overte/tutorial/tutorial.js
2017-04-14 14:10:19 -07:00

1202 lines
41 KiB
JavaScript

//
// tutorial.js
//
// Created by Ryan Huffman on 9/1/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("entityData.js");
Script.include("lighter/createButaneLighter.js");
Script.include("tutorialEntityIDs.js");
if (!Function.prototype.bind) {
Function.prototype.bind = function(oThis) {
if (typeof this !== 'function') {
// closest thing possible to the ECMAScript 5
// internal IsCallable function
throw new TypeError('Function.prototype.bind - what is trying to be bound is not callable');
}
var aArgs = Array.prototype.slice.call(arguments, 1),
fToBind = this,
fNOP = function() {},
fBound = function() {
return fToBind.apply(this instanceof fNOP
? this
: oThis,
aArgs.concat(Array.prototype.slice.call(arguments)));
};
if (this.prototype) {
// Function.prototype doesn't have a prototype property
fNOP.prototype = this.prototype;
}
fBound.prototype = new fNOP();
return fBound;
};
}
var DEBUG = true;
function debug() {
if (DEBUG) {
var args = Array.prototype.slice.call(arguments);
args.unshift("tutorial.js | ");
print.apply(this, args);
}
}
var INFO = true;
function info() {
if (INFO) {
var args = Array.prototype.slice.call(arguments);
args.unshift("tutorial.js | ");
print.apply(this, args);
}
}
const CONTROLLER_TOUCH = 'touch';
const CONTROLLER_VIVE = 'vive';
var NEAR_BOX_SPAWN_NAME = "tutorial/nearGrab/box_spawn";
var FAR_BOX_SPAWN_NAME = "tutorial/farGrab/box_spawn";
var GUN_SPAWN_NAME = "tutorial/gun_spawn";
var TELEPORT_PAD_NAME = "tutorial/teleport/pad"
var successSound = SoundCache.getSound("atp:/tutorial_sounds/good_one.L.wav");
var firecrackerSound = SoundCache.getSound("atp:/tutorial_sounds/Pops_Firecracker.wav");
var CHANNEL_AWAY_ENABLE = "Hifi-Away-Enable";
function setAwayEnabled(value) {
var message = value ? 'enable' : 'disable';
Messages.sendLocalMessage(CHANNEL_AWAY_ENABLE, message);
}
findEntity = function(properties, searchRadius, filterFn) {
var entities = findEntities(properties, searchRadius, filterFn);
return entities.length > 0 ? entities[0] : null;
}
// Return all entities with properties `properties` within radius `searchRadius`
findEntities = function(properties, searchRadius, filterFn) {
if (!filterFn) {
filterFn = function(properties, key, value) {
return value == properties[key];
}
}
searchRadius = searchRadius ? searchRadius : 100000;
var entities = Entities.findEntities({ x: 0, y: 0, z: 0 }, searchRadius);
var matchedEntities = [];
var keys = Object.keys(properties);
for (var i = 0; i < entities.length; ++i) {
var match = true;
var candidateProperties = Entities.getEntityProperties(entities[i], keys);
for (var key in properties) {
if (!filterFn(properties, key, candidateProperties[key])) {
// This isn't a match, move to next entity
match = false;
break;
}
}
if (match) {
matchedEntities.push(entities[i]);
}
}
return matchedEntities;
}
function findEntitiesWithTag(tag) {
return findEntities({ userData: "" }, 10000, function(properties, key, value) {
data = parseJSON(value);
return data.tag === tag;
});
}
/**
* A controller is made up of parts, and each part can have multiple "layers,"
* which are really just different texures. For example, the "trigger" part
* has "normal" and "highlight" layers.
*/
function setControllerPartLayer(part, layer) {
data = {};
data[part] = layer;
Messages.sendLocalMessage('Controller-Set-Part-Layer', JSON.stringify(data));
}
/**
* Spawn entities and return the newly created entity's ids.
* @param {object[]} entityPropertiesList A list of properties of the entities
* to spawn.
*/
function spawn(entityPropertiesList, transform, modifyFn) {
if (!transform) {
transform = {
position: { x: 0, y: 0, z: 0 },
rotation: { x: 0, y: 0, z: 0, w: 1 }
}
}
var ids = [];
for (var i = 0; i < entityPropertiesList.length; ++i) {
var data = entityPropertiesList[i];
data.position = Vec3.sum(transform.position, data.position);
data.rotation = Quat.multiply(data.rotation, transform.rotation);
if (modifyFn) {
data = modifyFn(data);
}
var id = Entities.addEntity(data);
ids.push(id);
}
return ids;
}
/**
* @function parseJSON
* @param {string} jsonString The string to parse.
