// // fireworksLaunchEntityScript.js // examples/playa/fireworks // // Created by Eric Levin on 2/24/16. // Copyright 2016 High Fidelity, Inc. // // Run this script to spawn a big fireworks launch button that a user can press // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html (function() { Script.include("../../libraries/utils.js"); var _this; Fireworks = function() { _this = this; _this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav"); _this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav"); _this.timeToExplosionRange = { min: 2500, max: 4500 }; }; Fireworks.prototype = { startNearTrigger: function() { _this.shootFireworks(); }, startFarTrigger: function() { _this.shootFireworks(); }, clickReleaseOnEntity: function() { _this.shootFireworks(); }, shootFireworks: function() { // Get launch position var launchPosition = getEntityUserData(_this.entityID).launchPosition || _this.position; var numMissles = randInt(1, 3); for(var i = 0; i < numMissles; i++) { _this.shootMissle(launchPosition); } }, shootMissle: function(launchPosition) { Audio.playSound(_this.launchSound, { position: launchPosition, volume: 0.5 }); var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Rocket-2.fbx"; var missleDimensions = Vec3.multiply({ x: 0.24, y: 0.7, z: 0.24 }, randFloat(0.2, 1.5)); var missleRotation = Quat.fromPitchYawRollDegrees(randInt(-60, 60), 0, randInt(-60, 60)); var missleVelocity = Vec3.multiply(Quat.getUp(missleRotation), randFloat(2, 4)); var missleAcceleration = Vec3.multiply(Quat.getUp(missleRotation), randFloat(1, 3)); var missle = Entities.addEntity({ type: "Model", modelURL: MODEL_URL, position: launchPosition, rotation: missleRotation, dimensions: missleDimensions, damping: 0, dynamic: true, lifetime: 20, // Just in case velocity: missleVelocity, acceleration: missleAcceleration, angularVelocity: { x: 0, y: randInt(-1, 1), z: 0 }, angularDamping: 0, visible: false }); var smokeTrailPosition = Vec3.sum(launchPosition, Vec3.multiply(-missleDimensions.y / 2 + 0.1, Quat.getUp(missleRotation))); var smoke = Entities.addEntity({ type: "ParticleEffect", position: smokeTrailPosition, lifespan: 10, lifetime: 20, name: "Smoke Trail", maxParticles: 3000, emitRate: 80, emitSpeed: 0, speedSpread: 0, dimensions: { x: 1000, y: 1000, z: 1000 }, polarStart: 0, polarFinish: 0, azimuthStart: -3.14, azimuthFinish: 3.14, emitAcceleration: { x: 0, y: 0.01, z: 0 }, accelerationSpread: { x: 0.01, y: 0, z: 0.01 }, radiusSpread: 0.03, particleRadius: 0.3, radiusStart: 0.06, radiusFinish: 0.9, alpha: 0.1, alphaSpread: 0, alphaStart: 0.7, alphaFinish: 0, textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png", emitterShouldTrail: true, parentID: missle, }); Script.setTimeout(function() { Entities.editEntity(smoke, { parentID: null, isEmitting: false }); var explodeBasePosition = Entities.getEntityProperties(missle, "position").position; Entities.deleteEntity(missle); // Explode 1 firework immediately _this.explodeFirework(explodeBasePosition); var numAdditionalFireworks = randInt(1, 5); for (var i = 0; i < numAdditionalFireworks; i++) { Script.setTimeout(function() { var explodePosition = Vec3.sum(explodeBasePosition, {x: randFloat(-3, 3), y: randFloat(-3, 3), z: randFloat(-3, 3)}); _this.explodeFirework(explodePosition); }, randInt(0, 1000)) } }, randFloat(_this.timeToExplosionRange.min, _this.timeToExplosionRange.max)); }, explodeFirework: function(explodePosition) { // We just exploded firework, so stop emitting its fire and smoke Audio.playSound(_this.explosionSound, { position: explodePosition }); var firework = Entities.addEntity({ name: "fireworks emitter", position: explodePosition, type: "ParticleEffect", colorStart: hslToRgb({ h: Math.random(), s: 0.5, l: 0.7 }), color: hslToRgb({ h: Math.random(), s: 0.5, l: 0.5 }), colorFinish: hslToRgb({ h: Math.random(), s: 0.5, l: 0.7 }), maxParticles: 10000, lifetime: 20, lifespan: randFloat(1.5, 3), emitRate: randInt(500, 5000), emitSpeed: randFloat(0.5, 2), speedSpread: 0.2, emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)), polarStart: 1, polarFinish: randFloat(1.2, 3), azimuthStart: -Math.PI, azimuthFinish: Math.PI, emitAcceleration: { x: 0, y: randFloat(-1, -0.2), z: 0 }, accelerationSpread: { x: Math.random(), y: 0, z: Math.random() }, particleRadius: randFloat(0.001, 0.1), radiusSpread: Math.random() * 0.1, radiusStart: randFloat(0.001, 0.1), radiusFinish: randFloat(0.001, 0.1), alpha: randFloat(0.8, 1.0), alphaSpread: randFloat(0.1, 0.2), alphaStart: randFloat(0.7, 1.0), alphaFinish: randFloat(0.7, 1.0), textures: "http://ericrius1.github.io/PlatosCave/assets/star.png", }); Script.setTimeout(function() { Entities.editEntity(firework, { isEmitting: false }); }, randInt(500, 1000)); }, preload: function(entityID) { _this.entityID = entityID; _this.position = Entities.getEntityProperties(_this.entityID, "position").position; print("EBL RELOAD ENTITY SCRIPT!!!"); } }; // entity scripts always need to return a newly constructed object of our type return new Fireworks(); });