overte/interface/src/Menu.cpp
2013-08-15 11:29:10 -07:00

681 lines
No EOL
30 KiB
C++

//
// Menu.cpp
// hifi
//
// Created by Stephen Birarda on 8/12/13.
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
//
#include <cstdlib>
#include <QMenuBar>
#include <QBoxLayout>
#include <QColorDialog>
#include <QDialogButtonBox>
#include <QDoubleSpinBox>
#include <QFileDialog>
#include <QFormLayout>
#include <QLineEdit>
#include <QMainWindow>
#include <QStandardPaths>
#include "Application.h"
#include "PairingHandler.h"
#include "Menu.h"
Menu* Menu::_instance = NULL;
Menu* Menu::getInstance() {
if (!_instance) {
qDebug("First call to Menu::getInstance() - initing menu.\n");
_instance = new Menu();
}
return _instance;
}
const ViewFrustumOffset DEFAULT_FRUSTUM_OFFSET = {-135.0f, 0.0f, 0.0f, 25.0f, 0.0f};
Menu::Menu() :
_bandwidthDialog(NULL),
_frustumDrawMode(FRUSTUM_DRAW_MODE_ALL),
_viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET)
{
Application *appInstance = Application::getInstance();
QMenu* fileMenu = addMenu("File");
(addActionToQMenuAndActionHash(fileMenu,
MenuOption::Quit,
Qt::CTRL | Qt::Key_Q,
appInstance,
SLOT(quit())))->setMenuRole(QAction::QuitRole);
(addActionToQMenuAndActionHash(fileMenu,
MenuOption::Preferences,
Qt::CTRL | Qt::Key_Comma,
this,
SLOT(editPreferences())))->setMenuRole(QAction::PreferencesRole);
QMenu* pairMenu = addMenu("Pair");
addActionToQMenuAndActionHash(pairMenu, MenuOption::Pair, 0, PairingHandler::getInstance(), SLOT(sendPairRequest()));
QMenu* optionsMenu = addMenu("Options");
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::Mirror, Qt::Key_H);
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::GyroLook, 0, true);
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::HeadMouse);
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::TransmitterDrive, 0, true);
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::TestPing, 0, true);
addCheckableActionToQMenuAndActionHash(optionsMenu,
MenuOption::Fullscreen,
Qt::Key_F,
false,
appInstance,
SLOT(setFullscreen(bool)));
addCheckableActionToQMenuAndActionHash(optionsMenu,
MenuOption::Webcam,
0,
false,
appInstance->getWebcam(),
SLOT(setEnabled(bool)));
addCheckableActionToQMenuAndActionHash(optionsMenu,
MenuOption::SkeletonTracking,
0,
false,
appInstance->getWebcam(),
SLOT(setSkeletonTrackingOn(bool)));
addCheckableActionToQMenuAndActionHash(optionsMenu,
MenuOption::Collisions,
0,
true,
appInstance->getAvatar(),
SLOT(setWantCollisionsOn(bool)));
addActionToQMenuAndActionHash(optionsMenu, MenuOption::WebcamMode);
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::WebcamTexture);
// optionsMenu->addAction("Cycle Webcam Send Mode", _webcam.getGrabber(), SLOT(cycleVideoSendMode()));
// optionsMenu->addAction("Webcam Texture", _webcam.getGrabber(), SLOT(setDepthOnly(bool)))->setCheckable(true);
addActionToQMenuAndActionHash(optionsMenu, MenuOption::GoHome, Qt::CTRL | Qt::Key_G, appInstance, SLOT(goHome()));
QMenu* audioMenu = addMenu("Audio");
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::EchoAudio);
QMenu* renderMenu = addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderMenu,
MenuOption::Voxels,
Qt::SHIFT | Qt::Key_V,
true,
appInstance,
SLOT(setRenderVoxels(bool)));
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::VoxelTextures);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::Stars, 0, true);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::Atmosphere, Qt::SHIFT | Qt::Key_A, true);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::GroundPlane, 0, true);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::Avatars, 0, true);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::AvatarAsBalls);
addActionToQMenuAndActionHash(renderMenu, MenuOption::VoxelMode);
// renderMenu->addAction("Cycle Voxel Mode", _myAvatar.getVoxels(), SLOT(cycleMode()));
addActionToQMenuAndActionHash(renderMenu, MenuOption::FaceMode);
// renderMenu->addAction("Cycle Face Mode", &_myAvatar.getHead().getFace(), SLOT(cycleRenderMode()));
