overte/interface/src/scripting/PerformanceScriptingInterface.h
2019-12-15 14:14:30 +13:00

177 lines
6.4 KiB
C++

//
// Created by Bradley Austin Davis on 2019/05/14
// Copyright 2013-2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_PerformanceScriptingInterface_h
#define hifi_PerformanceScriptingInterface_h
#include <mutex>
#include <QObject>
#include "../PerformanceManager.h"
#include "../RefreshRateManager.h"
/**jsdoc
* The <code>Performance</code> API provides control and information on graphics performance settings.
*
* @namespace Performance
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*
* @property {Performance.PerformancePreset} performancePreset - The current graphics performance preset.
* @property {Performance.RefreshRateProfile} refreshRateProfile - The current refresh rate profile.
*/
class PerformanceScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(PerformancePreset performancePreset READ getPerformancePreset WRITE setPerformancePreset NOTIFY settingsChanged)
Q_PROPERTY(RefreshRateProfile refreshRateProfile READ getRefreshRateProfile WRITE setRefreshRateProfile NOTIFY settingsChanged)
public:
/**jsdoc
* <p>Graphics performance presets.</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Name</th><th>Description</th>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>UNKNOWN</td><td>Custom settings of world detail, rendering effects, and refresh
* rate.</td></tr>
* <tr><td><code>1</code></td><td>LOW</td><td>Low world detail, no rendering effects, lo refresh rate.</td></tr>
* <tr><td><code>2</code></td><td>MID</td><td>Medium world detail, some rendering effects, medium refresh
* rate.</td></tr>
* <tr><td><code>3</code></td><td>HIGH</td><td>Maximum world detail, all rendering effects, high refresh rate.</td></tr>
* </tbody>
* </table>
* @typedef {number} Performance.PerformancePreset
*/
// PerformanceManager PerformancePreset tri state level enums
enum PerformancePreset {
UNKNOWN = PerformanceManager::PerformancePreset::UNKNOWN,
LOW = PerformanceManager::PerformancePreset::LOW,
MID = PerformanceManager::PerformancePreset::MID,
HIGH = PerformanceManager::PerformancePreset::HIGH,
};
Q_ENUM(PerformancePreset)
/**jsdoc
* <p>Refresh rate profile.</p>
* <table>
* <thead>
* <tr><th>Value</th><th>Name</th><th>Description</th>
* </thead>
* <tbody>
* <tr><td><code>0</code></td><td>ECO</td><td>Low refresh rate, which is reduced when Interface doesn't have focus or
* is minimized.</td></tr>
* <tr><td><code>1</code></td><td>INTERACTIVE</td><td>Medium refresh rate, which is reduced when Interface doesn't have
* focus or is minimized.</td></tr>
* <tr><td><code>2</code></td><td>REALTIME</td><td>High refresh rate, even when Interface doesn't have focus or is
* minimized. </td></tr>
* </tbody>
* </table>
* @typedef {number} Performance.RefreshRateProfile
*/
// Must match RefreshRateManager enums
enum RefreshRateProfile {
ECO = RefreshRateManager::RefreshRateProfile::ECO,
INTERACTIVE = RefreshRateManager::RefreshRateProfile::INTERACTIVE,
REALTIME = RefreshRateManager::RefreshRateProfile::REALTIME,
};
Q_ENUM(RefreshRateProfile)
PerformanceScriptingInterface();
~PerformanceScriptingInterface() = default;
public slots:
/**jsdoc
* Sets graphics performance to a preset.
* @function Performance.setPerformancePreset
* @param {Performance.PerformancePreset} performancePreset - The graphics performance preset to to use.
*/
void setPerformancePreset(PerformancePreset performancePreset);
/**jsdoc
* Gets the current graphics performance preset in use.
* @function Performance.getPerformancePreset
* @returns {Performance.PerformancePreset} The current graphics performance preset in use.
*/
PerformancePreset getPerformancePreset() const;
/**jsdoc
* Gets the names of the graphics performance presets.
* @function Performance.getPerformancePresetNames
* @returns {string[]} The names of the graphics performance presets. The array index values correspond to
* {@link Performance.PerformancePreset} values.
*/
QStringList getPerformancePresetNames() const;
/**jsdoc
* Sets the curfrent refresh rate profile.
* @function Performance.setRefreshRateProfile
* @param {Performance.RefreshRateProfile} refreshRateProfile - The refresh rate profile.
*/
void setRefreshRateProfile(RefreshRateProfile refreshRateProfile);
/**jsdoc
* Gets the current refresh rate profile in use.
* @function Performance.getRefreshRateProfile
* @returns {Performance.RefreshRateProfile} The refresh rate profile.
*/
RefreshRateProfile getRefreshRateProfile() const;
/**jsdoc
* Gets the names of the refresh rate profiles.
* @function Performance.getRefreshRateProfileNames
* @returns {string[]} The names of the refresh rate profiles. The array index values correspond to
* {@link Performance.RefreshRateProfile} values.
*/
QStringList getRefreshRateProfileNames() const;
/**jsdoc
* Gets the current target refresh rate, in Hz, per the current refresh rate profile and refresh rate regime if in desktop
* mode; a higher rate if in VR mode.
* @function Performance.getActiveRefreshRate
* @returns {number} The current target refresh rate, in Hz.
*/
int getActiveRefreshRate() const;
/**jsdoc
* Gets the current user experience mode.
* @function Performance.getUXMode
* @returns {UXMode} The current user experience mode.
*/
RefreshRateManager::UXMode getUXMode() const;
/**jsdoc
* Gets the current refresh rate regime that's in effect.
* @function Performance.getRefreshRateRegime
* @returns {RefreshRateRegime} The current refresh rate regime.
*/
RefreshRateManager::RefreshRateRegime getRefreshRateRegime() const;
signals:
/**jsdoc
* Triggered when the performance preset or refresh rate profile is changed.
* @function Performance.settingsChanged
* @returns {Signal}
*/
void settingsChanged();
private:
static std::once_flag registry_flag;
};
#endif // header guard