// // entityModelExample.js // examples // // Created by Brad Hefta-Gaub on 1/28/14. // Copyright 2014 High Fidelity, Inc. // // This is an example script that demonstrates creating and editing a entity // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("libraries/globals.js"); var count = 0; var stopAfter = 100; var modelPropertiesA = { type: "Model", position: { x: 1, y: 1, z: 1 }, velocity: { x: 0.5, y: 0, z: 0.5 }, damping: 0, dimensions: { x: 0.5, y: 0.5, z: 0.5 }, modelURL: HIFI_PUBLIC_BUCKET + "meshes/Feisar_Ship.FBX", lifetime: 20 }; var modelPropertiesB = { type: "Model", position: { x: 1, y: 1.5, z: 1 }, velocity: { x: 0.5, y: 0, z: 0.5 }, damping: 0, dimensions: { x: 0.5, y: 0.5, z: 0.5 }, modelURL: HIFI_PUBLIC_BUCKET + "meshes/orc.fbx", lifetime: 20 }; var ballProperties = { type: "Sphere", position: { x: 1, y: 0.5, z: 1 }, velocity: { x: 0.5, y: 0, z: 0.5 }, damping: 0, dimensions: { x: 0.5, y: 0.5, z: 0.5 }, color: { red: 255, green: 0, blue: 0 }, lifetime: 20 }; var modelAEntityID = Entities.addEntity(modelPropertiesA); var modelBEntityID = Entities.addEntity(modelPropertiesB); var ballEntityID = Entities.addEntity(ballProperties); function endAfterAWhile(deltaTime) { // stop it... if (count >= stopAfter) { print("calling Script.stop()"); Script.stop(); } print("count =" + count); count++; } // register the call back so it fires before each data send Script.update.connect(endAfterAWhile);