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76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
//
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// PanelAttachable.cpp
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// hifi
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//
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// Created by Zander Otavka on 7/15/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "PanelAttachable.h"
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#include <RegisteredMetaTypes.h>
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#include "OverlayPanel.h"
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bool PanelAttachable::getParentVisible() const {
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if (getParentPanel()) {
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return getParentPanel()->getVisible() && getParentPanel()->getParentVisible();
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} else {
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return true;
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}
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}
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void PanelAttachable::applyTransformTo(Transform& transform) {
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if (getParentPanel()) {
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getParentPanel()->applyTransformTo(transform);
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transform.postTranslate(getOffsetPosition());
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transform.postRotate(getOffsetRotation());
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}
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}
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QScriptValue PanelAttachable::getProperty(QScriptEngine* scriptEngine, const QString &property) {
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if (property == "offsetPosition") {
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return vec3toScriptValue(scriptEngine, getOffsetPosition());
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}
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if (property == "offsetRotation") {
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return quatToScriptValue(scriptEngine, getOffsetRotation());
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}
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return QScriptValue();
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}
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void PanelAttachable::setProperties(const QScriptValue &properties) {
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QScriptValue offsetPosition = properties.property("offsetPosition");
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if (offsetPosition.isValid()) {
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QScriptValue x = offsetPosition.property("x");
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QScriptValue y = offsetPosition.property("y");
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QScriptValue z = offsetPosition.property("z");
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if (x.isValid() && y.isValid() && z.isValid()) {
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glm::vec3 newPosition;
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newPosition.x = x.toVariant().toFloat();
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newPosition.y = y.toVariant().toFloat();
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newPosition.z = z.toVariant().toFloat();
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setOffsetPosition(newPosition);
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}
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}
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QScriptValue offsetRotation = properties.property("offsetRotation");
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if (offsetRotation.isValid()) {
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QScriptValue x = offsetRotation.property("x");
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QScriptValue y = offsetRotation.property("y");
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QScriptValue z = offsetRotation.property("z");
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QScriptValue w = offsetRotation.property("w");
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if (x.isValid() && y.isValid() && z.isValid() && w.isValid()) {
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glm::quat newRotation;
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newRotation.x = x.toVariant().toFloat();
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newRotation.y = y.toVariant().toFloat();
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newRotation.z = z.toVariant().toFloat();
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newRotation.w = w.toVariant().toFloat();
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setOffsetRotation(newRotation);
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}
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}
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}
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