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* When the overlay is hidden because your head is too close to the sphere, instead of coming back immediately, it waits until the avatar's velocity is near zero for a period of time. * Hooked up jump and fly to MyAvatar::hasDriveInput() * Added an internal state machine to OverlayConductor to manage hiding/showing transitions. * The overlay menu state is now tied directly to the overlay, so it will change state as the overlay is dynamically hidden/shown from code. * Removed slot going directly from MenuOption::Overlays directly to OverlayConductor::setEnable(). |
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.. | ||
overlays | ||
AddressBarDialog.cpp | ||
AddressBarDialog.h | ||
ApplicationOverlay.cpp | ||
ApplicationOverlay.h | ||
AudioStatsDialog.cpp | ||
AudioStatsDialog.h | ||
AvatarInputs.cpp | ||
AvatarInputs.h | ||
BandwidthDialog.cpp | ||
BandwidthDialog.h | ||
CachesSizeDialog.cpp | ||
CachesSizeDialog.h | ||
DataWebPage.cpp | ||
DataWebPage.h | ||
DialogsManager.cpp | ||
DialogsManager.h | ||
DiskCacheEditor.cpp | ||
DiskCacheEditor.h | ||
DomainConnectionDialog.cpp | ||
DomainConnectionDialog.h | ||
HMDToolsDialog.cpp | ||
HMDToolsDialog.h | ||
JSConsole.cpp | ||
JSConsole.h | ||
LodToolsDialog.cpp | ||
LodToolsDialog.h | ||
LogDialog.cpp | ||
LogDialog.h | ||
LoginDialog.cpp | ||
LoginDialog.h | ||
ModelsBrowser.cpp | ||
ModelsBrowser.h | ||
OctreeStatsDialog.cpp | ||
OctreeStatsDialog.h | ||
OverlayConductor.cpp | ||
OverlayConductor.h | ||
PreferencesDialog.cpp | ||
PreferencesDialog.h | ||
ScriptEditBox.cpp | ||
ScriptEditBox.h | ||
ScriptEditorWidget.cpp | ||
ScriptEditorWidget.h | ||
ScriptEditorWindow.cpp | ||
ScriptEditorWindow.h | ||
ScriptLineNumberArea.cpp | ||
ScriptLineNumberArea.h | ||
ScriptsTableWidget.cpp | ||
ScriptsTableWidget.h | ||
Snapshot.cpp | ||
Snapshot.h | ||
SnapshotShareDialog.cpp | ||
StandAloneJSConsole.cpp | ||
StandAloneJSConsole.h | ||
Stats.cpp | ||
Stats.h | ||
UpdateDialog.cpp | ||
UpdateDialog.h |