overte/assignment-client/src/AssignmentClient.cpp

217 lines
9.6 KiB
C++

//
// AssignmentClient.cpp
// hifi
//
// Created by Stephen Birarda on 11/25/2013.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <QtCore/QProcess>
#include <QtCore/QThread>
#include <QtCore/QTimer>
#include <AccountManager.h>
#include <Assignment.h>
#include <Logging.h>
#include <NodeList.h>
#include <PacketHeaders.h>
#include <SharedUtil.h>
#include "AssignmentFactory.h"
#include "AssignmentThread.h"
#include "AssignmentClient.h"
const QString ASSIGNMENT_CLIENT_TARGET_NAME = "assignment-client";
const long long ASSIGNMENT_REQUEST_INTERVAL_MSECS = 1 * 1000;
SharedAssignmentPointer AssignmentClient::_currentAssignment;
int hifiSockAddrMeta = qRegisterMetaType<HifiSockAddr>("HifiSockAddr");
AssignmentClient::AssignmentClient(int &argc, char **argv) :
QCoreApplication(argc, argv)
{
setOrganizationName("High Fidelity");
setOrganizationDomain("highfidelity.io");
setApplicationName("assignment-client");
QSettings::setDefaultFormat(QSettings::IniFormat);
// register meta type is required for queued invoke method on Assignment subclasses
// set the logging target to the the CHILD_TARGET_NAME
Logging::setTargetName(ASSIGNMENT_CLIENT_TARGET_NAME);
const char ASSIGNMENT_TYPE_OVVERIDE_OPTION[] = "-t";
const char* assignmentTypeString = getCmdOption(argc, (const char**)argv, ASSIGNMENT_TYPE_OVVERIDE_OPTION);
Assignment::Type requestAssignmentType = Assignment::AllTypes;
if (assignmentTypeString) {
// the user is asking to only be assigned to a particular type of assignment
// so set that as the ::overridenAssignmentType to be used in requests
requestAssignmentType = (Assignment::Type) atoi(assignmentTypeString);
}
const char ASSIGNMENT_POOL_OPTION[] = "--pool";
const char* requestAssignmentPool = getCmdOption(argc, (const char**) argv, ASSIGNMENT_POOL_OPTION);
// setup our _requestAssignment member variable from the passed arguments
_requestAssignment = Assignment(Assignment::RequestCommand, requestAssignmentType, requestAssignmentPool);
// create a NodeList as an unassigned client
NodeList* nodeList = NodeList::createInstance(NodeType::Unassigned);
const char CUSTOM_ASSIGNMENT_SERVER_HOSTNAME_OPTION[] = "-a";
const char CUSTOM_ASSIGNMENT_SERVER_PORT_OPTION[] = "-p";
// grab the overriden assignment-server hostname from argv, if it exists
const char* customAssignmentServerHostname = getCmdOption(argc, (const char**)argv, CUSTOM_ASSIGNMENT_SERVER_HOSTNAME_OPTION);
const char* customAssignmentServerPortString = getCmdOption(argc,(const char**)argv, CUSTOM_ASSIGNMENT_SERVER_PORT_OPTION);
HifiSockAddr customAssignmentSocket;
if (customAssignmentServerHostname || customAssignmentServerPortString) {
// set the custom port or default if it wasn't passed
unsigned short assignmentServerPort = customAssignmentServerPortString
? atoi(customAssignmentServerPortString) : DEFAULT_DOMAIN_SERVER_PORT;
// set the custom hostname or default if it wasn't passed
if (!customAssignmentServerHostname) {
customAssignmentServerHostname = DEFAULT_ASSIGNMENT_SERVER_HOSTNAME;
}
customAssignmentSocket = HifiSockAddr(customAssignmentServerHostname, assignmentServerPort);
}
// set the custom assignment socket if we have it
if (!customAssignmentSocket.isNull()) {
nodeList->setAssignmentServerSocket(customAssignmentSocket);
}
// call a timer function every ASSIGNMENT_REQUEST_INTERVAL_MSECS to ask for assignment, if required
qDebug() << "Waiting for assignment -" << _requestAssignment;
QTimer* timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), SLOT(sendAssignmentRequest()));
timer->start(ASSIGNMENT_REQUEST_INTERVAL_MSECS);
// connect our readPendingDatagrams method to the readyRead() signal of the socket
connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, this, &AssignmentClient::readPendingDatagrams);
// connections to AccountManager for authentication
connect(&AccountManager::getInstance(), &AccountManager::authRequired,
this, &AssignmentClient::handleAuthenticationRequest);
}
void AssignmentClient::sendAssignmentRequest() {
if (!_currentAssignment) {
NodeList::getInstance()->sendAssignment(_requestAssignment);
}
}
void AssignmentClient::readPendingDatagrams() {
