/************************************************************** * Ellipse curve **************************************************************/ THREE.EllipseCurve = function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise ) { this.aX = aX; this.aY = aY; this.xRadius = xRadius; this.yRadius = yRadius; this.aStartAngle = aStartAngle; this.aEndAngle = aEndAngle; this.aClockwise = aClockwise; }; THREE.EllipseCurve.prototype = Object.create( THREE.Curve.prototype ); THREE.EllipseCurve.prototype.constructor = THREE.EllipseCurve; THREE.EllipseCurve.prototype.getPoint = function ( t ) { var deltaAngle = this.aEndAngle - this.aStartAngle; if ( deltaAngle < 0 ) deltaAngle += Math.PI * 2; if ( deltaAngle > Math.PI * 2 ) deltaAngle -= Math.PI * 2; var angle; if ( this.aClockwise === true ) { angle = this.aEndAngle + ( 1 - t ) * ( Math.PI * 2 - deltaAngle ); } else { angle = this.aStartAngle + t * deltaAngle; } var vector = new THREE.Vector2(); vector.x = this.aX + this.xRadius * Math.cos( angle ); vector.y = this.aY + this.yRadius * Math.sin( angle ); return vector; };