* @return {object} Return an empty if the string was not valid JSON, otherwise
* the parsed object is returned.
*/
function parseJSON(jsonString) {
var data;
try {
data = JSON.parse(jsonString);
} catch(e) {
data = {};
}
return data;
}
/**
* Spawn entities with `tag` in the userData.
* @function spawnWithTag
*/
function spawnWithTag(entityData, transform, tag) {
function modifyFn(data) {
var userData = parseJSON(data.userData);
userData.tag = tag;
data.userData = JSON.stringify(userData);
debug("In modify", tag, userData, data.userData);
return data;
}
return spawn(entityData, transform, modifyFn);
}
/**
* Delete all entities with the tag `tag` in their userData.
* @function deleteEntitiesWithTag
*/
function deleteEntitiesWithTag(tag) {
debug("searching for...:", tag);
var entityIDs = findEntitiesWithTag(tag);
for (var i = 0; i < entityIDs.length; ++i) {
Entities.deleteEntity(entityIDs[i]);
}
}
function editEntitiesWithTag(tag, propertiesOrFn) {
var entities = TUTORIAL_TAG_TO_ENTITY_IDS_MAP[tag];
debug("Editing tag: ", tag);
if (entities) {
for (entityID in entities) {
debug("Editing: ", entityID, ", ", propertiesOrFn, ", Is in local tree: ", isEntityInLocalTree(entityID));
if (isFunction(propertiesOrFn)) {
Entities.editEntity(entityID, propertiesOrFn(entityIDs[i]));
} else {
Entities.editEntity(entityID, propertiesOrFn);
}
}
}
}
// From http://stackoverflow.com/questions/5999998/how-can-i-check-if-a-javascript-variable-is-function-type
function isFunction(functionToCheck) {
var getType = {};
return functionToCheck && getType.toString.call(functionToCheck) === '[object Function]';
}
/**
* Return `true` if `entityID` can be found in the local entity tree, otherwise `false`.
*/
function isEntityInLocalTree(entityID) {
return Entities.getEntityProperties(entityID, 'visible').visible !== undefined;
}
/**
*
*/
function showEntitiesWithTags(tags) {
for (var i = 0; i < tags.length; ++i) {
showEntitiesWithTag(tags[i]);
}
}
function showEntitiesWithTag(tag) {
var entities = TUTORIAL_TAG_TO_ENTITY_IDS_MAP[tag];
if (entities) {
for (entityID in entities) {
var data = entities[entityID];
var collisionless = data.visible === false ? true : false;
if (data.collidable !== undefined) {
collisionless = data.collidable === true ? false : true;
}
if (data.soundKey) {
data.soundKey.playing = true;
}
var newProperties = {
visible: data.visible == false ? false : true,
collisionless: collisionless,
userData: JSON.stringify(data),
};
debug("Showing: ", entityID, ", Is in local tree: ", isEntityInLocalTree(entityID));
Entities.editEntity(entityID, newProperties);
}
} else {
debug("ERROR | No entities for tag: ", tag);
}
return;
// Dynamic method, suppressed for now
//editEntitiesWithTag(tag, function(entityID) {
// var userData = Entities.getEntityProperties(entityID, "userData").userData;
// var data = parseJSON(userData);
// var collisionless = data.visible === false ? true : false;
// if (data.collidable !== undefined) {
// collisionless = data.collidable === true ? false : true;
// }
// if (data.soundKey) {
// data.soundKey.playing = true;
// }
// var newProperties = {
// visible: data.visible == false ? false : true,
// collisionless: collisionless,
// userData: JSON.stringify(data),
// };
// Entities.editEntity(entityID, newProperties);
//});
}
function hideEntitiesWithTags(tags) {
for (var i = 0; i < tags.length; ++i) {
hideEntitiesWithTag(tags[i]);
}
}
function hideEntitiesWithTag(tag) {
var entities = TUTORIAL_TAG_TO_ENTITY_IDS_MAP[tag];
if (entities) {
for (entityID in entities) {
var data = entities[entityID];
if (data.soundKey) {
data.soundKey.playing = false;
}
var newProperties = {
visible: false,
collisionless: 1,
ignoreForCollisions: 1,
userData: JSON.stringify(data),
};
debug("Hiding: ", entityID, ", Is in local tree: ", isEntityInLocalTree(entityID));
Entities.editEntity(entityID, newProperties);
}
}
return;
// Dynamic method, suppressed for now
//editEntitiesWithTag(tag, function(entityID) {
// var userData = Entities.getEntityProperties(entityID, "userData").userData;
// var data = parseJSON(userData);
// if (data.soundKey) {
// data.soundKey.playing = false;
// }
// var newProperties = {
// visible: false,
// collisionless: 1,
// ignoreForCollisions: 1,
// userData: JSON.stringify(data),
// };
// Entities.editEntity(entityID, newProperties);
//});
}
/**
* Return the entity properties for an entity with a given name if it is in our
* cached list of entities. Otherwise, return undefined.
