overte/script-archive/example/entities/animatedModelExample.js
2016-04-26 11:18:22 -07:00

134 lines
3.2 KiB
JavaScript

//
// animatedModelExample.js
// examples
//
// Created by Brad Hefta-Gaub on 12/31/13.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates creating and editing a model
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var count = 0;
var moveUntil = 1000;
var stopAfter = moveUntil + 100;
var pitch = 0.0;
var yaw = 0.0;
var roll = 0.0;
var rotation = Quat.fromPitchYawRollDegrees(pitch, yaw, roll);
var originalProperties = {
type: "Model",
position: { x: MyAvatar.position.x,
y: MyAvatar.position.y,
z: MyAvatar.position.z },
dimensions: {
x: 1.62,
y: 0.41,
z: 1.13
},
color: { red: 0,
green: 255,
blue: 0 },
modelURL: "http://public.highfidelity.io/cozza13/club/dragon/dragon.fbx",
rotation: rotation,
animation: {
url: "http://public.highfidelity.io/cozza13/club/dragon/flying.fbx",
running: true,
fps: 30,
firstFrame: 10,
lastFrame: 20,
loop: true
}
};
var modelID = Entities.addEntity(originalProperties);
var isPlaying = true;
var playPauseEveryWhile = 360;
var animationFPS = 30;
var adjustFPSEveryWhile = 120;
var resetFrameEveryWhile = 600;
function moveModel(deltaTime) {
var somethingChanged = false;
print("count= " + count);
if (count % playPauseEveryWhile == 0) {
isPlaying = !isPlaying;
print("isPlaying=" + isPlaying);
somethingChanged = true;
}
if (count % adjustFPSEveryWhile == 0) {
if (animationFPS == 30) {
animationFPS = 10;
} else if (animationFPS == 10) {
animationFPS = 60;
} else if (animationFPS == 60) {
animationFPS = 30;
}
print("animationFPS=" + animationFPS);
isPlaying = true;
print("always start playing if we change the FPS -- isPlaying=" + isPlaying);
somethingChanged = true;
}
if (count % resetFrameEveryWhile == 0) {
resetFrame = true;
somethingChanged = true;
}
if (count >= moveUntil) {
// delete it...
if (count == moveUntil) {
print("calling Models.deleteModel()");
Entities.deleteEntity(modelID);
}
// stop it...
if (count >= stopAfter) {
print("calling Script.stop()");
Script.stop();
}
count++;
return; // break early
}
count++;
if (somethingChanged) {
var newProperties = {
animation: {
running: isPlaying,
fps: animationFPS
}
};
if (resetFrame) {
print("resetting the frame!");
newProperties.animation.currentFrame = 0;
resetFrame = false;
}
Entities.editEntity(modelID, newProperties);
}
}
// register the call back so it fires before each data send
Script.update.connect(moveModel);
Script.scriptEnding.connect(function () {
print("cleaning up...");
print("modelID=" + modelID);
Models.deleteModel(modelID);
});