// // editModelExample.js // examples // // Created by Brad Hefta-Gaub on 12/31/13. // Copyright 2014 High Fidelity, Inc. // // This is an example script that demonstrates creating and editing a model // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("../libraries/globals.js"); var count = 0; var moveUntil = 2000; var stopAfter = moveUntil + 100; var pitch = 90.0; var yaw = 0.0; var roll = 180.0; var rotation = Quat.fromPitchYawRollDegrees(pitch, yaw, roll) var originalProperties = { position: { x: 2.0, y: 2.0, z: 0.5 }, radius : 0.25, color: { red: 0, green: 255, blue: 0 }, modelURL: HIFI_PUBLIC_BUCKET + "meshes/Feisar_Ship.FBX", //modelURL: HIFI_PUBLIC_BUCKET + "meshes/birarda/birarda_head.fbx", //modelURL: HIFI_PUBLIC_BUCKET + "meshes/pug.fbx", //modelURL: HIFI_PUBLIC_BUCKET + "meshes/newInvader16x16-large-purple.svo", //modelURL: HIFI_PUBLIC_BUCKET + "meshes/minotaur/mino_full.fbx", //modelURL: HIFI_PUBLIC_BUCKET + "meshes/Combat_tank_V01.FBX", rotation: rotation }; var positionDelta = { x: 0.002, y: 0.002, z: 0.0 }; var entityID = Entities.addEntity(originalProperties); function moveEntity(deltaTime) { if (count >= moveUntil) { // delete it... if (count == moveUntil) { print("calling Entities.deleteEntity()"); Entities.deleteEntity(entityID); } // stop it... if (count >= stopAfter) { print("calling Script.stop()"); Script.stop(); } count++; return; // break early } //print("count =" + count); count++; //print("entityID.creatorTokenID = " + entityID.creatorTokenID); var newProperties = { position: { x: originalProperties.position.x + (count * positionDelta.x), y: originalProperties.position.y + (count * positionDelta.y), z: originalProperties.position.z + (count * positionDelta.z) }, }; //print("entityID = " + entityID); //print("newProperties.position = " + newProperties.position.x + "," + newProperties.position.y+ "," + newProperties.position.z); Entities.editEntity(entityID, newProperties); } // register the call back so it fires before each data send Script.update.connect(moveEntity);