*/
function getEntityWithName(name) {
debug("Getting entity with name:", name);
var entityID = TUTORIAL_NAME_TO_ENTITY_PROPERTIES_MAP[name];
debug("Entity id: ", entityID, ", Is in local tree: ", isEntityInLocalTree(entityID));
return entityID;
}
function playSuccessSound() {
Audio.playSound(successSound, {
position: MyAvatar.position,
volume: 0.7,
loop: false
});
}
function playFirecrackerSound(position) {
Audio.playSound(firecrackerSound, {
position: position,
volume: 0.5,
loop: false
});
}
/**
* This disables everything, including:
*
* - The door to leave the tutorial
* - Overlays
* - Hand controlelrs
* - Teleportation
* - Advanced movement
* - Equip and far grab
* - Away mode
*/
function disableEverything() {
editEntitiesWithTag('door', { visible: true, collisionless: false });
Menu.setIsOptionChecked("Overlays", false);
Controller.disableMapping('handControllerPointer-click');
Messages.sendLocalMessage('Hifi-Advanced-Movement-Disabler', 'disable');
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'both');
Messages.sendLocalMessage('Hifi-Grab-Disable', JSON.stringify({
nearGrabEnabled: true,
holdEnabled: false,
farGrabEnabled: false,
myAvatarScalingEnabled: false,
objectScalingEnabled: false,
}));
setControllerPartLayer('touchpad', 'blank');
setControllerPartLayer('trigger', 'blank');
setControllerPartLayer('joystick', 'blank');
setControllerPartLayer('grip', 'blank');
setControllerPartLayer('button_a', 'blank');
setControllerPartLayer('button_b', 'blank');
setControllerPartLayer('tips', 'blank');
hideEntitiesWithTag('finish');
setAwayEnabled(false);
}
/**
* This reenables everything that disableEverything() disables. This can be
* used when leaving the tutorial to ensure that nothing is left disabled.
*/
function reenableEverything() {
editEntitiesWithTag('door', { visible: false, collisionless: true });
Menu.setIsOptionChecked("Overlays", true);
Controller.enableMapping('handControllerPointer-click');
Messages.sendLocalMessage('Hifi-Advanced-Movement-Disabler', 'enable');
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'none');
Messages.sendLocalMessage('Hifi-Grab-Disable', JSON.stringify({
nearGrabEnabled: true,
holdEnabled: true,
farGrabEnabled: true,
myAvatarScalingEnabled: true,
objectScalingEnabled: true,
}));
setControllerPartLayer('touchpad', 'blank');
setControllerPartLayer('trigger', 'blank');
setControllerPartLayer('joystick', 'blank');
setControllerPartLayer('grip', 'blank');
setControllerPartLayer('button_a', 'blank');
setControllerPartLayer('button_b', 'blank');
setControllerPartLayer('tips', 'blank');
MyAvatar.shouldRenderLocally = true;
setAwayEnabled(true);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: DISABLE CONTROLLERS //
// //
///////////////////////////////////////////////////////////////////////////////
var stepStart = function() {
this.name = 'start';
};
stepStart.prototype = {
start: function(onFinish) {
disableEverything();
HMD.requestShowHandControllers();
onFinish();
},
cleanup: function() {
}
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: ENABLE CONTROLLERS //
// //
///////////////////////////////////////////////////////////////////////////////
var stepEnableControllers = function() {
this.shouldLog = false;
};
stepEnableControllers.prototype = {
start: function(onFinish) {
reenableEverything();
HMD.requestHideHandControllers();
onFinish();
},
cleanup: function() {
}
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: Orient and raise hands above head //
// //
///////////////////////////////////////////////////////////////////////////////
var stepOrient = function(tutorialManager) {
this.name = 'orient';
this.tags = ["orient", "orient-" + tutorialManager.controllerName];
}
stepOrient.prototype = {
start: function(onFinish) {
this.active = true;
var tag = this.tag;
// Spawn content set
//editEntitiesWithTag(this.tag, { visible: true });
showEntitiesWithTags(this.tags);