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::FrameTimer);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::LookAtVectors);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::LookAtIndicator, 0, true);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::ParticleSystem);
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::FirstPerson, Qt::Key_P, true);
addActionToQMenuAndActionHash(renderMenu, MenuOption::IncreaseAvatarSize);
addActionToQMenuAndActionHash(renderMenu, MenuOption::DecreaseAvatarSize);
addActionToQMenuAndActionHash(renderMenu, MenuOption::ResetAvatarSize);
// renderMenu->addAction("Increase Avatar Size", this, SLOT(increaseAvatarSize()), Qt::Key_Plus);
// renderMenu->addAction("Decrease Avatar Size", this, SLOT(decreaseAvatarSize()), Qt::Key_Minus);
// renderMenu->addAction("Reset Avatar Size", this, SLOT(resetAvatarSize()));
QMenu* toolsMenu = addMenu("Tools");
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::Stats, Qt::Key_Slash);
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L);
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::Oscilloscope, 0, true);
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::Bandwidth, 0, true);
addActionToQMenuAndActionHash(toolsMenu, MenuOption::BandwidthDetails);
// toolsMenu->addAction("Bandwidth Details", this, SLOT(bandwidthDetails()));
addActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelStats);
// toolsMenu->addAction("Voxel Stats Details", this, SLOT(voxelStatsDetails()));
QMenu* voxelMenu = addMenu("Voxels");
_voxelModeActionsGroup = new QActionGroup(this);
QAction* addVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelAddMode, Qt::Key_V);
_voxelModeActionsGroup->addAction(addVoxelMode);
QAction* deleteVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelDeleteMode, Qt::Key_R);
_voxelModeActionsGroup->addAction(deleteVoxelMode);
QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelColorMode, Qt::Key_B);
_voxelModeActionsGroup->addAction(colorVoxelMode);
QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
_voxelModeActionsGroup->addAction(selectVoxelMode);
QAction* getColorMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelGetColorMode, Qt::Key_G);
_voxelModeActionsGroup->addAction(getColorMode);
QAction* voxelPaintColor = addActionToQMenuAndActionHash(voxelMenu,
MenuOption::VoxelPaintColor,
Qt::META | Qt::Key_C,
this,
SLOT(chooseVoxelPaintColor()));
Application::getInstance()->getSwatch()->setAction(voxelPaintColor);
QColor paintColor(128, 128, 128);
voxelPaintColor->setData(paintColor);
voxelPaintColor->setIcon(Swatch::createIcon(paintColor));
addActionToQMenuAndActionHash(voxelMenu,
MenuOption::DecreaseVoxelSize,
QKeySequence::ZoomOut,
appInstance,
SLOT(decreaseVoxelSize()));
addActionToQMenuAndActionHash(voxelMenu,
MenuOption::IncreaseVoxelSize,
QKeySequence::ZoomIn,
appInstance,
SLOT(increaseVoxelSize()));
addActionToQMenuAndActionHash(voxelMenu, MenuOption::ResetSwatchColors, 0, appInstance, SLOT(resetSwatchColors()));
addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::DestructiveAddVoxel);
addActionToQMenuAndActionHash(voxelMenu, MenuOption::ExportVoxels, Qt::CTRL | Qt::Key_E);
addActionToQMenuAndActionHash(voxelMenu, MenuOption::ImportVoxels, Qt::CTRL | Qt::Key_I);
addActionToQMenuAndActionHash(voxelMenu, MenuOption::ImportVoxelsClipboard, Qt::SHIFT | Qt::CTRL | Qt::Key_I);
addActionToQMenuAndActionHash(voxelMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X);
addActionToQMenuAndActionHash(voxelMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C);
addActionToQMenuAndActionHash(voxelMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V);
QMenu* debugMenu = addMenu("Debug");
QMenu* frustumMenu = debugMenu->addMenu("View Frustum Debugging Tools");
addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);
addActionToQMenuAndActionHash(frustumMenu,
MenuOption::FrustumRenderMode,
Qt::SHIFT | Qt::Key_R,
this,
SLOT(cycleFrustumRenderMode()));
