// // remapGameControls.js // // Created by Alexia Mandeville on 3/6/2018 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // This script updates the control scheme for keyboard navigation. // If you want to change any of the mappings, you can use our API reference for input devices here: // https://docs.highfidelity.com/api-reference/namespaces/controller // The name of the new mapping var MAPPING_NAME = "com.highfidelity.controllers.remapGameControls"; // Create a new mapping object var mapping = Controller.newMapping(MAPPING_NAME); // *Remap* // // Let's put jump and upfly on E... mapping.from(Controller.Hardware.Keyboard.E).to(Controller.Actions.Up); // and map downfly to C. mapping.from(Controller.Hardware.Keyboard.C).to(Controller.Actions.Down); // *The next two mappings include modifiers!* // // Remap Shift + W to pitch the camera up. mapping.from(Controller.Hardware.Keyboard.W).when(Controller.Hardware.Keyboard.Shift).to(Controller.Actions.PitchUp); // Remap Shift + S to pitch the camera down. mapping.from(Controller.Hardware.Keyboard.S).when(Controller.Hardware.Keyboard.Shift).to(Controller.Actions.PitchDown); // Enable the new mapping. Controller.enableMapping(MAPPING_NAME); // Disable the new mapping when the script ends. Script.scriptEnding.connect(function () { Controller.disableMapping(MAPPING_NAME); });