/** * Camera for rendering cube maps * - renders scene into axis-aligned cube * * @author alteredq / http://alteredqualia.com/ */ THREE.CubeCamera = function ( near, far, cubeResolution ) { THREE.Object3D.call( this ); this.type = 'CubeCamera'; var fov = 90, aspect = 1; var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far ); cameraPX.up.set( 0, - 1, 0 ); cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) ); this.add( cameraPX ); var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far ); cameraNX.up.set( 0, - 1, 0 ); cameraNX.lookAt( new THREE.Vector3( - 1, 0, 0 ) ); this.add( cameraNX ); var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far ); cameraPY.up.set( 0, 0, 1 ); cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) ); this.add( cameraPY ); var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far ); cameraNY.up.set( 0, 0, - 1 ); cameraNY.lookAt( new THREE.Vector3( 0, - 1, 0 ) ); this.add( cameraNY ); var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); cameraPZ.up.set( 0, - 1, 0 ); cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) ); this.add( cameraPZ ); var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); cameraNZ.up.set( 0, - 1, 0 ); cameraNZ.lookAt( new THREE.Vector3( 0, 0, - 1 ) ); this.add( cameraNZ ); this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter } ); this.updateCubeMap = function ( renderer, scene ) { var renderTarget = this.renderTarget; var generateMipmaps = renderTarget.generateMipmaps; renderTarget.generateMipmaps = false; renderTarget.activeCubeFace = 0; renderer.render( scene, cameraPX, renderTarget ); renderTarget.activeCubeFace = 1; renderer.render( scene, cameraNX, renderTarget ); renderTarget.activeCubeFace = 2; renderer.render( scene, cameraPY, renderTarget ); renderTarget.activeCubeFace = 3; renderer.render( scene, cameraNY, renderTarget ); renderTarget.activeCubeFace = 4; renderer.render( scene, cameraPZ, renderTarget ); renderTarget.generateMipmaps = generateMipmaps; renderTarget.activeCubeFace = 5; renderer.render( scene, cameraNZ, renderTarget ); }; }; THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype ); THREE.CubeCamera.prototype.constructor = THREE.CubeCamera;