mirror of
https://github.com/overte-org/overte.git
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279 lines
7.2 KiB
C++
279 lines
7.2 KiB
C++
//
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// main.cpp
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// tests/render-utils/src
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "TextRenderer.h"
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#ifdef __GNUC__
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdouble-promotion"
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#endif
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#include <QWindow>
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#include <QFile>
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#include <QTime>
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#include <QImage>
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#include <QTimer>
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#include <QElapsedTimer>
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#include <QOpenGLContext>
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#include <QOpenGLBuffer>
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#include <QOpenGLShaderProgram>
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#include <QResizeEvent>
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#include <QLoggingCategory>
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#include <QOpenGLTexture>
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#include <QOpenGLVertexArrayObject>
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#include <QApplication>
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#include <QOpenGLDebugLogger>
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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#include <unordered_map>
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#include <memory>
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#include <glm/glm.hpp>
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#include <PathUtils.h>
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#include <QDir>
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class RateCounter {
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std::vector<float> times;
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QElapsedTimer timer;
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public:
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RateCounter() {
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timer.start();
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}
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void reset() {
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times.clear();
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}
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unsigned int count() const {
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return times.size() - 1;
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}
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float elapsed() const {
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if (times.size() < 1) {
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return 0.0f;
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}
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float elapsed = *times.rbegin() - *times.begin();
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return elapsed;
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}
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void increment() {
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times.push_back(timer.elapsed() / 1000.0f);
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}
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float rate() const {
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if (elapsed() == 0.0f) {
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return NAN;
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}
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return (float) count() / elapsed();
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}
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};
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const QString& getQmlDir() {
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static QString dir;
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if (dir.isEmpty()) {
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QDir path(__FILE__);
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path.cdUp();
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dir = path.cleanPath(path.absoluteFilePath("../../../interface/resources/qml/")) + "/";
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qDebug() << "Qml Path: " << dir;
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}
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return dir;
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}
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// Create a simple OpenGL window that renders text in various ways
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class QTestWindow : public QWindow {
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Q_OBJECT
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QOpenGLContext* _context{ nullptr };
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QSize _size;
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TextRenderer* _textRenderer[4];
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RateCounter fps;
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protected:
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void renderText();
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private:
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void resizeWindow(const QSize& size) {
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_size = size;
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}
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public:
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QTestWindow() {
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setSurfaceType(QSurface::OpenGLSurface);
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QSurfaceFormat format;
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// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
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format.setDepthBufferSize(16);
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format.setStencilBufferSize(8);
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format.setVersion(4, 5);
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format.setProfile(QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
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format.setOption(QSurfaceFormat::DebugContext);
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setFormat(format);
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_context = new QOpenGLContext;
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_context->setFormat(format);
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_context->create();
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show();
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makeCurrent();
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{
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QOpenGLDebugLogger* logger = new QOpenGLDebugLogger(this);
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logger->initialize(); // initializes in the current context, i.e. ctx
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logger->enableMessages();
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connect(logger, &QOpenGLDebugLogger::messageLogged, this, [&](const QOpenGLDebugMessage & debugMessage) {
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qDebug() << debugMessage;
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});
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// logger->startLogging(QOpenGLDebugLogger::SynchronousLogging);
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}
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qDebug() << (const char*)glGetString(GL_VERSION);
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#ifdef WIN32
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glewExperimental = true;
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GLenum err = glewInit();
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if (GLEW_OK != err) {