updateFrustumRenderModeAction();
addActionToQMenuAndActionHash(debugMenu, MenuOption::RunTimingTests, NULL, NULL);
// debugMenu->addAction("Run Timing Tests", this, SLOT(runTests()));
addActionToQMenuAndActionHash(debugMenu, MenuOption::TreeStats, Qt::SHIFT | Qt::Key_S);
// debugMenu->addAction("Calculate Tree Stats", this, SLOT(doTreeStats()), Qt::SHIFT | Qt::Key_S);
QMenu* renderDebugMenu = debugMenu->addMenu("Render Debugging Tools");
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings, NULL, NULL);
// (_renderPipelineWarnings = renderDebugMenu->addAction("Show Render Pipeline Warnings",
// this, SLOT(setRenderWarnings(bool))))->setCheckable(true);
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::KillLocalVoxels, Qt::CTRL | Qt::Key_K);
// renderDebugMenu->addAction("Kill Local Voxels", this, SLOT(doKillLocalVoxels()), Qt::CTRL | Qt::Key_K);
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::RandomizeVoxelColors, Qt::CTRL | Qt::Key_R);
// renderDebugMenu->addAction("Randomize Voxel TRUE Colors", this, SLOT(doRandomizeVoxelColors()), Qt::CTRL | Qt::Key_R);
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::FalseColorRandomly, NULL, NULL);
// renderDebugMenu->addAction("FALSE Color Voxels Randomly", this, SLOT(doFalseRandomizeVoxelColors()));
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::FalseColorEveryOtherVoxel, NULL, NULL);
// renderDebugMenu->addAction("FALSE Color Voxel Every Other Randomly", this, SLOT(doFalseRandomizeEveryOtherVoxelColors()));
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::FalseColorByDistance, NULL, NULL);
// renderDebugMenu->addAction("FALSE Color Voxels by Distance", this, SLOT(doFalseColorizeByDistance()));
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::FalseColorOutOfView, NULL, NULL);
// renderDebugMenu->addAction("FALSE Color Voxel Out of View", this, SLOT(doFalseColorizeInView()));
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::FalseColorOccluded, Qt::CTRL | Qt::Key_O);
// renderDebugMenu->addAction("FALSE Color Occluded Voxels", this, SLOT(doFalseColorizeOccluded()), Qt::CTRL | Qt::Key_O);
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::FalseColorOccludedV2, Qt::CTRL | Qt::Key_P);
// renderDebugMenu->addAction("FALSE Color Occluded V2 Voxels", this, SLOT(doFalseColorizeOccludedV2()), Qt::CTRL | Qt::Key_P);
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::FalseColorBySource, Qt::CTRL | Qt::SHIFT | Qt::Key_S);
// renderDebugMenu->addAction("FALSE Color By Source", this, SLOT(doFalseColorizeBySource()), Qt::CTRL | Qt::SHIFT | Qt::Key_S);
addActionToQMenuAndActionHash(renderDebugMenu, MenuOption::ShowTrueColors, Qt::CTRL | Qt::Key_T);
// renderDebugMenu->addAction("Show TRUE Colors", this, SLOT(doTrueVoxelColors()), Qt::CTRL | Qt::Key_T);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::LowPassFilter);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::Monochrome, NULL, NULL);
// debugMenu->addAction("Wants Monochrome", this, SLOT(setWantsMonochrome(bool)))->setCheckable(true);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::DisableLowRes, NULL, NULL);
// debugMenu->addAction("Disable Lower Resolution While Moving", this, SLOT(disableLowResMoving(bool)))->setCheckable(true);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::DisableDeltaSending, NULL, NULL);
// debugMenu->addAction("Disable Delta Sending", this, SLOT(disableDeltaSending(bool)))->setCheckable(true);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::DisableOcclusionCulling, Qt::SHIFT | Qt::Key_C);
// (_occlusionCulling = debugMenu->addAction("Disable Occlusion Culling", this, SLOT(disableOcclusionCulling(bool)),
// Qt::SHIFT | Qt::Key_C))->setCheckable(true);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::CoverageMap, Qt::SHIFT | Qt::CTRL | Qt::Key_O);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::CoverageMapV2, Qt::SHIFT | Qt::CTRL | Qt::Key_P);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::SimulateLeapHand);
