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They can do this by adding the following to their userData. grabbableKey: { ignoreIK: false } When this is present and false, the object will follow the hand joint, otherwise it will follow the hand controller. |
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.. | ||
grab.js | ||
handControllerGrab.js | ||
handControllerPointer.js | ||
leapHands.js | ||
squeezeHands.js | ||
teleport.js | ||
toggleAdvancedMovementForHandControllers.js |