this.checkIntervalID = null;
function checkForHandsAboveHead() {
debug("Orient | Checking for hands above head");
if (MyAvatar.getLeftPalmPosition().y > (MyAvatar.getHeadPosition().y + 0.1)) {
Script.clearInterval(this.checkIntervalID);
this.checkIntervalID = null;
location = "/tutorial";
Script.setTimeout(playSuccessSound, 150);
this.active = false;
onFinish();
}
}
this.checkIntervalID = Script.setInterval(checkForHandsAboveHead.bind(this), 500);
},
cleanup: function() {
debug("Orient | Cleanup");
if (this.active) {
this.active = false;
}
if (this.overlay) {
this.overlay.destroy();
this.overlay = null;
}
if (this.checkIntervalID) {
Script.clearInterval(this.checkIntervalID);
this.checkIntervalID = null;
}
//editEntitiesWithTag(this.tag, { visible: false, collisionless: 1 });
hideEntitiesWithTags(this.tags);
}
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: Near Grab //
// //
///////////////////////////////////////////////////////////////////////////////
var stepNearGrab = function(tutorialManager) {
this.name = 'nearGrab';
this.tags = ["bothGrab", "nearGrab", "nearGrab-" + tutorialManager.controllerName];
this.tempTag = "nearGrab-temporary";
this.birdIDs = [];
this.controllerName = tutorialManager.controllerName;
Messages.subscribe("Entity-Exploded");
Messages.messageReceived.connect(this.onMessage.bind(this));
}
stepNearGrab.prototype = {
start: function(onFinish) {
this.finished = false;
this.onFinish = onFinish;
if (this.controllerName === CONTROLLER_TOUCH) {
setControllerPartLayer('tips', 'both_triggers');
setControllerPartLayer('trigger', 'highlight');
setControllerPartLayer('grip', 'highlight');
} else {
setControllerPartLayer('tips', 'trigger');
setControllerPartLayer('trigger', 'highlight');
}
// Show content set
showEntitiesWithTags(this.tags);
var boxSpawnPosition = getEntityWithName(NEAR_BOX_SPAWN_NAME).position;
function createBlock(fireworkNumber) {
fireworkBaseProps.position = boxSpawnPosition;
fireworkBaseProps.modelURL = fireworkURLs[fireworkNumber % fireworkURLs.length];
debug("Creating firework with url: ", fireworkBaseProps.modelURL);
return spawnWithTag([fireworkBaseProps], null, this.tempTag)[0];
}
this.birdIDs = [];
this.birdIDs.push(createBlock.bind(this)(0));
this.birdIDs.push(createBlock.bind(this)(1));
this.birdIDs.push(createBlock.bind(this)(2));
this.positionWatcher = new PositionWatcher(this.birdIDs, boxSpawnPosition, -0.4, 4);
},
onMessage: function(channel, message, seneder) {
if (this.finished) {
return;
}
if (channel == "Entity-Exploded") {
debug("NearGrab | Got entity-exploded message: ", message);
var data = parseJSON(message);
if (this.birdIDs.indexOf(data.entityID) >= 0) {
debug("NearGrab | It's one of the firecrackers");
playFirecrackerSound(data.position);
playSuccessSound();
this.finished = true;
this.onFinish();
}
}
},
cleanup: function() {
debug("NearGrab | Cleanup");
this.finished = true;
setControllerPartLayer('tips', 'blank');
setControllerPartLayer('trigger', 'normal');
setControllerPartLayer('grip', 'normal');
hideEntitiesWithTags(this.tags);
deleteEntitiesWithTag(this.tempTag);
if (this.positionWatcher) {
this.positionWatcher.destroy();
this.positionWatcher = null;
}
}
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: Far Grab //
// //
///////////////////////////////////////////////////////////////////////////////
var stepFarGrab = function() {
this.name = 'farGrab';
this.tag = "farGrab";
this.tempTag = "farGrab-temporary";
this.finished = true;
this.birdIDs = [];
Messages.subscribe("Entity-Exploded");
Messages.messageReceived.connect(this.onMessage.bind(this));
}
stepFarGrab.prototype = {
start: function(onFinish) {
this.finished = false;
this.onFinish = onFinish;
showEntitiesWithTag('bothGrab', { visible: true });
setControllerPartLayer('tips', 'trigger');
setControllerPartLayer('trigger', 'highlight');
Messages.sendLocalMessage('Hifi-Grab-Disable', JSON.stringify({
