# faceshift target mapping file name=amber filename = amber/amber.fbx texdir = amber/textures lod = amber/amber_lod40.fbx = 5 lod = amber/amber_lod60.fbx = 10 lod = amber/amber_lod80.fbx = 20 scale = 0.933333 rx=0 ry=0 rz=0 tx=0 ty=0 tz=0 joint = jointEyeLeft = jointEyeLeft joint = jointEyeRight = jointEyeRight joint = jointNeck = jointNeck bs = BrowsD_L = face1.BrowsD_L = 1 bs = BrowsD_R = face1.BrowsD_R = 1 bs = BrowsU_C = face1.BrowsU_C = 1 bs = BrowsU_L = face1.BrowsU_L = 1 bs = BrowsU_R = face1.BrowsU_R = 1 bs = CheekSquint_L = face1.CheekSquint_L = 0.97 bs = CheekSquint_R = face1.CheekSquint_R = 1 bs = ChinLowerRaise = face1.ChinLowerRaise = 1 bs = ChinUpperRaise = face1.ChinUpperRaise = 1 bs = EyeBlink_L = face1.EyeBlink_L = 1 bs = EyeBlink_R = face1.EyeBlink_R = 1 bs = EyeDown_L = face1.EyeDown_L = 1 bs = EyeDown_R = face1.EyeDown_R = 1 bs = EyeIn_L = face1.EyeIn_L = 1 bs = EyeIn_R = face1.EyeIn_R = 1 bs = EyeOpen_L = face1.EyeOpen_L = 1 bs = EyeOpen_R = face1.EyeOpen_R = 1 bs = EyeOut_L = face1.EyeOut_L = 1 bs = EyeOut_R = face1.EyeOut_R = 1 bs = EyeSquint_L = face1.EyeSquint_L = 1 bs = EyeSquint_R = face1.EyeSquint_R = 1 bs = EyeUp_L = face1.EyeUp_L = 1 bs = EyeUp_R = face1.EyeUp_R = 1 bs = JawChew = face1.JawChew = 1 bs = JawFwd = face1.JawFwd = 1 bs = JawLeft = face1.JawFwd = 1 bs = JawOpen = face1.JawOpen = 1 bs = JawOpen = teeth.teeth_jawopen = 1 bs = JawRight = face1.JawRight = 1 bs = LipsFunnel = face1.LipsFunnel = 1 bs = LipsLowerClose = face1.LipsLowerClose = 1 bs = LipsLowerDown = face1.LipsLowerDown = 1 bs = LipsLowerOpen = face1.LipsLowerOpen = 1 bs = LipsPucker = face1.LipsPucker = 0.7 bs = LipsStretch_L = face1.LipsStretch_L = 1 bs = LipsStretch_R = face1.LipsStretch_R = 1 bs = LipsUpperClose = face1.LipsUpperClose = 1 bs = LipsUpperOpen = face1.LipsUpperOpen = 1 bs = LipsUpperUp = face1.LipsUpperUp = 1 bs = MouthDimple_L = face1.MouthDimple_L = 1 bs = MouthDimple_R = face1.MouthDimple_R = 1 bs = MouthFrown_L = face1.MouthFrown_L = 1 bs = MouthFrown_R = face1.MouthFrown_R = 1 bs = MouthLeft = face1.MouthLeft = 0.6 bs = MouthRight = face1.MouthRight = 0.6 bs = MouthSmile_L = face1.MouthSmile_L = 0.6 bs = MouthSmile_R = face1.MouthSmile_R = 0.6 bs = Puff = face1.Puff = 1 bs = Sneer = face1.Sneer = 1