// // shrinkEdible.js // // Created by Rebecca Stankus on 12/12/2018 // Copyright High Fidelity 2018 // // Licensed under the Apache 2.0 License // See accompanying license file or http://apache.org/ // (function() { var SHRINK_SOUND = SoundCache.getSound(Script.resolvePath('assets/sounds/shrink.wav')); var CHECK_RADIUS = 0.25; // distance from head at which item is considered "eaten" var _this; var injector; function EdibleItem() { _this = this; } EdibleItem.prototype = { preload: function(entityID) { _this.entityID = entityID; }, // Here, we will check the distance between the item and the user's head. If it is close enough (determined by // the CHECK_RADIUS value), we will delete the item, make the avatar shrink, and play the sound. We check // for both head and neck joints to cover some cases where an avatar may not have a "Head" joint, for // instance, Robimos. checkIfNearHead: function() { var position = Entities.getEntityProperties(_this.entityID, "position").position; var foodDistance = CHECK_RADIUS * MyAvatar.scale; if (Vec3.distance(position, MyAvatar.getJointPosition("Head")) < foodDistance || Vec3.distance(position, MyAvatar.getJointPosition("Neck")) < foodDistance) { _this.playSound(SHRINK_SOUND, 0.1); MyAvatar.scale *= 0.9; Entities.deleteEntity(_this.entityID); } }, // When the user grabs the item, we begin checking the distance betweenthe item and the user's head for HMD startNearGrab: function() { Script.update.connect(_this.checkIfNearHead); }, // We also want to check if the item is grabbed in desktop via mouseclick startDistanceGrab: function() { Script.update.connect(_this.checkIfNearHead); }, // When the user releases the item, we will stop checking the distance. This will cover both desktop and HMD releaseGrab: function() { Script.update.disconnect(_this.checkIfNearHead); }, // Checks for a sound already playing and if one is found, stops it. Then it plays the new sound playSound: function(sound, volume) { if (sound.downloaded) { if (injector) { injector.stop(); } injector = Audio.playSound(sound, { position: Entities.getEntityProperties(_this.entityID, 'position').position, volume: volume, localOnly: true }); } } }; return new EdibleItem(); });