overte/libraries/entities-renderer/src
2017-11-22 17:52:13 -08:00
..
EntitiesRendererLogging.cpp
EntitiesRendererLogging.h
EntityTreeRenderer.cpp Merge remote-tracking branch 'origin/master' into character_entity_fixes 2017-11-20 10:22:46 -08:00
EntityTreeRenderer.h remove cruft 2017-11-14 15:57:17 -08:00
paintStroke.slf Resolve conflict with hifi/master. 2017-09-27 17:06:12 +01:00
paintStroke.slv fixed ravestick, merged 2015-12-22 12:03:03 -08:00
paintStroke_fade.slf Fading on polyline now works when the polyline is added to the scene 2017-07-20 12:45:14 +02:00
paintStroke_fade.slv Added fade on poly line entities 2017-07-19 17:11:06 +02:00
polyvox.slf fix polyvox shader 2017-03-28 16:44:31 -07:00
polyvox.slv fix normals in shader 2015-08-31 15:24:30 -07:00
polyvox_fade.slf Modified fade version of voxel shaders to use real world position 2017-07-20 14:44:01 +02:00
polyvox_fade.slv Modified fade version of voxel shaders to use real world position 2017-07-20 14:44:01 +02:00
RenderableEntityItem.cpp sort and throttle UpdateRenderables 2017-11-14 15:57:17 -08:00
RenderableEntityItem.h fix bad conflict resolution 2017-11-14 15:57:17 -08:00
RenderableLightEntityItem.cpp Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
RenderableLightEntityItem.h Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
RenderableLineEntityItem.cpp Reducing needless render updates 2017-10-23 15:31:25 -07:00
RenderableLineEntityItem.h Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
RenderableModelEntityItem.cpp everything now works with an atomic start time property. but now I will get rid of this and use current frame instead 2017-11-22 17:52:13 -08:00
RenderableModelEntityItem.h everything now works with an atomic start time property. but now I will get rid of this and use current frame instead 2017-11-22 17:52:13 -08:00
RenderableParticleEffectEntityItem.cpp Merge pull request #11659 from zfox23/mergeRC57IntoMaster_20171023 2017-10-24 21:19:01 -07:00
RenderableParticleEffectEntityItem.h Fix crashes in entity rendering on OSX 2017-09-07 14:32:50 -07:00
RenderablePolyLineEntityItem.cpp Fix Animation hue bug. 2017-10-03 15:25:54 +01:00
RenderablePolyLineEntityItem.h Address QA comments. 2017-09-26 17:44:46 +01:00
RenderablePolyVoxEntityItem.cpp Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread. 2017-10-11 17:32:34 -07:00
RenderablePolyVoxEntityItem.h Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
RenderableShapeEntityItem.cpp [WL21389] Minor fix to RenderableShapeEntityItem::doRender (details below). 2017-10-24 14:16:24 -04:00
RenderableShapeEntityItem.h Reducing needless render updates 2017-10-23 15:31:25 -07:00
RenderableTextEntityItem.cpp Reducing needless render updates 2017-10-23 15:31:25 -07:00
RenderableTextEntityItem.h Fix crashes in entity rendering on OSX 2017-09-07 14:32:50 -07:00
RenderableWebEntityItem.cpp Merge branch 'master' into pointerEvents 2017-10-25 17:22:19 -07:00
RenderableWebEntityItem.h Merge branch 'master' into pointerEvents 2017-10-25 17:22:19 -07:00
RenderableZoneEntityItem.cpp Merge branch 'master' of git://github.com/highfidelity/hifi into shadow 2017-11-03 15:08:15 +01:00
RenderableZoneEntityItem.h Shadows are now cast by the current zone key light (sun) 2017-10-24 11:09:36 +02:00
textured_particle.slf Start moving update to shader 2015-11-24 11:51:56 -08:00
textured_particle.slv misc fixes from particles branch 2016-07-29 15:36:32 -07:00