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::TestRaveGlove);
QMenu* audioDebugMenu = debugMenu->addMenu("Audio Debugging Tools");
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::ListenModeNormal, Qt::CTRL | Qt::Key_1);
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::ListenModePoint, Qt::CTRL | Qt::Key_2);
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::ListenModeSingleSource, Qt::CTRL | Qt::Key_3);
// audioDebugMenu->addAction("Listen Mode Single Source", this, SLOT(setListenModeSingleSource()), Qt::CTRL | Qt::Key_3);
QMenu* settingsMenu = addMenu("Settings");
addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsAutosave, 0, true);
addActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsLoad, NULL, NULL);
addActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsSave, NULL, NULL);
addActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsImport, NULL, NULL);
addActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsExport, NULL, NULL);
// _networkAccessManager = new QNetworkAccessManager(this);
}
void Menu::loadSettings(QSettings* settings) {
if (!settings) {
settings = Application::getInstance()->getSettings();
}
_gyroCameraSensitivity = loadSetting(settings, "gyroCameraSensitivity", 0.5f);
_audioJitterBufferSamples = loadSetting(settings, "audioJitterBufferSamples", 0);
_fieldOfView = loadSetting(settings, "fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES);
settings->beginGroup("View Frustum Offset Camera");
// in case settings is corrupt or missing loadSetting() will check for NaN
_viewFrustumOffset.yaw = loadSetting(settings, "viewFrustumOffsetYaw", 0.0f);
_viewFrustumOffset.pitch = loadSetting(settings, "viewFrustumOffsetPitch", 0.0f);
_viewFrustumOffset.roll = loadSetting(settings, "viewFrustumOffsetRoll", 0.0f);
_viewFrustumOffset.distance = loadSetting(settings, "viewFrustumOffsetDistance", 0.0f);
_viewFrustumOffset.up = loadSetting(settings, "viewFrustumOffsetUp", 0.0f);
settings->endGroup();
scanMenuBar(&loadAction, settings);
Application::getInstance()->getAvatar()->loadData(settings);
Application::getInstance()->getSwatch()->loadData(settings);
}
void Menu::saveSettings(QSettings* settings) {
if (!settings) {
settings = Application::getInstance()->getSettings();
}
settings->setValue("gyroCameraSensitivity", _gyroCameraSensitivity);
settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);
settings->setValue("fieldOfView", _fieldOfView);
settings->beginGroup("View Frustum Offset Camera");
settings->setValue("viewFrustumOffsetYaw", _viewFrustumOffset.yaw);
settings->setValue("viewFrustumOffsetPitch", _viewFrustumOffset.pitch);
settings->setValue("viewFrustumOffsetRoll", _viewFrustumOffset.roll);
settings->setValue("viewFrustumOffsetDistance", _viewFrustumOffset.distance);
settings->setValue("viewFrustumOffsetUp", _viewFrustumOffset.up);
settings->endGroup();
scanMenuBar(&saveAction, settings);
Application::getInstance()->getAvatar()->saveData(settings);
Application::getInstance()->getSwatch()->saveData(settings);
// ask the NodeList to save its data
NodeList::getInstance()->saveData(settings);
}
void Menu::importSettings() {
QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));
QString fileName = QFileDialog::getOpenFileName(Application::getInstance()->getWindow(),
tr("Open .ini config file"),
locationDir,
tr("Text files (*.ini)"));
if (fileName != "") {
QSettings tmp(fileName, QSettings::IniFormat);
loadSettings(&tmp);
}
}
void Menu::exportSettings() {
QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));
QString fileName = QFileDialog::getSaveFileName(Application::getInstance()->getWindow(),
tr("Save .ini config file"),
locationDir,
tr("Text files (*.ini)"));
if (fileName != "") {
QSettings tmp(fileName, QSettings::IniFormat);
saveSettings(&tmp);
tmp.sync();
}
}
void Menu::loadAction(QSettings* set, QAction* action) {
if (action->isChecked() != set->value(action->text(), action->isChecked()).toBool()) {
action->trigger();
}
}