farGrabEnabled: true,
}));
var tag = this.tag;
// Spawn content set
showEntitiesWithTag(this.tag);
var boxSpawnPosition = getEntityWithName(FAR_BOX_SPAWN_NAME).position;
function createBlock(fireworkNumber) {
fireworkBaseProps.position = boxSpawnPosition;
fireworkBaseProps.modelURL = fireworkURLs[fireworkNumber % fireworkURLs.length];
debug("Creating firework with url: ", fireworkBaseProps.modelURL);
return spawnWithTag([fireworkBaseProps], null, this.tempTag)[0];
}
this.birdIDs = [];
this.birdIDs.push(createBlock.bind(this)(3));
this.birdIDs.push(createBlock.bind(this)(4));
this.birdIDs.push(createBlock.bind(this)(5));
this.positionWatcher = new PositionWatcher(this.birdIDs, boxSpawnPosition, -0.4, 4);
},
onMessage: function(channel, message, seneder) {
if (this.finished) {
return;
}
if (channel == "Entity-Exploded") {
debug("FarGrab | Got entity-exploded message: ", message);
var data = parseJSON(message);
if (this.birdIDs.indexOf(data.entityID) >= 0) {
debug("FarGrab | It's one of the firecrackers");
playFirecrackerSound(data.position);
playSuccessSound();
this.finished = true;
this.onFinish();
}
}
},
cleanup: function() {
debug("FarGrab | Cleanup");
this.finished = true;
setControllerPartLayer('tips', 'blank');
setControllerPartLayer('trigger', 'normal');
hideEntitiesWithTag(this.tag, { visible: false});
deleteEntitiesWithTag(this.tempTag);
if (this.positionWatcher) {
this.positionWatcher.destroy();
this.positionWatcher = null;
}
}
};
function PositionWatcher(entityIDs, originalPosition, minY, maxDistance) {
debug("Creating position watcher");
this.watcherIntervalID = Script.setInterval(function() {
for (var i = 0; i < entityIDs.length; ++i) {
var entityID = entityIDs[i];
var props = Entities.getEntityProperties(entityID, ['position']);
if (props.position.y < minY || Vec3.distance(originalPosition, props.position) > maxDistance) {
Entities.editEntity(entityID, {
position: originalPosition,
velocity: { x: 0, y: -0.01, z: 0 },
angularVelocity: { x: 0, y: 0, z: 0 }
});
}
}
}, 1000);
}
PositionWatcher.prototype = {
destroy: function() {
debug("Destroying position watcher");
Script.clearInterval(this.watcherIntervalID);
}
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: Equip //
// //
///////////////////////////////////////////////////////////////////////////////
var stepEquip = function(tutorialManager) {
const controllerName = tutorialManager.controllerName;
this.controllerName = controllerName;
this.name = 'equip';
this.tags = ["equip", "equip-" + controllerName];
this.tagsPart1 = ["equip-part1", "equip-part1-" + controllerName];
this.tagsPart2 = ["equip-part2", "equip-part2-" + controllerName];
this.tempTag = "equip-temporary";
this.PART1 = 0;
this.PART2 = 1;
this.PART3 = 2;
this.COMPLETE = 3;
Messages.subscribe('Tutorial-Spinner');
Messages.messageReceived.connect(this.onMessage.bind(this));
}
stepEquip.prototype = {
start: function(onFinish) {
if (this.controllerName === CONTROLLER_TOUCH) {
setControllerPartLayer('tips', 'grip');
setControllerPartLayer('grip', 'highlight');
} else {
setControllerPartLayer('tips', 'trigger');
setControllerPartLayer('trigger', 'highlight');
}
Messages.sendLocalMessage('Hifi-Grab-Disable', JSON.stringify({
holdEnabled: true,
}));
var tag = this.tag;
// Spawn content set
showEntitiesWithTags(this.tags);
showEntitiesWithTags(this.tagsPart1);
this.currentPart = this.PART1;
function createLighter() {
var transform = {};
var boxSpawnProps = getEntityWithName(GUN_SPAWN_NAME);
transform.position = boxSpawnProps.position;
transform.rotation = boxSpawnProps.rotation;
transform.velocity = { x: 0, y: -0.01, z: 0 };
transform.angularVelocity = { x: 0, y: 0, z: 0 };
this.spawnTransform = transform;
return doCreateButaneLighter(transform).id;
}
this.lighterID = createLighter.bind(this)();
this.startWatchingLighter();
debug("Created lighter", this.lighterID);
this.onFinish = onFinish;
},
