name = tf2_engineer type = body+head scale = 1 filename = tf2_engineer/tf2_engineer.fbx texdir = tf2_engineer/textures joint = jointNeck = bip_neck joint = jointLeftHand = bip_hand_L joint = jointHead = bip_head joint = jointRoot = bip_pelvis_add joint = jointRightHand = bip_hand_R jointIndex = bip_pinky_0_L = 54 jointIndex = bip_lowerArm_R = 21 jointIndex = bip_ring_0_R = 29 jointIndex = bip_hip_R = 64 jointIndex = bip_lowerArm_L = 43 jointIndex = bip_knee_L = 11 jointIndex = bip_hip_L = 10 jointIndex = prp_legPouch = 7 jointIndex = bip_knee_R = 65 jointIndex = bip_index_1_R = 36 jointIndex = bip_pinky_2_L = 56 jointIndex = bip_ring_2_L = 53 jointIndex = weapon_bone = 27 jointIndex = bip_middle_0_R = 32 jointIndex = bip_pelvis_add = 5 jointIndex = bip_thumb_0_R = 38 jointIndex = bip_collar_L = 41 jointIndex = bip_ring_0_L = 51 jointIndex = medal_bone = 17 jointIndex = bip_pinky_1_R = 25 jointIndex = bip_index_0_L = 58 jointIndex = prp_helmet = 63 jointIndex = bip_middle_2_R = 34 jointIndex = bip_middle_1_L = 46 jointIndex = bip_ring_1_R = 30 jointIndex = prp_starter = 23 jointIndex = bip_spine_0 = 14 jointIndex = bip_middle_0_L = 45 jointIndex = bip_index_1_L = 59 jointIndex = bip_ring_2_R = 31 jointIndex = bip_index_2_L = 60 jointIndex = bip_foot_R = 66 jointIndex = bip_ring_1_L = 52 jointIndex = bip_pinky_1_L = 55 jointIndex = head = 2 jointIndex = bip_spine_3 = 18 jointIndex = bip_upperArm_R = 20 jointIndex = Armature = 4 jointIndex = bip_hand_L = 44 jointIndex = bip_spine_1 = 15 jointIndex = bip_head = 62 jointIndex = bip_pinky_0_R = 24 jointIndex = bip_upperArm_L = 42 jointIndex = bip_spine_2 = 16 jointIndex = bip_neck = 61 jointIndex = bip_collar_R = 19 jointIndex = weapon_bone_1 = 28 jointIndex = bip_thumb_0_L = 48 jointIndex = hand_tech = 3 jointIndex = bip_hand_R = 22 jointIndex = bip_index_2_R = 37 jointIndex = bip_pinky_2_R = 26 jointIndex = bip_middle_1_R = 33 jointIndex = bip_thumb_1_L = 49 jointIndex = bip_index_0_R = 35 jointIndex = bip_middle_2_L = 47 jointIndex = bip_thumb_2_L = 50 jointIndex = bip_thumb_2_R = 40 jointIndex = bip_toe_R = 67 jointIndex = bip_foot_L = 12 jointIndex = prp_pouch = 8 jointIndex = weapon_bone_L = 57 jointIndex = mvm = 6 jointIndex = prp_cord = 9 jointIndex = bip_toe_L = 13 jointIndex = bip_thumb_1_R = 39 jointIndex = body = 1 jointIndex = engineer = 0 jointMap = Head = bip_head jointMap = Spine2 = bip_spine_2 jointMap = LeftHand = bip_hand_L jointMap = RightHand = bip_hand_R jointMap = Hips = bip_pelvis_add