(function() { var _this function NextGameButton() { _this = this; }; NextGameButton.prototype = { preload: function(id) { _this.entityID = id }, getEntityFromGroup: function(groupName, entityName) { var props = Entities.getEntityProperties(_this.entityID); var results = Entities.findEntities(props.position, 7.5); var found; print('results? ' + results.length) results.forEach(function(item) { var itemProps = Entities.getEntityProperties(item); var descriptionSplit = itemProps.description.split(":"); if (descriptionSplit[1] === groupName && descriptionSplit[2] === entityName) { found = item } }); return found }, clickDownOnEntity: function() { _this.nextGame(); }, startNearTrigger: function() { _this.spawnNewSeat(); }, startFarTrigger: function() {}, nextGame: function() { print('next game button calling nextGame') var table = _this.getEntityFromGroup('gameTable', 'table'); print('has table?' + table) var tableString = table.substr(1, table.length - 2) Entities.callEntityMethod(tableString, 'nextGame'); } }; return new NextGameButton(); });