationOffset2 = LeftFoot = (0.520352, 0.3103177, 0.7679701, -0.2077472) jointRotationOffset2 = LeftToeBase = (0.507412, 0.5179204, 0.5916986, -0.3523982) jointRotationOffset2 = RightUpLeg = (-0.435732, -0.3922589, 0.6305893, -0.5085548) jointRotationOffset2 = RightLeg = (0.7978643, 0.1325587, 0.5862237, -0.04672164) jointRotationOffset2 = RightFoot = (0.7686442, 0.2149763, 0.5171389, -0.3090935) jointRotationOffset2 = RightToeBase = (0.5938817, 0.357471, 0.5015835, -0.5176229) jointRotationOffset2 = flow_tail_1 = (-0.1933739, -0.6801518, -0.1933809, 0.68015) jointRotationOffset2 = flow_tail_2 = (-0.2311238, -0.6682677, -0.2311308, 0.6682655) bs=BrowsU_C=browUp=1 bs=JawOpen=mouthOpen=1 flowPhysicsData = {"feather":{"active":true,"damping":0.85,"delta":0.75,"gravity":0.003,"inertia":0.85,"radius":0.08,"stiffness":0.8}} flowPhysicsData = {"tail":{"active":true,"damping":0.85,"delta":0.7,"gravity":0.015,"inertia":0.8,"radius":0.07,"stiffness":0.7}} flowPhysicsData = {"waddle":{"active":true,"damping":0.85,"delta":0.55,"gravity":-0.0096,"inertia":0.8,"radius":0.06,"stiffness":0.45}} flowCollisionsData = {"Head":{"type":"sphere","radius":0.18,"offset":{"x":0,"y":0.15,"z":0}}} flowCollisionsData = {"Neck":{"type":"sphere","radius":0.38,"offset":{"x":0,"y":0,"z":0}}}