name = BoxerDuck_T type = body+head scale = 1 filename = BoxerDuck_T/BoxerDuck_T.fbx texdir = BoxerDuck_T/textures joint = jointRightHand = RightHand joint = jointHead = Head joint = jointNeck = Neck joint = jointRoot = Hips joint = jointLean = Spine joint = jointLeftHand = LeftHand freeJoint = LeftArm freeJoint = LeftForeArm freeJoint = RightArm freeJoint = RightForeArm jointIndex = LeftHandIndex1 = 30 jointIndex = LeftToe_End = 14 jointIndex = LeftHand = 29 jointIndex = group1 = 3 jointIndex = LeftHandIndex2 = 31 jointIndex = RGHT_glove_VR = 2 jointIndex = LeftToeBase = 13 jointIndex = RightFoot = 7 jointIndex = Spine1 = 16 jointIndex = LeftHandIndex3 = 32 jointIndex = RightArm = 19 jointIndex = RightForeArm = 20 jointIndex = Neck = 34 jointIndex = Head = 35 jointIndex = LeftHandIndex4 = 33 jointIndex = LeftShoulder = 26 jointIndex = Hips = 4 jointIndex = RightHandIndex2 = 23 jointIndex = Spine = 15 jointIndex = pSphere1 = 37 jointIndex = RightHandIndex3 = 24 jointIndex = LeftLeg = 11 jointIndex = LFT_glove_VR = 1 jointIndex = RightShoulder = 18 jointIndex = LeftUpLeg = 10 jointIndex = RightHand = 21 jointIndex = RightToeBase = 8 jointIndex = RightLeg = 6 jointIndex = RightUpLeg = 5 jointIndex = RightHandIndex1 = 22 jointIndex = RightHandIndex4 = 25 jointIndex = Spine2 = 17 jointIndex = LeftArm = 27 jointIndex = LeftFoot = 12 jointIndex = default1 = 0 jointIndex = LeftForeArm = 28 jointIndex = RightToe_End = 9 jointIndex = HeadTop_End = 36