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/* Problem: glewInit failed, something is seriously wrong. */
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const GLubyte * errStr = glewGetErrorString(err);
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qDebug("Error: %s\n", errStr);
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}
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qDebug("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
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if (wglewGetExtension("WGL_EXT_swap_control")) {
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int swapInterval = wglGetSwapIntervalEXT();
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qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
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}
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glGetError();
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#endif
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_textRenderer[0] = TextRenderer::getInstance(SANS_FONT_FAMILY, 12, false);
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_textRenderer[1] = TextRenderer::getInstance(SERIF_FONT_FAMILY, 12, false,
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TextRenderer::SHADOW_EFFECT);
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_textRenderer[2] = TextRenderer::getInstance(MONO_FONT_FAMILY, 48, -1,
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false, TextRenderer::OUTLINE_EFFECT);
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_textRenderer[3] = TextRenderer::getInstance(INCONSOLATA_FONT_FAMILY, 24);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glClearColor(0.2f, 0.2f, 0.2f, 1);
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glDisable(GL_DEPTH_TEST);
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makeCurrent();
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setFramePosition(QPoint(-1000, 0));
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resize(QSize(800, 600));
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}
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virtual ~QTestWindow() {
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}
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void draw();
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void makeCurrent() {
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_context->makeCurrent(this);
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}
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protected:
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void resizeEvent(QResizeEvent* ev) override {
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resizeWindow(ev->size());
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}
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};
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#ifndef SERIF_FONT_FAMILY
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#define SERIF_FONT_FAMILY "Times New Roman"
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#endif
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static const wchar_t* EXAMPLE_TEXT = L"Hello";
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//static const wchar_t* EXAMPLE_TEXT = L"\xC1y Hello 1.0\ny\xC1 line 2\n\xC1y";
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static const glm::uvec2 QUAD_OFFSET(10, 10);
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static const glm::vec3 COLORS[4] = { { 1.0, 1.0, 1.0 }, { 0.5, 1.0, 0.5 }, {
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1.0, 0.5, 0.5 }, { 0.5, 0.5, 1.0 } };
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void QTestWindow::renderText() {
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, _size.width(), _size.height(), 0, 1, -1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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const glm::uvec2 size = glm::uvec2(_size.width() / 2, _size.height() / 2);
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const glm::uvec2 offsets[4] = {
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{ QUAD_OFFSET.x, QUAD_OFFSET.y },
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{ size.x + QUAD_OFFSET.x, QUAD_OFFSET.y },
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{ size.x + QUAD_OFFSET.x, size.y + QUAD_OFFSET.y },
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{ QUAD_OFFSET.x, size.y + QUAD_OFFSET.y },
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};
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QString str = QString::fromWCharArray(EXAMPLE_TEXT);
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for (int i = 0; i < 4; ++i) {
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glm::vec2 bounds = _textRenderer[i]->computeExtent(str);
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glPushMatrix();
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{
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glTranslatef(offsets[i].x, offsets[i].y, 0);
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glColor3f(0, 0, 0);
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glBegin(GL_QUADS);
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{
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glVertex2f(0, 0);
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glVertex2f(0, bounds.y);
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glVertex2f(bounds.x, bounds.y);
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glVertex2f(bounds.x, 0);
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}
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glEnd();
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}
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glPopMatrix();
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const int testCount = 100;
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for (int j = 0; j < testCount; ++j) {
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// Draw backgrounds around where the text will appear
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// Draw the text itself
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_textRenderer[i]->draw(offsets[i].x, offsets[i].y, str.toLocal8Bit().constData(),
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glm::vec4(COLORS[i], 1.0f));
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}
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}
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}
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void QTestWindow::draw() {
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if (!isVisible()) {
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return;
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}
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makeCurrent();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glViewport(0, 0, _size.width() * devicePixelRatio(), _size.height() * devicePixelRatio());
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renderText();
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_context->swapBuffers(this);
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glFinish();
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fps.increment();
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if (fps.elapsed() >= 2.0f) {
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qDebug() << "FPS: " << fps.rate();
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fps.reset();
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}
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}
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int main(int argc, char** argv) {
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QGuiApplication app(argc, argv);
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QTestWindow window;
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QTimer timer;
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timer.setInterval(1);
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app.connect(&timer, &QTimer::timeout, &app, [&] {
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window.draw();
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});
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timer.start();
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app.exec();
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return 0;
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}
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#include "main.moc"
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