void Menu::saveAction(QSettings* set, QAction* action) {
set->setValue(action->text(), action->isChecked());
}
void Menu::scanMenuBar(settingsAction modifySetting, QSettings* set) {
QList<QMenu*> menus = this->findChildren<QMenu *>();
for (QList<QMenu *>::const_iterator it = menus.begin(); menus.end() != it; ++it) {
scanMenu(*it, modifySetting, set);
}
}
void Menu::scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set) {
QList<QAction*> actions = menu->actions();
set->beginGroup(menu->title());
for (QList<QAction *>::const_iterator it = actions.begin(); actions.end() != it; ++it) {
if ((*it)->menu()) {
scanMenu((*it)->menu(), modifySetting, set);
}
if ((*it)->isCheckable()) {
modifySetting(set, *it);
}
}
set->endGroup();
}
void Menu::handleViewFrustumOffsetKeyModifier(int key) {
const float VIEW_FRUSTUM_OFFSET_DELTA = 0.5f;
const float VIEW_FRUSTUM_OFFSET_UP_DELTA = 0.05f;
switch (key) {
case Qt::Key_BracketLeft:
_viewFrustumOffset.yaw -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BracketRight:
_viewFrustumOffset.yaw += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BraceLeft:
_viewFrustumOffset.pitch -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_BraceRight:
_viewFrustumOffset.pitch += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_ParenLeft:
_viewFrustumOffset.roll -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_ParenRight:
_viewFrustumOffset.roll += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Less:
_viewFrustumOffset.distance -= VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Greater:
_viewFrustumOffset.distance += VIEW_FRUSTUM_OFFSET_DELTA;
break;
case Qt::Key_Comma:
_viewFrustumOffset.up -= VIEW_FRUSTUM_OFFSET_UP_DELTA;
break;
case Qt::Key_Period:
_viewFrustumOffset.up += VIEW_FRUSTUM_OFFSET_UP_DELTA;
break;
default:
break;
}
}
QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
const QKeySequence& shortcut,
const QObject* receiver,
const char* member) {
QAction* action;
if (receiver && member) {
action = destinationMenu->addAction(actionName, receiver, member, shortcut);
} else {
action = destinationMenu->addAction(actionName);
action->setShortcut(shortcut);
}
_actionHash.insert(actionName, action);
return action;
}
QAction* Menu::addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
const QString actionName,
const QKeySequence& shortcut,
const bool checked,
const QObject* receiver,
const char* member) {
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, shortcut, receiver, member);
action->setCheckable(true);
action->setChecked(checked);
return action;
}
bool Menu::isOptionChecked(const QString& menuOption) {
return _actionHash.value(menuOption)->isChecked();
}
void Menu::triggerOption(const QString& menuOption) {
_actionHash.value(menuOption)->trigger();
}
QAction* Menu::getActionForOption(const QString& menuOption) {
return _actionHash.value(menuOption);
}
bool Menu::isVoxelModeActionChecked() {
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
if (action->isChecked()) {
return true;
}
}
return false;
}
void Menu::editPreferences() {
Application *applicationInstance = Application::getInstance();
QDialog dialog(applicationInstance->getGLWidget());
dialog.setWindowTitle("Interface Preferences");
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
dialog.setLayout(layout);
QFormLayout* form = new QFormLayout();
layout->addLayout(form, 1);
const int QLINE_MINIMUM_WIDTH = 400;
QLineEdit* domainServerHostname = new QLineEdit(QString(NodeList::getInstance()->getDomainHostname()));
domainServerHostname->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Domain server:", domainServerHostname);
QLineEdit* avatarURL = new QLineEdit(applicationInstance->getAvatar()->getVoxels()->getVoxelURL().toString());
avatarURL->setMinimumWidth(QLINE_MINIMUM_WIDTH);
form->addRow("Avatar URL:", avatarURL);
QSpinBox* fieldOfView = new QSpinBox();
fieldOfView->setMaximum(180);
fieldOfView->setMinimum(1);
fieldOfView->setValue(_fieldOfView);