startWatchingLighter: function() {
if (!this.watcherIntervalID) {
debug("Starting to watch lighter position");
this.watcherIntervalID = Script.setInterval(function() {
debug("Checking lighter position");
var props = Entities.getEntityProperties(this.lighterID, ['position']);
if (props.position.y < -0.4
|| Vec3.distance(this.spawnTransform.position, props.position) > 4) {
debug("Moving lighter back to table");
Entities.editEntity(this.lighterID, this.spawnTransform);
}
}.bind(this), 1000);
}
},
stopWatchingGun: function() {
if (this.watcherIntervalID) {
debug("Stopping watch of lighter position");
Script.clearInterval(this.watcherIntervalID);
this.watcherIntervalID = null;
}
},
onMessage: function(channel, message, sender) {
if (this.currentPart == this.COMPLETE) {
return;
}
debug("Equip | Got message", channel, message, sender, MyAvatar.sessionUUID);
if (channel == "Tutorial-Spinner") {
if (this.currentPart == this.PART1 && message == "wasLit") {
this.currentPart = this.PART2;
debug("Equip | Starting part 2");
Script.setTimeout(function() {
debug("Equip | Starting part 3");
this.currentPart = this.PART3;
hideEntitiesWithTags(this.tagsPart1);
showEntitiesWithTags(this.tagsPart2);
setControllerPartLayer('trigger', 'normal');
setControllerPartLayer('grip', 'highlight');
setControllerPartLayer('tips', 'grip');
Messages.subscribe('Hifi-Object-Manipulation');
debug("Equip | Finished starting part 3");
}.bind(this), 9000);
}
} else if (channel == "Hifi-Object-Manipulation") {
if (this.currentPart == this.PART3) {
var data = parseJSON(message);
if (data.action == 'release' && data.grabbedEntity == this.lighterID) {
debug("Equip | Got release, finishing step");
this.stopWatchingGun();
this.currentPart = this.COMPLETE;
playSuccessSound();
Script.setTimeout(this.onFinish.bind(this), 1500);
}
}
}
},
cleanup: function() {
debug("Equip | Got yaw action");
if (this.watcherIntervalID) {
Script.clearInterval(this.watcherIntervalID);
this.watcherIntervalID = null;
}
setControllerPartLayer('tips', 'blank');
setControllerPartLayer('grip', 'normal');
setControllerPartLayer('trigger', 'normal');
this.stopWatchingGun();
this.currentPart = this.COMPLETE;
if (this.checkCollidesTimer) {
Script.clearInterval(this.checkCollidesTimer);
this.checkColllidesTimer = null;
}
hideEntitiesWithTags(this.tagsPart1);
hideEntitiesWithTags(this.tagsPart2);
hideEntitiesWithTags(this.tags);
deleteEntitiesWithTag(this.tempTag);
}
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: Turn Around //
// //
///////////////////////////////////////////////////////////////////////////////
var stepTurnAround = function(tutorialManager) {
this.name = 'turnAround';
this.tags = ["turnAround", "turnAround-" + tutorialManager.controllerName];
this.tempTag = "turnAround-temporary";
this.onActionBound = this.onAction.bind(this);
this.numTimesSnapTurnPressed = 0;
this.numTimesSmoothTurnPressed = 0;
}
stepTurnAround.prototype = {
start: function(onFinish) {
setControllerPartLayer('joystick', 'highlight');
setControllerPartLayer('touchpad', 'arrows');
setControllerPartLayer('tips', 'arrows');
showEntitiesWithTags(this.tags);
this.numTimesSnapTurnPressed = 0;
this.numTimesSmoothTurnPressed = 0;
this.smoothTurnDown = false;
Controller.actionEvent.connect(this.onActionBound);
this.interval = Script.setInterval(function() {
debug("TurnAround | Checking if finished",
this.numTimesSnapTurnPressed, this.numTimesSmoothTurnPressed);
var FORWARD_THRESHOLD = 90;
var REQ_NUM_TIMES_SNAP_TURN_PRESSED = 3;
var REQ_NUM_TIMES_SMOOTH_TURN_PRESSED = 2;
var dir = Quat.getFront(MyAvatar.orientation);
var angle = Math.atan2(dir.z, dir.x);
var angleDegrees = ((angle / Math.PI) * 180);
var hasTurnedEnough = this.numTimesSnapTurnPressed >= REQ_NUM_TIMES_SNAP_TURN_PRESSED
|| this.numTimesSmoothTurnPressed >= REQ_NUM_TIMES_SMOOTH_TURN_PRESSED;
var facingForward = Math.abs(angleDegrees) < FORWARD_THRESHOLD
