(function() { var _this; var _entityID; function quarterCoin() { _this = this; } quarterCoin.prototype = { preload: function(entityID) { _this.entityID = entityID; print("Preloaded coin"); }, mouseReleaseOnEntity: function(otherEntity) { launchCoin(); print("launch"); }, stopFarTrigger: function(otherEntity) { launchCoin(); print("launch"); } }; function launchCoin() { var entityProperties = Entities.getEntityProperties(_this.entityID); entityProperties.velocity = { "x": Math.floor(Math.random() * 1) * 3, "y": 5, "z": 0 }; entityProperties.acceleration = { "x": 0, "y": 5, "z": 0 }; var randX = Math.floor(Math.random() * 10); var randY = Math.floor(Math.random() * 10); var randZ = Math.floor(Math.random() * 10); Entities.editEntity(_this.entityID, { velocity: { x: 0, y: 5, z: 0 }, acceleration: { x: 0, y: 5, z: 0 }, angularVelocity: { x: randX * 3, y: randY * 3, z: randZ * 3} }); print("launched " + _this.entityID); print(entityProperties.velocity); } return new quarterCoin(); });