form->addRow("Vertical Field of View (Degrees):", fieldOfView);
QDoubleSpinBox* gyroCameraSensitivity = new QDoubleSpinBox();
gyroCameraSensitivity->setValue(_gyroCameraSensitivity);
form->addRow("Gyro Camera Sensitivity (0 - 1):", gyroCameraSensitivity);
QDoubleSpinBox* leanScale = new QDoubleSpinBox();
leanScale->setValue(applicationInstance->getAvatar()->getLeanScale());
form->addRow("Lean Scale:", leanScale);
QSpinBox* audioJitterBufferSamples = new QSpinBox();
audioJitterBufferSamples->setMaximum(10000);
audioJitterBufferSamples->setMinimum(-10000);
audioJitterBufferSamples->setValue(_audioJitterBufferSamples);
form->addRow("Audio Jitter Buffer Samples (0 for automatic):", audioJitterBufferSamples);
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
layout->addWidget(buttons);
if (dialog.exec() != QDialog::Accepted) {
return;
}
QByteArray newHostname;
if (domainServerHostname->text().size() > 0) {
// the user input a new hostname, use that
newHostname = domainServerHostname->text().toLocal8Bit();
} else {
// the user left the field blank, use the default hostname
newHostname = QByteArray(DEFAULT_DOMAIN_HOSTNAME);
}
// check if the domain server hostname is new
if (memcmp(NodeList::getInstance()->getDomainHostname(), newHostname.constData(), newHostname.size()) != 0) {
NodeList::getInstance()->clear();
// kill the local voxels
applicationInstance->getVoxels()->killLocalVoxels();
// reset the environment to default
applicationInstance->getEnvironment()->resetToDefault();
// set the new hostname
NodeList::getInstance()->setDomainHostname(newHostname.constData());
}
QUrl url(avatarURL->text());
applicationInstance->getAvatar()->getVoxels()->setVoxelURL(url);
Avatar::sendAvatarVoxelURLMessage(url);
_gyroCameraSensitivity = gyroCameraSensitivity->value();
applicationInstance->getAvatar()->setLeanScale(leanScale->value());
_audioJitterBufferSamples = audioJitterBufferSamples->value();
if (_audioJitterBufferSamples != 0) {
applicationInstance->getAudio()->setJitterBufferSamples(_audioJitterBufferSamples);
}
_fieldOfView = fieldOfView->value();
applicationInstance->resizeGL(applicationInstance->getGLWidget()->width(), applicationInstance->getGLWidget()->height());
}
void Menu::bandwidthDetails() {
if (! _bandwidthDialog) {
_bandwidthDialog = new BandwidthDialog(Application::getInstance()->getGLWidget(),
Application::getInstance()->getBandwidthMeter());
connect(_bandwidthDialog, SIGNAL(closed()), SLOT(bandwidthDetailsClosed()));
_bandwidthDialog->show();
}
_bandwidthDialog->raise();
}
void Menu::bandwidthDetailsClosed() {
delete _bandwidthDialog;
_bandwidthDialog = NULL;
}
void Menu::cycleFrustumRenderMode() {
_frustumDrawMode = (FrustumDrawMode)((_frustumDrawMode + 1) % FRUSTUM_DRAW_MODE_COUNT);
updateFrustumRenderModeAction();
}
void Menu::chooseVoxelPaintColor() {
Application* appInstance = Application::getInstance();
QAction* paintColor = _actionHash.value(MenuOption::VoxelPaintColor);
QColor selected = QColorDialog::getColor(paintColor->data().value<QColor>(),
appInstance->getGLWidget(),
"Voxel Paint Color");
if (selected.isValid()) {
paintColor->setData(selected);
paintColor->setIcon(Swatch::createIcon(selected));
}
// restore the main window's active state
// _window->activateWindow();
}
void Menu::updateFrustumRenderModeAction() {
QAction* frustumRenderModeAction = _actionHash.value(MenuOption::FrustumRenderMode);
switch (_frustumDrawMode) {
default:
case FRUSTUM_DRAW_MODE_ALL:
frustumRenderModeAction->setText("Render Mode - All");
break;
case FRUSTUM_DRAW_MODE_VECTORS:
frustumRenderModeAction->setText("Render Mode - Vectors");
break;
case FRUSTUM_DRAW_MODE_PLANES:
frustumRenderModeAction->setText("Render Mode - Planes");
break;
case FRUSTUM_DRAW_MODE_NEAR_PLANE:
frustumRenderModeAction->setText("Render Mode - Near");
break;
case FRUSTUM_DRAW_MODE_FAR_PLANE:
frustumRenderModeAction->setText("Render Mode - Far");
break;
case FRUSTUM_DRAW_MODE_KEYHOLE:
frustumRenderModeAction->setText("Render Mode - Keyhole");
break;
}
}