if (hasTurnedEnough && facingForward) {
Script.clearInterval(this.interval);
this.interval = null;
playSuccessSound();
onFinish();
}
}.bind(this), 100);
},
onAction: function(action, value) {
var STEP_YAW_ACTION = 6;
var SMOOTH_YAW_ACTION = 4;
if (action == STEP_YAW_ACTION && value != 0) {
debug("TurnAround | Got step yaw action");
++this.numTimesSnapTurnPressed;
} else if (action == SMOOTH_YAW_ACTION) {
debug("TurnAround | Got smooth yaw action");
if (this.smoothTurnDown && value === 0) {
this.smoothTurnDown = false;
++this.numTimesSmoothTurnPressed;
} else if (!this.smoothTurnDown && value !== 0) {
this.smoothTurnDown = true;
}
}
},
cleanup: function() {
debug("TurnAround | Cleanup");
try {
Controller.actionEvent.disconnect(this.onActionBound);
} catch (e) {
}
setControllerPartLayer('joystick', 'normal');
setControllerPartLayer('touchpad', 'blank');
setControllerPartLayer('tips', 'blank');
if (this.interval) {
Script.clearInterval(this.interval);
}
hideEntitiesWithTags(this.tags);
deleteEntitiesWithTag(this.tempTag);
}
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: Teleport //
// //
///////////////////////////////////////////////////////////////////////////////
var stepTeleport = function(tutorialManager) {
this.name = 'teleport';
this.tags = ["teleport", "teleport-" + tutorialManager.controllerName];
this.tempTag = "teleport-temporary";
}
stepTeleport.prototype = {
start: function(onFinish) {
setControllerPartLayer('button_a', 'highlight');
setControllerPartLayer('touchpad', 'teleport');
setControllerPartLayer('tips', 'teleport');
Messages.sendLocalMessage('Hifi-Teleport-Disabler', 'none');
// Wait until touching teleport pad...
var padProps = getEntityWithName(TELEPORT_PAD_NAME);
var xMin = padProps.position.x - padProps.dimensions.x / 2;
var xMax = padProps.position.x + padProps.dimensions.x / 2;
var zMin = padProps.position.z - padProps.dimensions.z / 2;
var zMax = padProps.position.z + padProps.dimensions.z / 2;
function checkCollides() {
debug("Teleport | Checking if on pad...");
var pos = MyAvatar.position;
debug('Teleport | x', pos.x, xMin, xMax);
debug('Teleport | z', pos.z, zMin, zMax);
if (pos.x > xMin && pos.x < xMax && pos.z > zMin && pos.z < zMax) {
debug("Teleport | On teleport pad");
Script.clearInterval(this.checkCollidesTimer);
this.checkCollidesTimer = null;
playSuccessSound();
onFinish();
}
}
this.checkCollidesTimer = Script.setInterval(checkCollides.bind(this), 500);
showEntitiesWithTags(this.tags);
},
cleanup: function() {
debug("Teleport | Cleanup");
setControllerPartLayer('button_a', 'normal');
setControllerPartLayer('touchpad', 'blank');
setControllerPartLayer('tips', 'blank');
if (this.checkCollidesTimer) {
Script.clearInterval(this.checkCollidesTimer);
}
hideEntitiesWithTags(this.tags);
deleteEntitiesWithTag(this.tempTag);
}
};
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// //
// STEP: Finish //
// //
///////////////////////////////////////////////////////////////////////////////
var stepFinish = function() {
this.name = 'finish';
this.tag = "finish";
this.tempTag = "finish-temporary";
}
stepFinish.prototype = {
start: function(onFinish) {
editEntitiesWithTag('door', { visible: false, collisonless: true });
showEntitiesWithTag(this.tag);
Settings.setValue("tutorialComplete", true);
onFinish();
},
cleanup: function() {
}
};
var stepCleanupFinish = function() {
this.name = 'cleanup';
this.shouldLog = false;
}
stepCleanupFinish.prototype = {
start: function(onFinish) {
hideEntitiesWithTag('finish');
onFinish();
},
cleanup: function() {
}
};
TutorialManager = function() {
var STEPS;
var currentStepNum = -1;
var currentStep = null;
var startedTutorialAt = 0;
var startedLastStepAt = 0;
var didFinishTutorial = false;
var wentToEntryStepNum;
var VERSION = 2;
var tutorialID;
var self = this;
// The real controller name is the actual detected controller name, or 'unknown'
// if one is not found.
