var orientation = Camera.getOrientation(); orientation = Quat.safeEulerAngles(orientation); orientation.x = 0; orientation = Quat.fromVec3Degrees(orientation); var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation))); var rotatingBox = Entities.addEntity({ type: "Box", position: center, dimensions: { x: 1, y: 1, z: 1 }, color: { red: 200, green: 10, blue: 200 }, angularVelocity: { x: 0, y: 0.1, z: 0 }, angularDamping: 0 }); function cleanup() { Entities.deleteEntity(rotatingBox); } Script.scriptEnding.connect(cleanup);