exporterVersion = 0.3.7 name = Cody type = body+head scale = 1.5672 filename = Cody2.fbx texdir = textures jointMap = Hips = Hips jointMap = LeftUpLeg = LeftUpLeg jointMap = LeftLeg = LeftLeg jointMap = LeftFoot = LeftFoot jointMap = LeftToeBase = LeftToeBase jointMap = RightUpLeg = RightUpLeg jointMap = RightLeg = RightLeg jointMap = RightFoot = RightFoot jointMap = RightToeBase = RightToeBase jointMap = Spine = Spine jointMap = Spine2 = Spine2 jointMap = LeftShoulder = LeftShoulder jointMap = LeftArm = LeftArm jointMap = LeftForeArm = LeftForeArm jointMap = LeftHand = LeftHand jointMap = LeftHandIndex1 = LeftHandIndex1 jointMap = LeftHandIndex2 = LeftHandIndex2 jointMap = LeftHandIndex3 = LeftHandIndex3 jointMap = LeftHandMiddle1 = LeftHandMiddle1 jointMap = LeftHandMiddle2 = LeftHandMiddle2 jointMap = LeftHandMiddle3 = LeftHandMiddle3 jointMap = LeftHandPinky1 = LeftHandPinky1 jointMap = LeftHandPinky2 = LeftHandPinky2 jointMap = LeftHandPinky3 = LeftHandPinky3 jointMap = LeftHandRing1 = LeftHandRing1 jointMap = LeftHandRing2 = LeftHandRing2 jointMap = LeftHandRing3 = LeftHandRing3 jointMap = LeftHandThumb1 = LeftHandThumb1 jointMap = LeftHandThumb2 = LeftHandThumb2 jointMap = LeftHandThumb3 = LeftHandThumb3 jointMap = Neck = Neck jointMap = Head = Head jointMap = RightShoulder = RightShoulder jointMap = RightArm = RightArm jointMap = RightForeArm = RightForeArm jointMap = RightHand = RightHand jointMap = RightHandIndex1 = RightHandIndex1 jointMap = RightHandIndex2 = RightHandIndex2 jointMap = RightHandIndex3 = RightHandIndex3 jointMap = RightHandMiddle1 = RightHandMiddle1 jointMap = RightHandMiddle2 = RightHandMiddle2 jointMap = RightHandMiddle3 = RightHandMiddle3 jointMap = RightHandPinky1 = RightHandPinky1 jointMap = RightHandPinky2 = RightHandPinky2 jointMap = RightHandPinky3 = RightHandPinky3 jointMap = RightHandRing1 = RightHandRing1 jointMap = RightHandRing2 = RightHandRing2 jointMap = RightHandRing3 = RightHandRing3 jointMap = RightHandThumb1 = RightHandThumb1 jointMap = RightHandThumb2 = RightHandThumb2 jointMap = RightHandThumb3 = RightHandThumb3 jointRotationOffset2 = Cody2(Clone) = (0, 0, 0, -1) jointRotationOffset2 = clonetrooper cody = (-0.7071068, 0, 0, -0.7071067) jointRotationOffset2 = Lamp = (0.1690757, 0.7558804, -0.2721713, -0.5709475) jointRotationOffset2 = Hips = (3.617973E-08, 6.778621E-07, -2.212343E-05, -1) jointRotationOffset2 = RightUpLeg = (0.024781, -0.0004033989, -0.009227268, -0.9996502) jointRotationOffset2 = RightLeg = (-0.02811775, -0.001321872, 0.00986638, -0.9995551) jointRotationOffset2 = RightFoot = (0.08879787, 0.0002867884, -0.01777055, -0.9958911) jointRotationOffset2 = RightToeBase = (-0.01321951, 0.005125314, -0.02530322, -0.9995794) jointRotationOffset2 = RightToe_End = (-0.01321951, 0.005125314, -0.02530322, -0.9995794) jointRotationOffset2 = LeftUpLeg = (0.02695247, 0.0003135259, 0.009204609, -0.9995942) jointRotationOffset2 = LeftLeg = (-0.03069763, 0.001308159, -0.009844455, -0.9994793) jointRotationOffset2 = LeftFoot = (0.08516408, -0.0002129868, 0.01744896, -0.9962142) jointRotationOffset2 = LeftToeBase = (-0.01326878, -0.005025228, 0.02503437, -0.9995859) jointRotationOffset2 = LeftToe_End = (-0.01326878, -0.005025228, 0.02503437, -0.9995859) jointRotationOffset2 = Spine = (0.03048073, 2.168961E-07, -2.770822E-06, -0.9995354) jointRotationOffset2 = Spine1 = (0.03048073, 2.168962E-07, -2.770822E-06, -0.9995354) jointRotationOffset2 = Spine2 = (0.05870449, 2.861763E-07, -6.752689E-06, -0.9982755) jointRotationOffset2 = RightShoulder = (-0.07708714, 0.06150454, 0.1214828, 0.9876827) jointRotationOffset2 = RightArm = (1.447822E-06, 0.1421636, 3.334561E-07, 0.9898434) jointRotationOffset2 = RightForeArm = (1.772395E-06, 0.1427663, -5.070076E-08, 0.9897568) jointRotationOffset2 = RightHand = (-0.007938218, -0.002578196, 0.01350932, 0.9998742) jointRotationOffset2 = RightHandThumb1 = (-0.004649378, -0.04639008, -0.03299114, 0.9983679) jointRotationOffset2 = RightHandThumb2 = (0.003757047, -0.04989563, -0.08975022, 0.994707) jointRotationOffset2 = RightHandThumb3 = (0.001977986, -0.05144687, 0.1402285, 0.9887801) jointRotationOffset2 = RightHandThumb4 = (0.001977986, -0.05144687, 0.1402285, 0.9887801) jointRotationOffset2 = RightHandIndex1 = (8.289488E-05, -0.01811776, 0.008775058, 0.9997976) jointRotationOffset2 = RightHandIndex2 = (-0.0002742949, -0.01718423, 0.01069963, 0.9997954) jointRotationOffset2 = RightHandIndex3 = (0.0002111381, -0.01718894, -0.02235574, 0.9996025) jointRotationOffset2 = RightHandIndex4 = (0.0002111381, -0.01718894, -0.02235574, 0.9996025) jointRotationOffset2 = RightHandPinky1 = (0.00053333, -0.03421002, -0.005164171, 0.9994015) jointRotationOffset2 = RightHandPinky2 = (0.0003322834, -0.03404427, -0.01619144, 0.9992894) jointRotationOffset2 = RightHandPinky3 = (-0.001042787, -0.03545981, 0.02299685, 0.9991063) jointRotationOffset2 = RightHandPinky4 = (-0.001042787, -0.03545981, 0.02299685, 0.9991063) jointRotationOffset2 = RightHandMiddle1 = (5.956887E-05, -0.01447343, 0.0171398, 0.9997487) jointRotationOffset2 = RightHandMiddle2 = (0.0004075289, -0.01447248, -0.03866946, 0.9991475) jointRotationOffset2 = RightHandMiddle3 = (-0.0004642145, -0.01411765, 0.01938126, 0.9997127) jointRotationOffset2 = RightHandMiddle4 = (-0.0004642145, -0.01411765, 0.01938126, 0.9997127) jointRotationOffset2 = RightHandRing1 = (0.0003221298, -0.01971913, 0.009627289, 0.9997596) jointRotationOffset2 = RightHandRing2 = (0.000210823, -0.01889114, -0.01640258, 0.9996873) jointRotationOffset2 = RightHandRing3 = (-0.0005896987, -0.02051745, 0.004764809, 0.9997783) jointRotationOffset2 = RightHandRing4 = (-0.0005896987, -0.02051745, 0.004764809, 0.9997783) jointRotationOffset2 = LeftShoulder = (-0.07771463, -0.06360857, -0.1309536, 0.9862889) jointRotationOffset2 = LeftArm = (2.515724E-05, -0.172334, 1.389939E-06, 0.9850387) jointRotationOffset2 = LeftForeArm = (2.510425E-05, -0.172763, 1.028782E-06, 0.9849637) jointRotationOffset2 = LeftHand = (-0.01116018, 0.01717201, -0.01421009, 0.9996896) jointRotationOffset2 = LeftHandIndex1 = (0.0002217519, 0.02415206, -0.0143834, 0.999605) jointRotationOffset2 = LeftHandIndex2 = (-0.0004148401, 0.02292447, -0.006301861, 