overte/examples/entityScripts/lightController.js
2015-03-23 17:46:57 +01:00

187 lines
No EOL
7.2 KiB
JavaScript

(function() {
this.entityID = null;
this.properties = null;
this.lightID = null;
this.sound = null;
function copyObject(object) {
return JSON.parse(JSON.stringify(object));
}
function didEntityExist(entityID) {
return entityID && entityID.isKnownID;
}
function doesEntityExistNow(entityID) {
return entityID && getTrueID(entityID).isKnownID;
}
function getTrueID(entityID) {
var properties = Entities.getEntityProperties(entityID);
return { id: properties.id, creatorTokenID: properties.creatorTokenID, isKnownID: properties.isKnownID };
}
function getUserData(entityID) {
var properties = Entities.getEntityProperties(entityID);
if (properties.userData) {
return JSON.parse(properties.userData);
} else {
print("Warning: light controller has no user data.");
return null;
}
}
function updateUserData(entityID, userData) {
Entities.editEntity(entityID, { userData: JSON.stringify(userData) });
}
// Download sound if needed
this.maybeDownloadSound = function() {
if (this.sound === null) {
this.sound = SoundCache.getSound("http://public.highfidelity.io/sounds/Footsteps/FootstepW3Left-12db.wav");
}
}
// Play switch sound
this.playSound = function() {
if (this.sound && this.sound.downloaded) {
Audio.playSound(this.sound, { position: Entities.getEntityProperties(this.entityID).position });
} else {
print("Warning: Couldn't play sound.");
}
}
// Toggles the associated light entity
this.toggleLight = function() {
if (this.lightID) {
var lightProperties = Entities.getEntityProperties(this.lightID);
Entities.editEntity(this.lightID, { visible: !lightProperties.visible });
} else {
print("Warning: No light to turn on/off");
}
}
this.createLight = function(userData) {
var lightProperties = copyObject(userData.lightDefaultProperties);
if (lightProperties) {
var entityProperties = Entities.getEntityProperties(this.entityID);
lightProperties.visible = false;
lightProperties.position = Vec3.sum(entityProperties.position,
Vec3.multiplyQbyV(entityProperties.rotation,
lightProperties.position));
return Entities.addEntity(lightProperties);
} else {
print("Warning: light controller has no default light.");
return null;
}
}
this.updateLightID = function() {
var userData = getUserData(this.entityID);
if (!userData) {
userData = {
lightID: null,
lightDefaultProperties: {
type: "Light",
position: { x: 0, y: 0, z: 0 },
dimensions: { x: 5, y: 5, z: 5 },
isSpotlight: false,
color: { red: 255, green: 48, blue: 0 },
diffuseColor: { red: 255, green: 255, blue: 255 },
ambientColor: { red: 255, green: 255, blue: 255 },
specularColor: { red: 0, green: 0, blue: 0 },
constantAttenuation: 1,
linearAttenuation: 0,
quadraticAttenuation: 0,
intensity: 10,
exponent: 0,
cutoff: 180, // in degrees
}
};
updateUserData(this.entityID, userData);
}
// Find valid light
if (doesEntityExistNow(this.lightID)) {
if (!didEntityExist(this.lightID)) {
// Light now has an ID, so update it in userData
this.lightID = getTrueID(this.lightID);
userData.lightID = this.lightID;
updateUserData(this.entityID, userData);
}
return;
}
if (doesEntityExistNow(userData.lightID)) {
this.lightID = getTrueID(userData.lightID);
return;
}
// No valid light, create one
this.lightID = this.createLight(userData);
print("Created new light entity");
// Update user data with new ID
userData.lightID = this.lightID;
updateUserData(this.entityID, userData);
}
this.maybeMoveLight = function() {
var entityProperties = Entities.getEntityProperties(this.entityID);
var lightProperties = Entities.getEntityProperties(this.lightID);
var lightDefaultProperties = getUserData(this.entityID).lightDefaultProperties;
var position = Vec3.sum(entityProperties.position,
Vec3.multiplyQbyV(entityProperties.rotation,
lightDefaultProperties.position));
if (!Vec3.equal(position, lightProperties.position)) {
print("Lamp entity moved, moving light entity as well");
Entities.editEntity(this.lightID, { position: position });
}
}
this.updateRelativeLightPosition = function() {
if (!doesEntityExistNow(this.entityID) || !doesEntityExistNow(this.lightID)) {
print("Warning: ID invalid, couldn't save relative position.");
return;
}
var userData = getUserData(this.entityID);
var newProperties = {};
// Copy only meaningful properties (trying to save space in userData here)
for (var key in userData.lightDefaultProperties) {
if (userData.lightDefaultProperties.hasOwnProperty(key)) {
newProperties[key] = userData.lightDefaultProperties[key];
}
}
// Compute new relative position
var entityProperties = Entities.getEntityProperties(this.entityID);
var lightProperties = Entities.getEntityProperties(this.lightID);
newProperties.position = Quat.multiply(Quat.inverse(entityProperties.rotation),
Vec3.subtract(lightProperties.position,
entityProperties.position));
// inverse "visible" because right after we loaded the properties, the light entity is toggled.
newProperties.visible = !lightProperties.visible;
userData.lightDefaultProperties = copyObject(newProperties);
updateUserData(this.entityID, userData);
print("Relative properties of light entity saved.");
}
this.preload = function(entityID) {
this.entityID = entityID;
this.maybeDownloadSound();
};
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
this.entityID = entityID;
this.maybeDownloadSound();
if (mouseEvent.isLeftButton) {
this.updateLightID();
this.maybeMoveLight();
this.toggleLight();
this.playSound();
} else if (mouseEvent.isRightButton) {
this.updateRelativeLightPosition();
}
};
})