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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Batch.cpp
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Support external GL textures with proper fencing
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2016-10-03 17:09:10 -07:00 |
Batch.h
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Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
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2016-10-05 09:31:55 -07:00 |
Buffer.cpp
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fix polyvox memory leak
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2016-11-16 14:10:50 -08:00 |
Buffer.h
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
Color.slh
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Polish the debugging of the light volumes
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2016-10-04 11:03:12 -07:00 |
Config.slh
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Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more
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2016-04-18 18:24:27 -07:00 |
Context.cpp
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Add profiling in COntext batch execution and shortcuts for trace names
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2017-01-09 18:05:02 -08:00 |
Context.h
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Fix merge
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2016-11-14 11:15:27 -08:00 |
DrawColoredTexture.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
DrawTexcoordRectTransformUnitQuad.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
DrawTexture.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
DrawTextureOpaque.slf
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
DrawTransformUnitQuad.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
DrawUnitQuadTexcoord.slv
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FIxing the rear view mirror issue with background and fooling around with Lighting equations
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2015-10-07 19:04:03 -07:00 |
DrawViewportQuadTransformTexcoord.slv
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
Format.cpp
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
Format.h
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Debugging the grid content
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2016-09-12 19:46:18 -07:00 |
Forward.h
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Fix offscreen QML texture leak, improve texture sharing for same size surfaces
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2016-10-20 11:55:25 -07:00 |
Frame.cpp
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Frame.h
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Reduce API surface area, make render batches const correct
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2016-08-12 22:29:01 -07:00 |
Framebuffer.cpp
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
Framebuffer.h
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Additional plugin debugging, better plugin resource cleanup
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2016-10-11 19:40:02 -07:00 |
GPULogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
GPULogging.h
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try again without macro
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2015-04-07 09:59:04 -07:00 |
Inputs.slh
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Fix for mac
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2016-02-01 18:50:01 +01:00 |
PackedNormal.slh
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Adapt shader for GL ES support which requires operators of the same datatype
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2016-10-11 12:15:49 -03:00 |
PageManager.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
PageManager.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Paint.slh
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Move paint shader functions to Paint.slh
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2016-02-19 11:48:44 -08:00 |
Pipeline.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
Pipeline.h
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Replce GPUObjectWrapper by public const member
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2016-01-13 15:01:54 -08:00 |
Query.cpp
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Investigate why the disable depth Bclamp doesn't work
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2016-08-31 19:14:35 -07:00 |
Query.h
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Fixing reveiw comments
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2016-10-10 12:43:33 -07:00 |
Resource.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Resource.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Shader.cpp
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Support geometry shaders
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2016-07-07 13:36:47 -07:00 |
Shader.h
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...missing space
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2016-08-10 10:36:37 -07:00 |
StandardShaderLib.cpp
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gpu::Shader::create* return shared_ptr
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2015-12-03 14:56:07 -08:00 |
StandardShaderLib.h
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Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances
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2015-10-01 18:42:09 -07:00 |
State.cpp
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fix line endings grumble gruble
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2015-10-20 09:38:25 -07:00 |
State.h
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Sync ordering of gl fields/reset commands
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2016-03-29 15:52:29 -07:00 |
Stream.cpp
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Trying to explore the bug with separate vertex format
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2016-04-20 19:09:31 -07:00 |
Stream.h
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add missing include ?
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2016-07-23 20:20:50 -07:00 |
Sysmem.cpp
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Sysmem.h
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Cleanup of GPU lib, breaking up Resource.h
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2016-08-12 22:28:43 -07:00 |
Texture.cpp
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cleanup naked qDebug() calls
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2016-12-19 22:24:25 -08:00 |
Texture.h
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Remove incremental transfers
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2016-11-10 08:35:35 -08:00 |
Transform.slh
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |