Overte open source virtual worlds platform.
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2013-05-22 10:53:35 -04:00
animation-server CR feedback 2013-05-17 16:15:05 -07:00
audio-mixer some fixes for new audio injector setup 2013-05-17 15:42:37 -07:00
avatar-mixer have addOrUpdateAgent return a pointer to the agent instead of a bool 2013-05-17 14:03:15 -07:00
cmake don't go looking for GLM twice, check the cache 2013-05-21 15:01:41 -07:00
domain-server have addOrUpdateAgent return a pointer to the agent instead of a bool 2013-05-17 14:03:15 -07:00
eve fix broken eve due to extra quote 2013-05-17 15:22:21 -07:00
externals/glm moved stuff around to migrate glm to shared 2013-04-11 18:41:12 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
injector add constants for volume byte values 2013-05-16 14:09:50 -07:00
interface Refactor startup timing a little by getting the current time the moment the application enters its main function, then passing that to Application's constructor. Also fix the titlebar bug by setting the title bar at the end of initializeGL() instead of at the end of the first frame (which would actually further the inaccuracy of the startup time). 2013-05-22 10:53:35 -04:00
libraries Merge pull request #352 from tschw/master 2013-05-21 22:10:10 -07:00
pairing-server couple of type squishes 2013-05-13 16:36:55 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools added some sample files 2013-05-21 12:04:48 -07:00
voxel-edit merge conflict fix 2013-05-08 18:07:33 -07:00
voxel-server CR feedback 2013-05-21 17:42:55 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt reinstate an alphatbetical ordering in root CMakeLists 2013-05-17 17:52:23 -07:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.