bs = MouthSmile_L = 28_MouthSmile_L = 1 bs = MouthFrown_L = 26_MouthFrown_L = 1 bs = JawOpen = 21_JawOpen = 1 bs = LipsUpperClose = 34_LipsUpperClose = 1 bs = MouthSmile_R = 29_MouthSmile_R = 1 bs = BrowsU_L = 17_BrowsU_L = 1 bs = LipsPucker = 41_LipsPucker = 1 bs = MouthFrown_R = 27_MouthFrown_R = 1 bs = LipsUpperOpen = 38_LipsUpperOpen = 1 bs = BrowsU_R = 18_BrowsU_R = 1 bs = LipsStretch_L = 32_LipsStretch_L = 1 bs = Puff = 45_Puff = 1 bs = BrowsD_L = 14_BrowsD_L = 1 bs = LipsStretch_R = 33_LipsStretch_R = 1 bs = JawRight = 23_JawRight = 1 bs = BrowsD_R = 15_BrowsD_R = 1 bs = EyeIn_L = 06_EyeIn_L = 1 bs = EyeOut_L = 10_EyeOut_L = 1 bs = MouthDimple_L = 30_MouthDimple_L = 1 bs = EyeOpen_L = 08_EyeOpen_L = 1 bs = ChinLowerRaise = 42_ChinLowerRaise = 1 bs = EyeIn_R = 07_EyeIn_R = 1 bs = LipsFunnel = 40_LipsFunnel = 1 bs = Sneer = 44_Sneer = 1 bs = EyeOut_R = 11_EyeOut_R = 1 bs = MouthDimple_R = 31_MouthDimple_R = 1 bs = EyeOpen_R = 09_EyeOpen_R = 1 bs = JawFwd = 19_JawFwd = 1 bs = EyeBlink_L = 00_EyeBlink_L = 1 bs = EyeBlink_R = 01_EyeBlink_R = 1 bs = MouthRight = 25_MouthRight = 1 bs = EyeSquint_L = 02_EyeSquint_L = 1 bs = LipsLowerClose = 35_LipsLowerClose = 1 bs = JawChew = 22_JawChew = 1 bs = EyeDown_L = 04_EyeDown_L = 1 bs = LipsLowerDown = 37_LipsLowerDown = 0.96 bs = EyeUp_L = 12_EyeUp_L = 1 bs = CheekSquint_L = 46_CheekSquint_L = 1 bs = EyeSquint_R = 03_EyeSquint_R = 1 bs = ChinUpperRaise = 43_ChinUpperRaise = 1 bs = EyeDown_R = 05_EyeDown_R = 1 bs = LipsLowerOpen = 39_LipsLowerOpen = 1 bs = EyeUp_R = 13_EyeUp_R = 1 bs = CheekSquint_R = 47_CheekSquint_R = 1 bs = JawLeft = 20_JawLeft = 1 bs = LipsUpperUp = 36_LipsUpperUp = 1 bs = MouthLeft = 24_MouthLeft = 1 bs = BrowsU_C = 16_BrowsU_C = 1 tx = 0 name = dh ty = -53 filename = dh/dh.fbx tz = 0 joint = jointLean = Spine joint = jointRightHand = RightHand joint = jointNeck = neck joint = jointRoot = Hips joint = jointHead = Head joint = jointLeftHand = LeftHand scale = 0.0666667 rx = 0 freeJoint = RightForeArm freeJoint = RightArm freeJoint = LeftForeArm freeJoint = LeftArm ry = 0 texdir = dh/textures rz = 0 jointIndex = Producer Top = 14 jointIndex = Neutral = 2 jointIndex = Producer Right = 13 jointIndex = Sphere = 1 jointIndex = Producer Back = 11 jointIndex = Producer Bottom = 12 jointIndex = Camera = 5 jointIndex = neck = 3 jointIndex = Producer Left = 10 jointIndex = neck2 = 4 jointIndex = Producer Perspective = 9 jointIndex = Armature = 0 jointIndex = Lamp = 6 jointIndex = Producer Front = 7 jointIndex = Camera Switcher = 8