// // entityCameraTool.js // examples // // Created by Ryan Huffman on 10/14/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("libraries/overlayUtils.js"); var MOUSE_SENSITIVITY = 0.9; var SCROLL_SENSITIVITY = 0.05; var PAN_ZOOM_SCALE_RATIO = 0.4; // Scaling applied based on the size of the object being focused var FOCUS_ZOOM_SCALE = 1.3; // Minimum zoom level when focusing on an object var FOCUS_MIN_ZOOM = 0.5; // Scaling applied based on the current zoom level var ZOOM_SCALING = 0.02; var MIN_ZOOM_DISTANCE = 0.01; var MAX_ZOOM_DISTANCE = 200; var MODE_INACTIVE = 'inactive'; var MODE_ORBIT = 'orbit'; var MODE_PAN = 'pan'; var EASING_MULTIPLIER = 8; var INITIAL_ZOOM_DISTANCE = 2; var INITIAL_ZOOM_DISTANCE_FIRST_PERSON = 3; var easeOutCubic = function(t) { t--; return t * t * t + 1; }; EASE_TIME = 0.5; function mergeObjects(obj1, obj2) { var newObj = {}; for (key in obj1) { newObj[key] = obj1[key]; } for (key in obj2) { newObj[key] = obj2[key]; } return newObj; } CameraManager = function() { var that = {}; that.enabled = false; that.mode = MODE_INACTIVE; that.zoomDistance = INITIAL_ZOOM_DISTANCE; that.targetZoomDistance = INITIAL_ZOOM_DISTANCE; that.yaw = 0; that.pitch = 0; that.targetYaw = 0; that.targetPitch = 0; that.focalPoint = { x: 0, y: 0, z: 0 }; that.targetFocalPoint = { x: 0, y: 0, z: 0 }; easing = false; easingTime = 0; startOrientation = Quat.fromPitchYawRollDegrees(0, 0, 0); that.previousCameraMode = null; that.lastMousePosition = { x: 0, y: 0 }; that.enable = function() { if (that.enabled) return; that.enabled = true; that.mode = MODE_INACTIVE; // Pick a point INITIAL_ZOOM_DISTANCE in front of the camera to use as a focal point that.zoomDistance = INITIAL_ZOOM_DISTANCE; that.targetZoomDistance = that.zoomDistance; var focalPoint = Vec3.sum(Camera.getPosition(), Vec3.multiply(that.zoomDistance, Quat.getFront(Camera.getOrientation()))); // Determine the correct yaw and pitch to keep the camera in the same location var dPos = Vec3.subtract(focalPoint, Camera.getPosition()); var xzDist = Math.sqrt(dPos.x * dPos.x + dPos.z * dPos.z); that.targetPitch = -Math.atan2(dPos.y, xzDist) * 180 / Math.PI; that.targetYaw = Math.atan2(dPos.x, dPos.z) * 180 / Math.PI; that.pitch = that.targetPitch; that.yaw = that.targetYaw; that.focalPoint = focalPoint; that.setFocalPoint(focalPoint); that.previousCameraMode = Camera.mode; Camera.mode = "independent"; that.updateCamera(); } that.disable = function(ignoreCamera) { if (!that.enabled) return; that.enabled = false; that.mode = MODE_INACTIVE; if (!ignoreCamera) { Camera.mode = that.previousCameraMode; } } that.focus = function(position, dimensions, easeOrientation) { if (dimensions) { var size = Math.max(dimensions.x, Math.max(dimensions.y, dimensions.z)); that.targetZoomDistance = Math.max(size * FOCUS_ZOOM_SCALE, FOCUS_MIN_ZOOM); } else { that.targetZoomDistance = Vec3.length(Vec3.subtract(Camera.getPosition(), position)); } if (easeOrientation) { // Do eased turning towards target that.focalPoint = that.targetFocalPoint = position; that.zoomDistance = that.targetZoomDistance = Vec3.length(Vec3.subtract(Camera.getPosition(), position)); var dPos = Vec3.subtract(that.focalPoint, Camera.getPosition()); var xzDist = Math.sqrt(dPos.x * dPos.x + dPos.z * dPos.z); that.targetPitch = -Math.atan2(dPos.y, xzDist) * 180 / Math.PI; that.targetYaw = Math.atan2(dPos.x, dPos.z) * 180 / Math.PI; that.pitch = that.targetPitch; that.yaw = that.targetYaw; startOrientation = Camera.getOrientation(); easing = true; easingTime = 0; } else { that.setFocalPoint(position); } that.updateCamera(); } that.setTargetPitchYaw = function(pitch, yaw) { that.targetPitch = pitch; that.targetYaw = yaw; } that.moveFocalPoint = function(dPos) { that.setFocalPoint(Vec3.sum(that.focalPoint, dPos)); } that.setFocalPoint = function(pos) { that.targetFocalPoint = pos that.updateCamera(); } that.addYaw = function(yaw) { that.targetYaw += yaw; that.updateCamera(); } that.addPitch = function(pitch) { that.targetPitch += pitch; that.updateCamera(); } that.addZoom = function(zoom) { zoom *= that.targetZoomDistance * ZOOM_SCALING; that.targetZoomDistance = Math.min(Math.max(that.targetZoomDistance + zoom, MIN_ZOOM_DISTANCE), MAX_ZOOM_DISTANCE); that.updateCamera(); } that.getZoomPercentage = function() { return (that.zoomDistance - MIN_ZOOM_DISTANCE) / MAX_ZOOM_DISTANCE; } that.setZoomPercentage = function(pct) { that.targetZoomDistance = pct * (MAX_ZOOM_DISTANCE - MIN_ZOOM_DISTANCE); } that.pan = function(offset) { var up = Quat.getUp(Camera.getOrientation()); var right = Quat.getRight(Camera.getOrientation()); up = Vec3.multiply(up, offset.y * 0.01 * PAN_ZOOM_SCALE_RATIO * that.zoomDistance); right = Vec3.multiply(right, offset.x * 0.01 * PAN_ZOOM_SCALE_RATIO * that.zoomDistance); var dPosition = Vec3.sum(up, right); that.moveFocalPoint(dPosition); } that.mouseMoveEvent = function(event) { if (that.enabled && that.mode != MODE_INACTIVE) { var x = Window.getCursorPositionX(); var y = Window.getCursorPositionY(); if (that.mode == MODE_ORBIT) { var diffX = x - that.lastMousePosition.x; var diffY = y - that.lastMousePosition.y; that.targetYaw -= MOUSE_SENSITIVITY * (diffX / 5.0) that.targetPitch += MOUSE_SENSITIVITY * (diffY / 10.0) while (that.targetYaw > 180.0) that.targetYaw -= 360; while (that.targetYaw < -180.0) that.targetYaw += 360; if (that.targetPitch > 90) that.targetPitch = 90; if (that.targetPitch < -90) that.targetPitch = -90; that.updateCamera(); } else if (that.mode == MODE_PAN) { var diffX = x - that.lastMousePosition.x; var diffY = y - that.lastMousePosition.y; var up = Quat.getUp(Camera.getOrientation()); var right = Quat.getRight(Camera.getOrientation()); up = Vec3.multiply(up, diffY * 0.01 * PAN_ZOOM_SCALE_RATIO * that.zoomDistance); right = Vec3.multiply(right, -diffX * 0.01 * PAN_ZOOM_SCALE_RATIO * that.zoomDistance); var dPosition = Vec3.sum(up, right); that.moveFocalPoint(dPosition); } var newX = Window.x + Window.innerWidth / 2; var newY = Window.y + Window.innerHeight / 2; Window.setCursorPosition(newX, newY); that.lastMousePosition.x = newX; that.lastMousePosition.y = newY; return true; } return false; } that.mousePressEvent = function(event) { // if (cameraTool.mousePressEvent(event)) { // return true; // } if (!that.enabled) return; if (event.isRightButton || (event.isLeftButton && event.isControl && !event.isShifted)) { that.mode = MODE_ORBIT; } else if (event.isMiddleButton || (event.isLeftButton && event.isControl && event.isShifted)) { that.mode = MODE_PAN; } if (that.mode != MODE_INACTIVE) { var newX = Window.x + Window.innerWidth / 2; var newY = Window.y + Window.innerHeight / 2; Window.setCursorPosition(newX, newY); that.lastMousePosition.x = newX; that.lastMousePosition.y = newY; Window.setCursorVisible(false); return true; } return false; } that.mouseReleaseEvent = function(event) { if (!that.enabled) return; Window.setCursorVisible(true); that.mode = MODE_INACTIVE; } that.wheelEvent = function(event) { if (!that.enabled) return; var dZoom = -event.delta * SCROLL_SENSITIVITY; // Scale based on current zoom level dZoom *= that.targetZoomDistance * ZOOM_SCALING; that.targetZoomDistance = Math.min(Math.max(that.targetZoomDistance + dZoom, MIN_ZOOM_DISTANCE), MAX_ZOOM_DISTANCE); that.updateCamera(); } that.updateCamera = function() { if (!that.enabled || Camera.mode != "independent") { // cameraTool.update(); return; } var yRot = Quat.angleAxis(that.yaw, { x: 0, y: 1, z: 0 }); var xRot = Quat.angleAxis(that.pitch, { x: 1, y: 0, z: 0 }); var q = Quat.multiply(yRot, xRot); var pos = Vec3.multiply(Quat.getFront(q), that.zoomDistance); Camera.setPosition(Vec3.sum(that.focalPoint, pos)); yRot = Quat.angleAxis(that.yaw - 180, { x: 0, y: 1, z: 0 }); xRot = Quat.angleAxis(-that.pitch, { x: 1, y: 0, z: 0 }); q = Quat.multiply(yRot, xRot); if (easing) { var t = easeOutCubic(easingTime / EASE_TIME); q = Quat.slerp(startOrientation, q, t); } Camera.setOrientation(q); // cameraTool.update(); } function normalizeDegrees(degrees) { while (degrees > 180) degrees -= 360; while (degrees < -180) degrees += 360; return degrees; } // Ease the position and orbit of the camera that.update = function(dt) { if (Camera.mode != "independent") { that.updateCamera(); return; } if (easing) { easingTime = Math.min(EASE_TIME, easingTime + dt); } var scale = Math.min(dt * EASING_MULTIPLIER, 1.0); var dYaw = that.targetYaw - that.yaw; if (dYaw > 180) dYaw -= 360; if (dYaw < -180) dYaw += 360; var dPitch = that.targetPitch - that.pitch; that.yaw += scale * dYaw; that.pitch += scale * dPitch; // Normalize between [-180, 180] that.yaw = normalizeDegrees(that.yaw); that.pitch = normalizeDegrees(that.pitch); var dFocal = Vec3.subtract(that.targetFocalPoint, that.focalPoint); that.focalPoint = Vec3.sum(that.focalPoint, Vec3.multiply(scale, dFocal)); var dZoom = that.targetZoomDistance - that.zoomDistance; that.zoomDistance += scale * dZoom; that.updateCamera(); if (easingTime >= 1) { easing = false; } } // Last mode that was first or third person var lastAvatarCameraMode = "first person"; Camera.modeUpdated.connect(function(newMode) { if (newMode == "first person" || newMode == "third person") { lastAvatarCameraMode = newMode; that.disable(true); } else { that.enable(); } }); Controller.keyReleaseEvent.connect(function (event) { if (event.text == "ESC" && that.enabled) { Camera.mode = lastAvatarCameraMode; cameraManager.disable(true); } }); Script.update.connect(that.update); Controller.wheelEvent.connect(that.wheelEvent); // var cameraTool = new CameraTool(that); return that; } CameraTool = function(cameraManager) { var that = {}; var RED = { red: 191, green: 78, blue: 38 }; var GREEN = { red: 26, green: 193, blue: 105 }; var BLUE = { red: 0, green: 131, blue: 204 }; var ORIENTATION_OVERLAY_SIZE = 20; var ORIENTATION_OVERLAY_HALF_SIZE = ORIENTATION_OVERLAY_SIZE / 2; var ORIENTATION_OVERLAY_CUBE_SIZE = 8, var ORIENTATION_OVERLAY_OFFSET = { x: 96, y: 30, } var UI_URL = HIFI_PUBLIC_BUCKET + "images/tools/camera-controls.svg"; var UI_WIDTH = 128; var UI_HEIGHT = 61; var UI_PADDING = 10; var UI_BUTTON_WIDTH = 64; var UI_BUTTON_HEIGHT = 30; var UI_SUBIMAGE_FIRST_PERSON = { x: 0, y: 0, width: UI_WIDTH, height: UI_HEIGHT }, var UI_SUBIMAGE_THIRD_PERSON = { x: 0, y: UI_HEIGHT, width: UI_WIDTH, height: UI_HEIGHT }, var UI_SUBIMAGE_OTHER = { x: 0, y: UI_HEIGHT * 2, width: UI_WIDTH, height: UI_HEIGHT }, var lastKnownWidth = Window.innerWidth; var uiPosition = { x: lastKnownWidth - UI_WIDTH - UI_PADDING, y: UI_PADDING, }; var ui = Overlays.addOverlay("image", { imageURL: