overte/scripts/system/mod.js
2016-08-02 14:35:51 -07:00

216 lines
7 KiB
JavaScript

//
// mod.js
// scripts/system/
//
// Created by Stephen Birarda on 07/11/2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// grab the toolbar
var toolbar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
function buttonImageURL() {
return Script.resolvePath("assets/images/tools/" + (Users.canKick ? 'kick.svg' : 'ignore.svg'));
}
// setup the mod button and add it to the toolbar
var button = toolbar.addButton({
objectName: 'mod',
imageURL: buttonImageURL(),
visible: true,
buttonState: 1,
defaultState: 2,
hoverState: 3,
alpha: 0.9
});
// if this user's kick permissions change, change the state of the button in the HUD
Users.canKickChanged.connect(function(canKick){
button.writeProperty('imageURL', buttonImageURL());
});
var isShowingOverlays = false;
var modOverlays = {};
function removeOverlays() {
// enumerate the overlays and remove them
var modOverlayKeys = Object.keys(modOverlays);
for (i = 0; i < modOverlayKeys.length; ++i) {
var avatarID = modOverlayKeys[i];
Overlays.deleteOverlay(modOverlays[avatarID]);
}
modOverlays = {};
}
// handle clicks on the toolbar button
function buttonClicked(){
if (isShowingOverlays) {
removeOverlays();
isShowingOverlays = false;
} else {
isShowingOverlays = true;
}
button.writeProperty('buttonState', isShowingOverlays ? 0 : 1);
button.writeProperty('defaultState', isShowingOverlays ? 0 : 1);
button.writeProperty('hoverState', isShowingOverlays ? 2 : 3);
}
button.clicked.connect(buttonClicked);
function overlayURL() {
return Script.resolvePath("assets/images/" + (Users.canKick ? "kick-target.png" : "ignore-target.png"));
}
function updateOverlays() {
if (isShowingOverlays) {
var identifiers = AvatarList.getAvatarIdentifiers();
for (i = 0; i < identifiers.length; ++i) {
var avatarID = identifiers[i];
if (avatarID === null) {
// this is our avatar, skip it
continue;
}
// get the position for this avatar
var avatar = AvatarList.getAvatar(avatarID);
var avatarPosition = avatar && avatar.position;
if (!avatarPosition) {
// we don't have a valid position for this avatar, skip it
continue;
}
// setup a position for the overlay that is just above this avatar's head
var overlayPosition = avatar.getJointPosition("Head");
overlayPosition.y += 0.45;
if (avatarID in modOverlays) {
// keep the overlay above the current position of this avatar
Overlays.editOverlay(modOverlays[avatarID], {
position: overlayPosition,
url: overlayURL()
});
} else {
// add the overlay above this avatar
var newOverlay = Overlays.addOverlay("image3d", {
url: overlayURL(),
position: overlayPosition,
size: 1,
scale: 0.4,
color: { red: 255, green: 255, blue: 255},
alpha: 1,
solid: true,
isFacingAvatar: true,
drawInFront: true
});
// push this overlay to our array of overlays
modOverlays[avatarID] = newOverlay;
}
}
}
}
Script.update.connect(updateOverlays);
AvatarList.avatarRemovedEvent.connect(function(avatarID){
if (isShowingOverlays) {
// we are currently showing overlays and an avatar just went away
// first remove the rendered overlay
Overlays.deleteOverlay(modOverlays[avatarID]);
// delete the saved ID of the overlay from our mod overlays object
delete modOverlays[avatarID];
}
});
function handleSelectedOverlay(clickedOverlay) {
// see this is one of our mod overlays
var modOverlayKeys = Object.keys(modOverlays)
for (i = 0; i < modOverlayKeys.length; ++i) {
var avatarID = modOverlayKeys[i];
var modOverlay = modOverlays[avatarID];
if (clickedOverlay.overlayID == modOverlay) {
// matched to an overlay, ask for the matching avatar to be kicked or ignored
if (Users.canKick) {
Users.kick(avatarID);
} else {
Users.ignore(avatarID);
}
// cleanup of the overlay is handled by the connection to avatarRemovedEvent
}
}
}
Controller.mousePressEvent.connect(function(event){
if (isShowingOverlays) {
// handle click events so we can detect when our overlays are clicked
if (!event.isLeftButton) {
// if another mouse button than left is pressed ignore it
return false;
}
// compute the pick ray from the event
var pickRay = Camera.computePickRay(event.x, event.y);
// grab the clicked overlay for the given pick ray
var clickedOverlay = Overlays.findRayIntersection(pickRay);
if (clickedOverlay.intersects) {
handleSelectedOverlay(clickedOverlay);
}
}
});
// We get mouseMoveEvents from the handControllers, via handControllerPointer.
// But we dont' get mousePressEvents.
var triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click');
function controllerComputePickRay(hand) {
var controllerPose = Controller.getPoseValue(hand);
if (controllerPose.valid && triggered) {
var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation),
MyAvatar.position);
// This gets point direction right, but if you want general quaternion it would be more complicated:
var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation));
return { origin: controllerPosition, direction: controllerDirection };
}
}
function makeClickHandler(hand) {
return function(clicked) {
if (clicked == 1.0 && isShowingOverlays) {
var pickRay = controllerComputePickRay(hand);
if (pickRay) {
var overlayIntersection = Overlays.findRayIntersection(pickRay);
if (overlayIntersection.intersects) {
handleSelectedOverlay(overlayIntersection);
}
}
}
};
}
triggerMapping.from(Controller.Standard.RTClick).peek().to(makeClickHandler(Controller.Standard.RightHand));
triggerMapping.from(Controller.Standard.LTClick).peek().to(makeClickHandler(Controller.Standard.LeftHand));
triggerMapping.enable();
// cleanup the toolbar button and overlays when script is stopped
Script.scriptEnding.connect(function() {
toolbar.removeButton('mod');
removeOverlays();
triggerMapping.disable();
});