exporterVersion = 0.3.7 name = LittleBoy type = body+head scale = 22.2324 filename = boy.fbx texdir = textures jointMap = Hips = hips jointMap = Spine = spine jointMap = Spine2 = chest jointMap = LeftShoulder = clavicle_L jointMap = LeftArm = upper_arm_L jointMap = LeftForeArm = forearm_L jointMap = LeftHand = hand_L jointMap = LeftHandIndex1 = f_index_01_L jointMap = LeftHandRing1 = f_ring_01_L jointMap = LeftHandThumb1 = thumb_02_L jointMap = LeftHandThumb2 = thumb_03_L jointMap = RightShoulder = clavicle_R jointMap = RightArm = upper_arm_R jointMap = RightForeArm = forearm_R jointMap = RightHand = hand_R jointMap = RightHandIndex1 = f_index_01_R jointMap = RightHandRing1 = f_ring_01_R jointMap = RightHandThumb1 = thumb_02_R jointMap = RightHandThumb2 = thumb_03_R jointMap = Neck = neck jointMap = Head = head jointMap = LeftUpLeg = thigh_L jointMap = LeftLeg = shin_L jointMap = LeftFoot = foot_L jointMap = LeftToeBase = toe_L jointMap = RightUpLeg = thigh_R jointMap = RightLeg = shin_R jointMap = RightFoot = foot_R jointMap = RightToeBase = toe_R jointRotationOffset2 = boy(Clone) = (0, 0, 0, -1) jointRotationOffset2 = Armature = (-0.7071068, 0, 0, -0.7071068) jointRotationOffset2 = Armature_001 = (0, 1.134464E-16, -1.134464E-16, -1) jointRotationOffset2 = arm_ik_L = (-0.7056942, -0.7056943, -0.04467364, -0.04467375) jointRotationOffset2 = arm_ik_R = (-0.7056942, -0.7056943, -0.04467364, -0.04467375) jointRotationOffset2 = leg_ik_L = (0.5000001, 0.5000001, -0.5, -0.5000001) jointRotationOffset2 = leg_ik_R = (0.5000001, 0.5000001, -0.5, -0.5000001) jointRotationOffset2 = hips = (0.5000026, -0.4999975, 0.5000026, -0.4999975) jointRotationOffset2 = thigh_L = (0.4258999, 0.4410385, 0.6331851, -0.47241) jointRotationOffset2 = shin_L = (0.501278, 0.5171522, -0.5457208, 0.4283259) jointRotationOffset2 = foot_L = (0.6830754, 0.7148011, 0.1212566, 0.08811704) jointRotationOffset2 = toe_L = (0.6608969, 0.7003011, -0.1844817, -0.1968772) jointRotationOffset2 = thigh_R = (0.4411829, 0.4257964, -0.4724853, 0.633098) jointRotationOffset2 = shin_R = (-0.517264, -0.5011865, -0.428452, 0.5456001) jointRotationOffset2 = foot_R = (-0.7150279, -0.6828327, -0.08803726, -0.1213445) jointRotationOffset2 = toe_R = (-0.7005447, -0.6606436, 0.1968499, 0.1844935) jointRotationOffset2 = spine = (0.03677418, -0.03677384, 0.706148, -0.706152) jointRotationOffset2 = chest = (0.05670755, -0.05670724, 0.7048246, -0.7048342) jointRotationOffset2 = clavicle_R = (0.5878326, 0.5333048, 0.4816072, -0.37161) jointRotationOffset2 = upper_arm_R = (0.4708116, 0.4470318, 0.5495455, -0.525832) jointRotationOffset2 = forearm_R = (-0.05772172, -0.05841333, 0.688311, -0.7207529) jointRotationOffset2 = hand_R = (-0.009972962, 0.004773617, 0.6546388, -0.7558614) jointRotationOffset2 = thumb_02_R = (-0.4446802, -0.4008178, 0.5266496, -0.6035274) jointRotationOffset2 = thumb_03_R = (-0.3958502, -0.4502844, 0.5924485, -0.5381004) jointRotationOffset2 = f_ring_01_R = (-0.2034867, -0.4667123, 0.4269116, -0.747342) jointRotationOffset2 = f_index_01_R = (-0.2069484, -0.4672366, 0.422401, -0.7486255) jointRotationOffset2 = clavicle_L = (0.5332081, 0.587999, -0.3716443, 0.4814845) jointRotationOffset2 = upper_arm_L = (0.4470818, 0.4708619, -0.5257905, 0.5495015) jointRotationOffset2 = forearm_L = (-0.0583434, -0.05765586, -0.7207586, 0.6883166) jointRotationOffset2 = hand_L = (0.004779044, -0.009985593, -0.7558496, 0.6546525) jointRotationOffset2 = thumb_02_L = (-0.4004155, -0.444563, -0.6039639, 0.5265546) jointRotationOffset2 = thumb_03_L = (-0.4495325, -0.3961273, -0.5390342, 0.5919856) jointRotationOffset2 = f_ring_01_L = (-0.4663852, -0.2042902, -0.7480541, 0.4256363) jointRotationOffset2 = f_index_01_L = (-0.4670815, -0.2074316, -0.7490075, 0.4216583) jointRotationOffset2 = neck = (0.03778103, -0.03778091, 0.7060968, -0.7060968) jointRotationOffset2 = head = (0.03778103, -0.03778091, 0.7060968, -0.7060968) jointRotationOffset2 = jaw = (-0.3461424, -0.3461423, -0.6165919, -0.6165919)