overte/libraries/gpu/src/gpu
2017-01-09 18:05:02 -08:00
..
null Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Batch.cpp Support external GL textures with proper fencing 2016-10-03 17:09:10 -07:00
Batch.h Merge branch 'master' of https://github.com/highfidelity/hifi into hdr 2016-10-05 09:31:55 -07:00
Buffer.cpp fix polyvox memory leak 2016-11-16 14:10:50 -08:00
Buffer.h cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Color.slh Polish the debugging of the light volumes 2016-10-04 11:03:12 -07:00
Config.slh Adding shader versioning and defines from GLBackendShader allowing for runtime defines injection to shaders and more 2016-04-18 18:24:27 -07:00
Context.cpp Add profiling in COntext batch execution and shortcuts for trace names 2017-01-09 18:05:02 -08:00
Context.h Fix merge 2016-11-14 11:15:27 -08:00
DrawColoredTexture.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
DrawTexcoordRectTransformUnitQuad.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
DrawTexture.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
DrawTextureOpaque.slf FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
DrawTransformUnitQuad.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
DrawUnitQuadTexcoord.slv FIxing the rear view mirror issue with background and fooling around with Lighting equations 2015-10-07 19:04:03 -07:00
DrawViewportQuadTransformTexcoord.slv FIxed a few shaders varyings, problem identified on MAC to be solved 2015-08-03 11:18:08 -07:00
Format.cpp Debugging the grid content 2016-09-12 19:46:18 -07:00
Format.h Debugging the grid content 2016-09-12 19:46:18 -07:00
Forward.h Fix offscreen QML texture leak, improve texture sharing for same size surfaces 2016-10-20 11:55:25 -07:00
Frame.cpp Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Frame.h Reduce API surface area, make render batches const correct 2016-08-12 22:29:01 -07:00
Framebuffer.cpp Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
Framebuffer.h Additional plugin debugging, better plugin resource cleanup 2016-10-11 19:40:02 -07:00
GPULogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
GPULogging.h try again without macro 2015-04-07 09:59:04 -07:00
Inputs.slh Fix for mac 2016-02-01 18:50:01 +01:00
PackedNormal.slh Adapt shader for GL ES support which requires operators of the same datatype 2016-10-11 12:15:49 -03:00
PageManager.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
PageManager.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Paint.slh Move paint shader functions to Paint.slh 2016-02-19 11:48:44 -08:00
Pipeline.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
Pipeline.h Replce GPUObjectWrapper by public const member 2016-01-13 15:01:54 -08:00
Query.cpp Investigate why the disable depth Bclamp doesn't work 2016-08-31 19:14:35 -07:00
Query.h Fixing reveiw comments 2016-10-10 12:43:33 -07:00
Resource.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Resource.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Shader.cpp Support geometry shaders 2016-07-07 13:36:47 -07:00
Shader.h ...missing space 2016-08-10 10:36:37 -07:00
StandardShaderLib.cpp gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
StandardShaderLib.h Little improvments on the performance side to get the Stencil pass and the masking of the background under reasonable performances 2015-10-01 18:42:09 -07:00
State.cpp fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
State.h Sync ordering of gl fields/reset commands 2016-03-29 15:52:29 -07:00
Stream.cpp Trying to explore the bug with separate vertex format 2016-04-20 19:09:31 -07:00
Stream.h add missing include ? 2016-07-23 20:20:50 -07:00
Sysmem.cpp Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Sysmem.h Cleanup of GPU lib, breaking up Resource.h 2016-08-12 22:28:43 -07:00
Texture.cpp cleanup naked qDebug() calls 2016-12-19 22:24:25 -08:00
Texture.h Remove incremental transfers 2016-11-10 08:35:35 -08:00
Transform.slh Merge and fix the bug!!! 2016-11-16 19:12:56 -08:00