Overte open source virtual worlds platform.
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2013-03-20 16:28:28 -07:00
domain conditionally include winsock2.h instead of UNIX socket stuff 2013-03-19 11:46:53 -07:00
hardware/head_hand Revert "read from magnetometer on SDA, SLC" 2013-02-27 14:45:52 -08:00
interface fix conditional inclusion of voxel in vertices and color arrays 2013-03-20 16:28:28 -07:00
mixer mixer and voxel server must report EC2 address 2013-03-20 13:27:27 -07:00
shared dumb way to keep voxel server alive for testing 2013-03-20 16:22:38 -07:00
space force STDOUT buffer flush on newline 2013-03-13 13:30:45 -07:00
voxel output total number of packets and bytes sent to agent from VS 2013-03-20 16:23:10 -07:00
.gitignore use build directory to keep cmake clean 2013-02-07 11:57:35 -08:00
CMakeLists.txt add a voxel server 2013-03-08 14:32:06 -08:00
LinkHifiShared.cmake hook space server up to shared UDPSocket class 2013-02-14 16:45:00 -08:00
README.md fix incorrect casing of Xcode in CMake command 2013-03-19 10:52:14 -07:00

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.