0.9997175) jointRotationOffset2 = LeftHandIndex3 = (0.0003014399, 0.02260332, 0.02337445, 0.9994715) jointRotationOffset2 = LeftHandIndex4 = (0.0003014399, 0.02260332, 0.02337445, 0.9994715) jointRotationOffset2 = LeftHandMiddle1 = (8.716156E-05, 0.02475108, -0.01954741, 0.9995029) jointRotationOffset2 = LeftHandMiddle2 = (0.0007967954, 0.02476706, 0.03754975, 0.9989879) jointRotationOffset2 = LeftHandMiddle3 = (-0.0008368027, 0.02464033, -0.01538815, 0.999578) jointRotationOffset2 = LeftHandMiddle4 = (-0.0008368027, 0.02464033, -0.01538815, 0.999578) jointRotationOffset2 = LeftHandRing1 = (0.0006308994, 0.02953387, -0.01733927, 0.9994134) jointRotationOffset2 = LeftHandRing2 = (0.000341014, 0.02771659, 0.01773297, 0.9994588) jointRotationOffset2 = LeftHandRing3 = (-0.001084338, 0.03080436, 0.003843973, 0.9995178) jointRotationOffset2 = LeftHandRing4 = (-0.001084338, 0.03080436, 0.003843973, 0.9995178) jointRotationOffset2 = LeftHandPinky1 = (0.0008195421, 0.03914269, -0.002505032, 0.9992304) jointRotationOffset2 = LeftHandPinky2 = (0.000329657, 0.03863453, 0.01789517, 0.9990934) jointRotationOffset2 = LeftHandPinky3 = (-0.001339554, 0.04004988, -0.01419547, 0.9990963) jointRotationOffset2 = LeftHandPinky4 = (-0.001339554, 0.04004988, -0.01419547, 0.9990963) jointRotationOffset2 = LeftHandThumb1 = (-0.003802414, 0.04993383, 0.008992108, 0.9987051) jointRotationOffset2 = LeftHandThumb2 = (0.004417539, 0.05168622, 0.0779165, 0.9956098) jointRotationOffset2 = LeftHandThumb3 = (-0.0003145008, 0.05247154, -0.09201056, 0.9943749) jointRotationOffset2 = LeftHandThumb4 = (-0.0003145008, 0.05247154, -0.09201056, 0.9943749) jointRotationOffset2 = Neck = (3.416588E-08, -2.141477E-11, 1.869143E-12, -1) jointRotationOffset2 = Head = (3.416588E-08, -2.141477E-11, 1.869143E-12, -1) jointRotationOffset2 = HeadTop_End = (3.416588E-08, -2.141477E-11, 1.869143E-12, -1) materialMap = { "mat::材質1": { "materialVersion": 1, "materials": { "albedo": [1, 1, 1], "albedoMap": "textures/CodyHands.tga", "metallic": 0, "roughness": 0.5, "emissive": [0, 0, 0] } }, "mat::材質2": { "materialVersion": 1, "materials": { "albedo": [1, 1, 1], "albedoMap": "textures/BreenHands.tga", "metallic": 0, "roughness": 0.5, "emissive": [0, 0, 0] } }, "mat::材質3": { "materialVersion": 1, "materials": { "albedo": [1, 1, 1], "albedoMap": "textures/codytorso.tga", "metallic": 0, "roughness": 0.5, "emissive": [0, 0, 0] } }, "mat::材質4": { "materialVersion": 1, "materials": { "albedo": [1, 1, 1], "albedoMap": "textures/Codypack.tga", "metallic": 0, "roughness": 0.5, "emissive": [0, 0, 0] } }, "mat::材質7": { "materialVersion": 1, "materials": { "albedo": [1, 1, 1], "albedoMap": "textures/Codypack.tga", "metallic": 0, "roughness": 0.5, "emissive": [0, 0, 0] } }, "mat::材質5": { "materialVersion": 1, "materials": { "albedo": [1, 1, 1], "albedoMap": "textures/codyhead.tga", "metallic": 0, "roughness": 0.5, "emissive": [0, 0, 0] } }, "mat::材質6": { "materialVersion": 1, "materials": { "albedo": [1, 1, 1], "albedoMap": "textures/codyhelm.tga", "metallic": 0, "roughness": 0.5, "emissive": [0, 0, 0] } } }