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70 lines
2 KiB
C++
70 lines
2 KiB
C++
//
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// CollisionInfoTests.cpp
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// tests/physics/src
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//
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// Created by Andrew Meadows on 2/21/2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <iostream>
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <CollisionInfo.h>
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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#include "CollisionInfoTests.h"
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QTEST_MAIN(CollisionInfoTests)
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/*
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static glm::vec3 xAxis(1.0f, 0.0f, 0.0f);
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static glm::vec3 xZxis(0.0f, 1.0f, 0.0f);
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static glm::vec3 xYxis(0.0f, 0.0f, 1.0f);
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void CollisionInfoTests::rotateThenTranslate() {
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CollisionInfo collision;
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collision._penetration = xAxis;
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collision._contactPoint = xYxis;
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collision._addedVelocity = xAxis + xYxis + xZxis;
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glm::quat rotation = glm::angleAxis(PI_OVER_TWO, zAxis);
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float distance = 3.0f;
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glm::vec3 translation = distance * xYxis;
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collision.rotateThenTranslate(rotation, translation);
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QCOMPARE(collision._penetration, xYxis);
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glm::vec3 expectedContactPoint = -xAxis + translation;
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QCOMPARE(collision._contactPoint, expectedContactPoint);
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glm::vec3 expectedAddedVelocity = xYxis - xAxis + xZxis;
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QCOMPARE(collision._addedVelocity, expectedAddedVelocity);
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}
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void CollisionInfoTests::translateThenRotate() {
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CollisionInfo collision;
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collision._penetration = xAxis;
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collision._contactPoint = xYxis;
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collision._addedVelocity = xAxis + xYxis + xZxis;
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glm::quat rotation = glm::angleAxis( -PI_OVER_TWO, zAxis);
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float distance = 3.0f;
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glm::vec3 translation = distance * xYxis;
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collision.translateThenRotate(translation, rotation);
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QCOMPARE(collision._penetration, -xYxis);
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glm::vec3 expectedContactPoint = (1.0f + distance) * xAxis;
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QCOMPARE(collision._contactPoint, expectedContactPoint);
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glm::vec3 expectedAddedVelocity = - xYxis + xAxis + xYxis;
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QCOMPARE(collision._addedVelocity, expectedAddedVelocity);
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}*/
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