UI_URL, x: uiPosition.x, y: uiPosition.y, subImage: { x: 0, y: 0, width: UI_WIDTH, height: UI_HEIGHT }, width: UI_WIDTH, height: UI_HEIGHT, alpha: 1.0, visible: true }); var defaultCubeProps = { size: ORIENTATION_OVERLAY_CUBE_SIZE, alpha: 1, color: { red: 255, green: 0, blue: 0 }, solid: true, visible: true, drawOnHUD: true, }; var defaultLineProps = { lineWidth: 1.5, alpha: 1, position: { x: 0, y: 0, z: 0 }, start: { x: 0, y: 0, z: 0 }, end: { x: 0, y: 0, z: 0 }, color: { red: 255, green: 0, blue: 0 }, visible: true, drawOnHUD: true, }; var orientationOverlay = OverlayGroup({ position: { x: uiPosition.x + ORIENTATION_OVERLAY_OFFSET.x, y: uiPosition.y + ORIENTATION_OVERLAY_OFFSET.y, } }); var OOHS = ORIENTATION_OVERLAY_HALF_SIZE; var cubeX = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, { position: { x: -OOHS, y: OOHS, z: OOHS }, color: RED, })); var cubeY = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, { position: { x: OOHS, y: -OOHS, z: OOHS }, color: GREEN, })); var cubeZ = orientationOverlay.createOverlay("cube", mergeObjects(defaultCubeProps, { position: { x: OOHS, y: OOHS, z: -OOHS }, color: BLUE, })); orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, { start: { x: -OOHS, y: OOHS, z: OOHS }, end: { x: OOHS, y: OOHS, z: OOHS }, color: RED, })); orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, { start: { x: OOHS, y: -OOHS, z: OOHS }, end: { x: OOHS, y: OOHS, z: OOHS }, color: GREEN, })); orientationOverlay.createOverlay("line3d", mergeObjects(defaultLineProps, { start: { x: OOHS, y: OOHS, z: -OOHS }, end: { x: OOHS, y: OOHS, z: OOHS }, color: BLUE, })); Script.scriptEnding.connect(function() { orientationOverlay.destroy(); Overlays.deleteOverlay(ui); }); var flip = Quat.fromPitchYawRollDegrees(0, 180, 0); that.update = function() { orientationOverlay.setProperties({ rotation: Quat.multiply(flip, Quat.inverse(Camera.orientation)), }); if (Window.innerWidth != lastKnownWidth) { lastKnownWidth = Window.innerWidth; uiPosition = { x: lastKnownWidth - UI_WIDTH - UI_PADDING, y: UI_PADDING, }; Overlays.editOverlay(ui, { x: uiPosition.x, y: uiPosition.y }); orientationOverlay.setProperties({ position: { x: uiPosition.x + ORIENTATION_OVERLAY_OFFSET.x, y: uiPosition.y + ORIENTATION_OVERLAY_OFFSET.y, } }); } } that.mousePressEvent = function(event) { var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); if (clickedOverlay == cubeX) { targetPitch = 0; targetYaw = event.isLeftButton ? 90 : -90; cameraManager.setTargetPitchYaw(targetPitch, targetYaw); return true; } else if (clickedOverlay == cubeY) { targetPitch = event.isLeftButton ? 90 : -90; targetYaw = 0; cameraManager.setTargetPitchYaw(targetPitch, targetYaw); return true; } else if (clickedOverlay == cubeZ) { targetPitch = 0; targetYaw = event.isLeftButton ? 0 : 180; cameraManager.setTargetPitchYaw(targetPitch, targetYaw); return true; } else if (clickedOverlay == ui) { var x = event.x - uiPosition.x; var y = event.y - uiPosition.y; // Did we hit a button? if (x < UI_BUTTON_WIDTH) { if (y < UI_BUTTON_HEIGHT) { Camera.mode = "first person"; } else { Camera.mode = "third person"; } } return true; } }; function updateMode() { var mode = Camera.mode; var subImage = UI_SUBIMAGE_OTHER; if (mode == "first person") { subImage = UI_SUBIMAGE_FIRST_PERSON; } else if (mode == "third person") { subImage = UI_SUBIMAGE_THIRD_PERSON; } Overlays.editOverlay(ui, { subImage: subImage }); } Camera.modeUpdated.connect(updateMode); updateMode(); that.setVisible = function(visible) { }; return that; };