// // debug.js // examples/utilities/tools/render // // Zach Pomerantz, created on 1/27/2016. // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // oldConfig = Render.toJSON(); Render.RenderShadowTask.enabled = true; var RDT = Render.RenderDeferredTask; RDT.AmbientOcclusion.enabled = true; RDT.DebugDeferredBuffer.enabled = false; // Set up the qml ui var qml = Script.resolvePath('main.qml'); var window = new OverlayWindow({ title: 'Render Engine Configuration', source: qml, width: 400, height: 900, }); window.setPosition(25, 50); window.closed.connect(function() { Script.stop(); }); // Debug buffer sizing var resizing = false; Controller.mousePressEvent.connect(function() { resizing = true; }); Controller.mouseReleaseEvent.connect(function() { resizing = false; }); Controller.mouseMoveEvent.connect(function(e) { resizing && setDebugBufferSize(e.x); }); function setDebugBufferSize(x) { x = (2.0 * (x / Window.innerWidth) - 1.0); // scale x = Math.min(Math.max(-1, x), 1); // clamp Render.RenderDeferredTask.DebugDeferredBuffer.size = {x: x, y: -1, z: 1, w: 1}; } Script.scriptEnding.connect(function() { Render.load(oldConfig); } );