if (HMD.isSubdeviceContainingNameAvailable("OculusTouch")) {
this.controllerName = "touch";
this.realControllerName = "touch";
} else if (HMD.isHandControllerAvailable("OpenVR")) {
this.controllerName = "vive";
this.realControllerName = "vive";
} else {
info("ERROR, no known hand controller found, defaulting to Vive");
this.controllerName = "vive";
this.realControllerName = "unknown";
}
this.startTutorial = function() {
currentStepNum = -1;
currentStep = null;
startedTutorialAt = Date.now();
// Old versions of interface do not have the Script.generateUUID function.
// If Script.generateUUID is not available, default to an empty string.
tutorialID = Script.generateUUID ? Script.generateUUID() : "";
STEPS = [
new stepStart(this),
new stepOrient(this),
new stepFarGrab(this),
new stepNearGrab(this),
new stepEquip(this),
new stepTurnAround(this),
new stepTeleport(this),
new stepFinish(this),
new stepEnableControllers(this),
];
wentToEntryStepNum = STEPS.length;
for (var i = 0; i < STEPS.length; ++i) {
STEPS[i].cleanup();
}
MyAvatar.shouldRenderLocally = false;
this.startNextStep();
}
this.onFinish = function() {
debug("onFinish", currentStepNum);
if (currentStep && currentStep.shouldLog !== false) {
self.trackStep(currentStep.name, currentStepNum);
}
self.startNextStep();
}
this.startNextStep = function() {
if (currentStep) {
currentStep.cleanup();
}
++currentStepNum;
// This always needs to be set because we use this value when
// tracking that the user has gone through the entry portal. When the
// tutorial finishes, there is a last "pseudo" step that the user
// finishes when stepping into the portal.
startedLastStepAt = Date.now();
if (currentStepNum >= STEPS.length) {
// Done
info("DONE WITH TUTORIAL");
currentStepNum = -1;
currentStep = null;
didFinishTutorial = true;
return false;
} else {
info("Starting step", currentStepNum);
currentStep = STEPS[currentStepNum];
currentStep.start(this.onFinish);
return true;
}
}.bind(this);
this.restartStep = function() {
if (currentStep) {
currentStep.cleanup();
currentStep.start(this.onFinish);
}
}
this.stopTutorial = function() {
if (currentStep) {
currentStep.cleanup();
HMD.requestHideHandControllers();
}
reenableEverything();
currentStepNum = -1;
currentStep = null;
}
this.trackStep = function(name, stepNum) {
var timeToFinishStep = (Date.now() - startedLastStepAt) / 1000;
var tutorialTimeElapsed = (Date.now() - startedTutorialAt) / 1000;
UserActivityLogger.tutorialProgress(
name, stepNum, timeToFinishStep, tutorialTimeElapsed,
tutorialID, VERSION, this.realControllerName);
}
// This is a message sent from the "entry" portal in the courtyard,
// after the tutorial has finished.
this.enteredEntryPortal = function() {
info("Got enteredEntryPortal");
if (didFinishTutorial) {
info("Tracking wentToEntry");
this.trackStep("wentToEntry", wentToEntryStepNum);
}
}
}
// To run the tutorial:
//
//var tutorialManager = new TutorialManager();
//tutorialManager.startTutorial();
//
//
//var keyReleaseHandler = function(event) {
// if (event.isShifted && event.isAlt) {
// print('here', event.text);
// if (event.text == "F12") {
// if (!tutorialManager.startNextStep()) {
// tutorialManager.startTutorial();
// }
// } else if (event.text == "F11") {
// tutorialManager.restartStep();
// } else if (event.text == "F10") {
// MyAvatar.shouldRenderLocally = !MyAvatar.shouldRenderLocally;
// } else if (event.text == "r") {
// tutorialManager.stopTutorial();
// tutorialManager.startTutorial();
// }
// }
//};
//Controller.keyReleaseEvent.connect(keyReleaseHandler);