NodeList* nodeList = NodeList::getInstance();
QByteArray receivedPacket;
HifiSockAddr senderSockAddr;
while (nodeList->getNodeSocket().hasPendingDatagrams()) {
receivedPacket.resize(nodeList->getNodeSocket().pendingDatagramSize());
nodeList->getNodeSocket().readDatagram(receivedPacket.data(), receivedPacket.size(),
senderSockAddr.getAddressPointer(), senderSockAddr.getPortPointer());
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
if (packetTypeForPacket(receivedPacket) == PacketTypeCreateAssignment) {
// construct the deployed assignment from the packet data
_currentAssignment = SharedAssignmentPointer(AssignmentFactory::unpackAssignment(receivedPacket));
if (_currentAssignment) {
qDebug() << "Received an assignment -" << *_currentAssignment;
// switch our nodelist domain IP and port to whoever sent us the assignment
nodeList->getDomainInfo().setSockAddr(senderSockAddr);
nodeList->getDomainInfo().setAssignmentUUID(_currentAssignment->getUUID());
qDebug() << "Destination IP for assignment is" << nodeList->getDomainInfo().getIP().toString();
// start the deployed assignment
AssignmentThread* workerThread = new AssignmentThread(_currentAssignment, this);
connect(workerThread, &QThread::started, _currentAssignment.data(), &ThreadedAssignment::run);
connect(_currentAssignment.data(), &ThreadedAssignment::finished, workerThread, &QThread::quit);
connect(_currentAssignment.data(), &ThreadedAssignment::finished,
this, &AssignmentClient::assignmentCompleted);
connect(workerThread, &QThread::finished, workerThread, &QThread::deleteLater);
_currentAssignment->moveToThread(workerThread);
// move the NodeList to the thread used for the _current assignment
nodeList->moveToThread(workerThread);
// let the assignment handle the incoming datagrams for its duration
disconnect(&nodeList->getNodeSocket(), 0, this, 0);
connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, _currentAssignment.data(),
&ThreadedAssignment::readPendingDatagrams);
// Starts an event loop, and emits workerThread->started()
workerThread->start();
} else {
qDebug() << "Received an assignment that could not be unpacked. Re-requesting.";
}
} else {
// have the NodeList attempt to handle it
nodeList->processNodeData(senderSockAddr, receivedPacket);
}
}
}
}
void AssignmentClient::handleAuthenticationRequest() {
const QString DATA_SERVER_USERNAME_ENV = "HIFI_AC_USERNAME";
const QString DATA_SERVER_PASSWORD_ENV = "HIFI_AC_PASSWORD";
// this node will be using an authentication server, let's make sure we have a username/password
QProcessEnvironment sysEnvironment = QProcessEnvironment::systemEnvironment();
QString username = sysEnvironment.value(DATA_SERVER_USERNAME_ENV);
QString password = sysEnvironment.value(DATA_SERVER_PASSWORD_ENV);
AccountManager& accountManager = AccountManager::getInstance();
if (!username.isEmpty() && !password.isEmpty()) {
// ask the account manager to log us in from the env variables
accountManager.requestAccessToken(username, password);
} else {
qDebug() << "Authentication was requested against" << qPrintable(accountManager.getAuthURL().toString())
<< "but both or one of" << qPrintable(DATA_SERVER_USERNAME_ENV)
<< "/" << qPrintable(DATA_SERVER_PASSWORD_ENV) << "are not set. Unable to authenticate.";
return;
}
}
void AssignmentClient::assignmentCompleted() {
// reset the logging target to the the CHILD_TARGET_NAME
Logging::setTargetName(ASSIGNMENT_CLIENT_TARGET_NAME);
qDebug("Assignment finished or never started - waiting for new assignment.");
NodeList* nodeList = NodeList::getInstance();
// have us handle incoming NodeList datagrams again
disconnect(&nodeList->getNodeSocket(), 0, _currentAssignment.data(), 0);
connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, this, &AssignmentClient::readPendingDatagrams);
// clear our current assignment shared pointer now that we're done with it
// if the assignment thread is still around it has its own shared pointer to the assignment
_currentAssignment.clear();
// reset our NodeList by switching back to unassigned and clearing the list
nodeList->setOwnerType(NodeType::Unassigned);
nodeList->reset();
nodeList->resetNodeInterestSet();
}