// // Created by Ryan Huffman on 1/10/2017 // Copyright 2017 High Fidelity, Inc. // Edited: Je'Don Carter // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // /* globals utils:true */ if (!Function.prototype.bind) { Function.prototype.bind = function(oThis) { if (typeof this !== 'function') { // closest thing possible to the ECMAScript 5 // internal IsCallable function throw new TypeError('Function.prototype.bind - what is trying to be bound is not callable'); } var aArgs = Array.prototype.slice.call(arguments, 1), fToBind = this, NOP = function() {}, fBound = function() { return fToBind.apply(this instanceof NOP ? this : oThis, aArgs.concat(Array.prototype.slice.call(arguments))); }; if (this.prototype) { // Function.prototype doesn't have a prototype property NOP.prototype = this.prototype; } fBound.prototype = new NOP(); return fBound; }; } utils = { parseJSON: function(json) { try { return JSON.parse(json); } catch (e) { return undefined; } }, findInFrontOfPlayer: function(pos) { // this part of the code describes how to center the entity in front of your avatar when it is created. var orientation = MyAvatar.orientation; orientation = Quat.safeEulerAngles(orientation); orientation.x = 0; orientation = Quat.fromVec3Degrees(orientation); var center = Vec3.sum(MyAvatar.getHeadPosition(), Vec3.multiply(2, Quat.getForward(orientation))); return center } };